(starting at this timestamp) I don't see a reason for why suddenly the chordjacks turn to jumpjacks, which is a substantial decrease in difficulty when the song doesn't really change. Same problem present around 79748|2.
i'd argue that the song changes enough to warrant it being charted differently, since from that point forward the song gets rid of the hi-hats and alot of the white noise, making it so that there's alot less going on in the song
plus it's near the end so i thought it'd be good if i made the last section a bit calmer
same goes for 79748, except in reverse (the songs goes back to having more aggressive kicks & claps)
i'll change it if more people have the same issue with this
I believe 45535|3 should be one 1/4 beat later, and 46040|2 should have 3 notes, but I'm not entirely sure what they are mapped to, so they can stay if you have good musical justification for their placement.
(this timestamp as an example) Please recheck the length of all of the speeddumped bursts! Some, like the one I gave as an example, end too early. This one should end at the red line (one 1/2 beat later) for example.
This pattern can prove to be an unexpected change, as there's a hidden minijack (29734|2,29860|2). I understand where this pattern came from musically, and so in order to keep its general idea while preserving better playability, I suggest removing these two notes 29608|1,29734|2, and moving 29776|1 one 1/8 beat earlier. This may even help represent the music better if you squint :)
please try to generally avoid such long trills (or embrace them as the desired density of the map). Most of the handstreams in the map are not this trilly, so long trills like this, which don't seem to accent anything particular in the song, can catch players off-guard and constitute short, unexpected, and unjustified difficulty spikes during the handstream.
(starting at this timestamp) I don't see a reason for why suddenly the chordjacks turn to jumpjacks, which is a substantial decrease in difficulty when the song doesn't really change. Same problem present around 79748|2.
i'd argue that the song changes enough to warrant it being charted differently, since from that point forward the song gets rid of the hi-hats and alot of the white noise, making it so that there's alot less going on in the song
plus it's near the end so i thought it'd be good if i made the last section a bit calmer
same goes for 79748, except in reverse (the songs goes back to having more aggressive kicks & claps)
i'll change it if more people have the same issue with this
I believe 45535|3 should be one 1/4 beat later, and 46040|2 should have 3 notes, but I'm not entirely sure what they are mapped to, so they can stay if you have good musical justification for their placement.
if you can listen closely, you can hear kapi make a sound right before saying 'meow'
changed the single note to 3 notes
(this timestamp as an example) Please recheck the length of all of the speeddumped bursts! Some, like the one I gave as an example, end too early. This one should end at the red line (one 1/2 beat later) for example.
and 133231|1,133287|3 this one for example, is too long!
fixed i think, let me know if i missed anything
This pattern can prove to be an unexpected change, as there's a hidden minijack (29734|2,29860|2). I understand where this pattern came from musically, and so in order to keep its general idea while preserving better playability, I suggest removing these two notes 29608|1,29734|2, and moving 29776|1 one 1/8 beat earlier. This may even help represent the music better if you squint :)
changed it
please try to generally avoid such long trills (or embrace them as the desired density of the map). Most of the handstreams in the map are not this trilly, so long trills like this, which don't seem to accent anything particular in the song, can catch players off-guard and constitute short, unexpected, and unjustified difficulty spikes during the handstream.
should be fixed