The artist name should actually just be virkato with no last name. In all game footage I've seen playing the original version of this track, the artist name has been displayed as lowercase "virkato" and the metadata for the track also has it as such.
Should be noted the song I mapped is BlackY's remix of the song displayed in the videos, but regarding original song metadata the reasoning should hold.
It's been a while so I forgot, but the title is also maybe up for debate. I based it off one of the trivia bits on that remywiki page, namely:
"According to the game data, the arcade LED ticker displays "PF CONCERTO NO.1 "ANTI-ARES" BLACKY REMIX" when ピアノ協奏曲第1番"蠍火" (BlackY Remix) is played in a non-LIGHTNING MODEL cabinet. As the song is not available outside said LIGHTNING MODEL cabinets, this goes unused."
206020|1,206020|4 , 207520|1,207520|3 , 209020|2,209020|4 i dont see a reason for these not to be hands as in all previous similar parts they have always been represented as hands
same as mentioned earlier. The sound these Ln's are mapped to goes down allot in intensity and then a little higher again. keeping this a hand Ln the entire way through is boring and less fitting in my opinion
also should be a jump to stay consistent with sound representation, since the basically exact same kicks in the same section are usually only mapped with a jump
should be a jump to stay consistent with sound representation, since the basically exact same kicks in the same section are usually only mapped with a jump
for this one it doesnt make much sense to have the continues streams while there is still a clear enough gap to put in the hand to hand pattern that you use throughout the section
107207|1,107207|3 , 108707|1,108707|2 and 107207|1,107207|3 should all be hands to keep consistent with layering like 102520|1,102520|2,102520|3,102520|4,102707|4,102707|2,102707|3 and 104020|2,104020|3,104020|4,104207|1,104207|2,104207|3
i feel like you could either remove only 46739|4 or both 46645|3,46739|4 to really put emphasis on the break that kind of falls here which makes 46832|3,46832|2 stand out allot more and it feels more fitting to the music imo
The sound these Ln's are mapped to goes down allot in intensity and then a little higher again. keeping this a hand Ln the entire way through is boring and less fitting in my opinion
should be hands according to 21332|1,21332|2,21332|4,21520|1,21520|2,21520|4 , 23957|3,23957|4,23957|1,24145|2,24145|3,24145|4,24332|1,24332|2,24332|4,24520|1,24520|3,24520|4
I want for there to be a difference in density immediately before and after the notes above, but at this difficulty range I don't feel that it's appropriate to map these as quads either. The other notes you mentioned don't have this sort of thing immediately following them so the context is slightly different.
Additionally, I don't want to lower the hands you mentioned down to jumps since I'm layering the kick on top of the piano's chords.
I could be convinced otherwise, but I feel that the level of consistency you're asking for here would weaken the emphasis of the hands I mentioned. Let me know what you think.
Metadata: Artist name should be capitalized - Virkato Wakhmaninov
The artist name should actually just be virkato with no last name. In all game footage I've seen playing the original version of this track, the artist name has been displayed as lowercase "virkato" and the metadata for the track also has it as such.
https://remywiki.com/Beatmania_IIDX_20th_Anniversary_Tribute_BEST
I'll move Wakhmaninov to tags.
A couple examples of footage:
https://www.youtube.com/watch?v=NKSCLhQw7rg
https://www.youtube.com/watch?v=K2cQeluJ6j8
Should be noted the song I mapped is BlackY's remix of the song displayed in the videos, but regarding original song metadata the reasoning should hold.
For good measure, here's a video of this song in Heroic Verse https://www.youtube.com/watch?v=1LrAA9ymbXI
This only shows that BlackY remixed it with no mention of virkato as far as I can tell.
It's been a while so I forgot, but the title is also maybe up for debate. I based it off one of the trivia bits on that remywiki page, namely:
"According to the game data, the arcade LED ticker displays "PF CONCERTO NO.1 "ANTI-ARES" BLACKY REMIX" when ピアノ協奏曲第1番"蠍火" (BlackY Remix) is played in a non-LIGHTNING MODEL cabinet. As the song is not available outside said LIGHTNING MODEL cabinets, this goes unused."
Honestly no idea what a lightning model cab is
seems good to me
206020|1,206020|4 , 207520|1,207520|3 , 209020|2,209020|4 i dont see a reason for these not to be hands as in all previous similar parts they have always been represented as hands
195707|1,195707|4 , 197207|1,197207|2 , 200207|3,200207|4 should all be hands
https://quavergame.com/mapset/map/49343/mods#mod_8738
Same reasoning as before, some of these are intentionally jumps.
same as mentioned earlier. The sound these Ln's are mapped to goes down allot in intensity and then a little higher again. keeping this a hand Ln the entire way through is boring and less fitting in my opinion
also should be a jump to stay consistent with sound representation, since the basically exact same kicks in the same section are usually only mapped with a jump
should be a jump to stay consistent with sound representation, since the basically exact same kicks in the same section are usually only mapped with a jump
piano plays here. since you map to the piano this sound should be mapped
good catch, I didn't hear it
should be a jump
accidentally didn't mark issue on the other one woops
should be a jump
This is a hand because of the piano's more powerful chord usage, in addition to the kick.
for this one it doesnt make much sense to have the continues streams while there is still a clear enough gap to put in the hand to hand pattern that you use throughout the section
107207|1,107207|3 , 108707|1,108707|2 and 107207|1,107207|3 should all be hands to keep consistent with layering like 102520|1,102520|2,102520|3,102520|4,102707|4,102707|2,102707|3 and 104020|2,104020|3,104020|4,104207|1,104207|2,104207|3
This is intentional - the piano chords are just octaves or fifths (not sure which) at the jumps which results in a weaker sound.
alright
Should be a jump
i feel like you could either remove only 46739|4 or both 46645|3,46739|4 to really put emphasis on the break that kind of falls here which makes 46832|3,46832|2 stand out allot more and it feels more fitting to the music imo
The sound these Ln's are mapped to goes down allot in intensity and then a little higher again. keeping this a hand Ln the entire way through is boring and less fitting in my opinion
You're right.
I tried something, it seems okay? I'm not entirely happy with it though, so if you have any suggestions I'm open to them.
In keeping with this change, I've also modified the LN bits at 246895
seems good
should be hands according to 21332|1,21332|2,21332|4,21520|1,21520|2,21520|4 , 23957|3,23957|4,23957|1,24145|2,24145|3,24145|4,24332|1,24332|2,24332|4,24520|1,24520|3,24520|4
In this case this is intentional due to the notes immediately following the pattern you highlighted: 27801|1,27801|2,27801|4,27895|1,27895|2,27895|4
I want for there to be a difference in density immediately before and after the notes above, but at this difficulty range I don't feel that it's appropriate to map these as quads either. The other notes you mentioned don't have this sort of thing immediately following them so the context is slightly different.
Additionally, I don't want to lower the hands you mentioned down to jumps since I'm layering the kick on top of the piano's chords.
I could be convinced otherwise, but I feel that the level of consistency you're asking for here would weaken the emphasis of the hands I mentioned. Let me know what you think.
I had apparently forgotten this idea when I was mapping at 159145… I've updated the latter to also be jumps
This is sufficient reasoning to deny my mod. im ok with it