This should be mapped like 818 to keep consistent, since it's the exact same sound.
Move this to column 3 as it flow well into the fade out
Move this to column 1 as it doesn't really make sense to have a 1/2 jack
Reduce this to a single as there's not as much impact put onto this sound.
Also move it to column 1.
Move to column 4 to follow the same 1/2 jack structure you've been following this whole section
Move to columns 4,3,1 (in order) to follow pitch relevancy
https://quavergame.com/mapset/map/55078/mods#mod_6684
Move to column 1 to as it's confusing to have different sounds on the same column when focusing on pitch relevancy.
Shift all these notes over one column to the right
https://quavergame.com/mapset/map/55078/mods#mod_6681
Move these notes to column 2 and 3 respectively to keep consistent with the current 1/2 jack structure.
The reason why I'm asking you to move 29239|3 and not 29554|3 is because I want to try and reduce the left-hand bias between 28607 and 29239.
Move to column 1 to reflect the pitch change from 27344.
Move this to column 4 to follow the current 1/2 jack structure like 21660.
Change these single notes to something like 3,2,4 (in order), this helps follow pitch relevancy and makes sense.
This 3 note jack does not make sense at all. Consider changing it to something like 21660, as its a similar sound.
Move this note to column 1 as it isn't the same pitch as 21976, which seems confusing to have on the same column.
This 3 note jack does not make any sense at all, as there isn't and musical relevance to support it. Consider changing it to columns 2,3,1 (in order)
Move to column 1 since I think you should be refraining from using 1/1 stacks if the pitches are not the same.
1/2 stack sorry
You can move this to column 3 as this represents the pitches moving down as it's very similar to 10923.
Move to column 1 as the 1/1 stack does not work well.
1/2 stack *
Move to columns 2,3,1,4 (in order) to follow pitch relevancy
This can be shifted to column 1 as it helps represent the pitch going down, pointed out in https://quavergame.com/mapset/map/55078/mods#mod_6672
It feels really underwhelming to have these sounds as a 1/2 LN. Consider splitting them up into two 1/2 single notes. (preferably columns 3 and 2 respectively)
Consider moving this to column 1 (or 2) as it currently feels really right-hand biased, and this also helps show the big change of pitch in 5239.
Move to column 3 since the 1/1 stack with 3029 doesn't really make sense.
This note can be moved to column 4 as it reflects the really big pitch change and somewhat accurately follows pitch-relevancy.
Consider moving this LN to column 1, as this 1/1 stack at 1450 doesn't really make sense pitch-wise.
1/2 stack !!!!!!!!!!!!!!
You can add a double here as this sound has a significant intensity change.
To keep consistent with this, you can add a double every time this happens (about every 5/1)
This should be mapped like 818 to keep consistent, since it's the exact same sound.
Move this to column 3 as it flow well into the fade out
Move this to column 1 as it doesn't really make sense to have a 1/2 jack
Reduce this to a single as there's not as much impact put onto this sound.
Also move it to column 1.
Move to column 4 to follow the same 1/2 jack structure you've been following this whole section
Move to columns 4,3,1 (in order) to follow pitch relevancy
https://quavergame.com/mapset/map/55078/mods#mod_6684
Move to column 1 to as it's confusing to have different sounds on the same column when focusing on pitch relevancy.
Shift all these notes over one column to the right
https://quavergame.com/mapset/map/55078/mods#mod_6681
Move these notes to column 2 and 3 respectively to keep consistent with the current 1/2 jack structure.
The reason why I'm asking you to move 29239|3 and not 29554|3 is because I want to try and reduce the left-hand bias between 28607 and 29239.
Move to column 1 to reflect the pitch change from 27344.
Move this to column 4 to follow the current 1/2 jack structure like 21660.
Change these single notes to something like 3,2,4 (in order), this helps follow pitch relevancy and makes sense.
This 3 note jack does not make sense at all. Consider changing it to something like 21660, as its a similar sound.
Move this note to column 1 as it isn't the same pitch as 21976, which seems confusing to have on the same column.
This 3 note jack does not make any sense at all, as there isn't and musical relevance to support it. Consider changing it to columns 2,3,1 (in order)
Move to column 1 since I think you should be refraining from using 1/1 stacks if the pitches are not the same.
1/2 stack sorry
You can move this to column 3 as this represents the pitches moving down as it's very similar to 10923.
Move to column 1 as the 1/1 stack does not work well.
1/2 stack *
Move to columns 2,3,1,4 (in order) to follow pitch relevancy
This can be shifted to column 1 as it helps represent the pitch going down, pointed out in https://quavergame.com/mapset/map/55078/mods#mod_6672
It feels really underwhelming to have these sounds as a 1/2 LN. Consider splitting them up into two 1/2 single notes. (preferably columns 3 and 2 respectively)
Consider moving this to column 1 (or 2) as it currently feels really right-hand biased, and this also helps show the big change of pitch in 5239.
Move to column 3 since the 1/1 stack with 3029 doesn't really make sense.
This note can be moved to column 4 as it reflects the really big pitch change and somewhat accurately follows pitch-relevancy.
Consider moving this LN to column 1, as this 1/1 stack at 1450 doesn't really make sense pitch-wise.
1/2 stack !!!!!!!!!!!!!!
You can add a double here as this sound has a significant intensity change.
To keep consistent with this, you can add a double every time this happens (about every 5/1)