vocals are inconsistently mapped in this section
suddenly switching to lns even though nothing much has really changed about the music
lns are arbitrarily long, first short ln should be removed
these are too fast to jack entirely on one hand given the context of the map
don't see why these should be lns
sv is not sightreadable here
there are essentially 172 ms given for the player to react, when typical human reaction time is about 250 ms
inconsistent mapping of vocal in the buildup
short vocals are inconsistently mapped in this section
in the context of this map, sv effects should generally be normalized to 1.0x
what this means is that the spacing between notes should be kept as if there were no svs at all (a constant 1.0x sv)
this stutter sv effect is currently normalized to 2.1 * 0.25 + 1.0 * 0.75 = 1.275x
sudden change in sv causes player mistimings in an otherwise so far sightreadable map
method of representing vocals changes too often during this section
at minimum every vocal sound should be mapped with at least one ln
should be 1/6
should be 1/4 not 1/6
waveform clearly shows this being mistimed
if jump is mapped to a percussion sound, it is inconsistent with other instances of the sound
if not, then the jump is unjustified
unjustifed bias toward right hand
mapped to no sound in the music?
mistimed
if mapped to the instrument, these notes are mistimed
if mapped to the vocaloid, should be mapped to instrument instead
column placement of notes should be more interesting when considering the sounds these are mapped to
vocals are inconsistently mapped in this section
suddenly switching to lns even though nothing much has really changed about the music
lns are arbitrarily long, first short ln should be removed
these are too fast to jack entirely on one hand given the context of the map
don't see why these should be lns
sv is not sightreadable here
there are essentially 172 ms given for the player to react, when typical human reaction time is about 250 ms
inconsistent mapping of vocal in the buildup
short vocals are inconsistently mapped in this section
in the context of this map, sv effects should generally be normalized to 1.0x
what this means is that the spacing between notes should be kept as if there were no svs at all (a constant 1.0x sv)
this stutter sv effect is currently normalized to 2.1 * 0.25 + 1.0 * 0.75 = 1.275x
sudden change in sv causes player mistimings in an otherwise so far sightreadable map
method of representing vocals changes too often during this section
at minimum every vocal sound should be mapped with at least one ln
should be 1/6
should be 1/4 not 1/6
waveform clearly shows this being mistimed
if jump is mapped to a percussion sound, it is inconsistent with other instances of the sound
if not, then the jump is unjustified
unjustifed bias toward right hand
mapped to no sound in the music?
mistimed
if mapped to the instrument, these notes are mistimed
if mapped to the vocaloid, should be mapped to instrument instead
column placement of notes should be more interesting when considering the sounds these are mapped to