Looking for Edge of Ground
Camellia

Back To Mapset Page
Created by: ExAlan
Submitted: about 3 years ago
Last updated: about 3 years ago
Source: U.U.F.O.
Tags:
For Thanks 80k Twitter Followers Hatsune Miku Vocaloid drum 'n' bass melodic hardcore Drumstep daichi no shikii o sagashite 大地の閾を探して CTCD-021~2 CTCD-021 CTCD-022 japanese
BPM: 174
Length: 8:04
Passes/Fails: 14 / 121

[4K] 24.42 - Standing on the Edge of the Ground

Pending
Issue
kusa
User
about 3 years ago

vocals are inconsistently mapped in this section

Pending
Issue
kusa
User
about 3 years ago

suddenly switching to lns even though nothing much has really changed about the music

Pending
Issue
kusa
User
about 3 years ago

lns are arbitrarily long, first short ln should be removed

Pending
Issue
kusa
User
about 3 years ago

these are too fast to jack entirely on one hand given the context of the map

Pending
Issue
kusa
User
about 3 years ago

don't see why these should be lns

Pending
Issue
kusa
User
about 3 years ago

sv is not sightreadable here

there are essentially 172 ms given for the player to react, when typical human reaction time is about 250 ms

Pending
Issue
kusa
User
about 3 years ago

inconsistent mapping of vocal in the buildup

Pending
Issue
kusa
User
about 3 years ago

short vocals are inconsistently mapped in this section

Pending
Issue
kusa
User
about 3 years ago

in the context of this map, sv effects should generally be normalized to 1.0x

what this means is that the spacing between notes should be kept as if there were no svs at all (a constant 1.0x sv)

this stutter sv effect is currently normalized to 2.1 * 0.25 + 1.0 * 0.75 = 1.275x

Pending
Issue
kusa
User
about 3 years ago

sudden change in sv causes player mistimings in an otherwise so far sightreadable map

Pending
Issue
kusa
User
about 3 years ago

method of representing vocals changes too often during this section

at minimum every vocal sound should be mapped with at least one ln

Pending
Issue
kusa
User
about 3 years ago

should be 1/6

Pending
Issue
kusa
User
about 3 years ago

waveform clearly shows this being mistimed

Pending
Issue
kusa
User
about 3 years ago

if jump is mapped to a percussion sound, it is inconsistent with other instances of the sound

if not, then the jump is unjustified

Pending
Issue
Pending
Issue
kusa
User
about 3 years ago

mapped to no sound in the music?

Pending
Issue
Pending
Issue
kusa
User
about 3 years ago

if mapped to the instrument, these notes are mistimed

if mapped to the vocaloid, should be mapped to instrument instead

Pending
Issue
kusa
User
about 3 years ago

column placement of notes should be more interesting when considering the sounds these are mapped to