For Pitch Relevancy, I recommend moving these notes around!
58252|2 Move this to the third column since this is a higher pitch, 58337|3 Move to the fourth, since it's a higher pitch than the first one, 58509|2 feels slightly lower than the one before it, maybe the third column `59023|3 Fourth column, it's a very high pitch
I recommend adding these because there is only a violin sound. No other beat, and the violins have their own pitches each, it's not the same pitch throughout.
Please apply all of the things I've asked for this difficulty, since I believe they will make the mapset 1000x better.
If you deny any please give me a valid reason, but everything I said so far is something I feel like you have to apply because they're big issues in the mapset.
Remove all the doubles on the steam from the area I sent to everything after that stream to 100852|2,100852|1 since the doubles doesn't represent anything
Despite it being a stream, I still think they should be triples just to follow consistency, it feels weird that you made notes like these doubles throughout whenever there is a stream. Please do this on every section.
This jack is not just a "spice", it's a completely unnecessary inconsistency with what you have been doing for the past 1 and a half minutes. The 3 note chord already represents the crash cymbal, and the jack does not appear anywhere else in the map. Even if it's intentional to every other player it looks like a mistake that just slipped through for some reason.
I agree with this mod! Patterns like these 21823|4,21909|3,21995|2,21995|1,21995|4 are added, but no minijack. It feels random for that to be there then this random minijack pattern popping up in the end, I feel like the map will just be as hard and as good if you apply these changes.
i have no intention of making it 100% perfect pitch, but a comfortable / relaxing gameplay instead. However, in this part, the changes/no changes does not make any difference. As long as players enjoy the content, we could leave small detail behind
The whole LN section from this point onward breaks the consistency with 2 note chords representing kicks in the song. If possible, add the missing notes and rearrange patterns accordingly.
I'd like to introduce/demonstrate the variation without flactuating the difficulty & straying too far from the base concept i've made, such as amount of chord+LN. I believe with this kind of variation would increase the tense & enjoyment for players, though i admitted that this is inconsistent as whole, but the difficulty is still stable (low insane)
There is a reason, i believe 39823|1,39995|1,40166|3,40166|4,40337|1 are same sound. However, listening at 40509|2,40509|4,40680|2,40852|3,40852|1,41023|2 you'll notice how the sound is different at 40852.
With that in mind, i divided previous part into same portion of next part (2/1 or 39823|1,39823|4,39995|1,40166|3,40166|4,40337|1 & 2/1 or 40509|2,40509|4,40680|2,40852|3,40852|1,41023|2)
For Pitch Relevancy, I recommend moving these notes around!
58252|2 Move this to the third column since this is a higher pitch,
58337|3 Move to the fourth, since it's a higher pitch than the first one,
58509|2 feels slightly lower than the one before it, maybe the third column
`59023|3
Fourth column, it's a very high pitchI recommend adding these because there is only a violin sound. No other beat, and the violins have their own pitches each, it's not the same pitch throughout.
aiae adding edit mods when?
59023|3
Please apply all of the things I've asked for this difficulty, since I believe they will make the mapset 1000x better.
If you deny any please give me a valid reason, but everything I said so far is something I feel like you have to apply because they're big issues in the mapset.
Maybe make this a short ln?
Remove all the doubles on the steam from the area I sent to everything after that stream to 100852|2,100852|1 since the doubles doesn't represent anything
There is no reason to make this a jack
95966|4,96052|4
96652|1,96737|1
97337|2,97423|2
Please explain why this is a triple
Missing ln
74452|4,74452|1
1/6
please put some notes on the 4th column
should be a triple because you made sounds like these triples throughout
111823|1,111823|4
Despite it being a stream, I still think they should be triples just to follow consistency, it feels weird that you made notes like these doubles throughout whenever there is a stream. Please do this on every section.
suggesting moving this note as the melody pitch does not justify the anchor
This jack is not just a "spice", it's a completely unnecessary inconsistency with what you have been doing for the past 1 and a half minutes. The 3 note chord already represents the crash cymbal, and the jack does not appear anywhere else in the map. Even if it's intentional to every other player it looks like a mistake that just slipped through for some reason.
i will edit every same part as jack then, since you deemed that as inconsistent
I agree with this mod! Patterns like these 21823|4,21909|3,21995|2,21995|1,21995|4 are added, but no minijack. It feels random for that to be there then this random minijack pattern popping up in the end, I feel like the map will just be as hard and as good if you apply these changes.
suggest mapping all of these sounds with 2 note chords
chord at 90223 since it has kick, while other didn't
Missing a note for the kick, can easily be placed to col. 4
65537|2 same, col. 3
71023|3 same, requires more arranging
75823|3 same, col. 1
76509|4 same, requires more arranging (if you want to remove the 3 note anchor)
Hold + Note = 2, since "Holding" also an active gameplay
this patterns does not match the song at all, suggesting more pitch relevant option of 1 2 3 4 instead of this 2 2 1 3
i have no intention of making it 100% perfect pitch, but a comfortable / relaxing gameplay instead. However, in this part, the changes/no changes does not make any difference. As long as players enjoy the content, we could leave small detail behind
The whole LN section from this point onward breaks the consistency with 2 note chords representing kicks in the song. If possible, add the missing notes and rearrange patterns accordingly.
refer to https://quavergame.com/mapset/map/60719/mods#mod_5865 since it has relation about "chords"
I'd like to introduce/demonstrate the variation without flactuating the difficulty & straying too far from the base concept i've made, such as amount of chord+LN. I believe with this kind of variation would increase the tense & enjoyment for players, though i admitted that this is inconsistent as whole, but the difficulty is still stable (low insane)
Suggest moving this to col. 4 for better melody representation
refer to https://quavergame.com/mapset/map/60719/mods#mod_5864
Suggest continuing the anchor pattern here, as the section is not over and there is not a real reason to stop the ongoing pattern.
There is a reason, i believe 39823|1,39995|1,40166|3,40166|4,40337|1 are same sound. However, listening at 40509|2,40509|4,40680|2,40852|3,40852|1,41023|2 you'll notice how the sound is different at 40852.
With that in mind, i divided previous part into same portion of next part (2/1 or 39823|1,39823|4,39995|1,40166|3,40166|4,40337|1 & 2/1 or 40509|2,40509|4,40680|2,40852|3,40852|1,41023|2)
Missing a note for the kick
Missing a note for the kick
suggest moving one of these notes to col. 4 to represent the melody better (requiring rearrangement of the upcoming 1/4 burst)
refer to https://quavergame.com/mapset/map/60719/mods#mod_5864
The melody changes pitch here, suggesting breaking the long anchor at this point
16166|2 same
i've rearranged as whole to make it consistent between previous & next part, but rejecting your suggestion. Main presentation is the long anchor
This sound is not the same as the previous one, suggesting moving this to col. 2