Invisible Frenzy
Kobaryo

Created by: Alyca
Submitted: over 2 years ago
Ranked: almost 2 years ago
Source: WACCA
Tags:
electronic hardcore techno tano*c j-core jcore
BPM: 245
Length: 2:15
Passes/Fails: 4466 / 7644

[4K] 22.60 - Expert

Accepted
Suggestion
Fullest
User
almost 2 years ago

Metadata suggestions:

Ignored
Issue
Fullest
User
almost 2 years ago

There is a missing LN here, based on the sound


Fullest
User
almost 2 years ago

Actually based on the next section, perhaps this was intentional. Consider this a suggestion instead to represent this sound here and in the following section, but obviously up to you if you want to do it.

Accepted
Suggestion
Fullest
User
almost 2 years ago

I think these could be made into [12] and [34] jumps, which should still be easy for this skill level

Accepted
Suggestion
Fullest
User
almost 2 years ago

I think this jump should be at 87314 instead, but not sure. Give it a listen?


Fullest
User
almost 2 years ago

also sounds like there should be jumps at 87558 and 87681

Fullest
User
almost 2 years ago

This bit isn't consistent with the above section. 88783|4,88783|3,88905|1,89028|3,89028|2,89150|4,89150|1

Fullest
User
almost 2 years ago

neither is the next bit 90497|2,90620|4,90742|1,90742|3,90865|2

Accepted
Issue
Fullest
User
almost 2 years ago

The notes you've placed here are incorrect. Try playing the song at a slower rate and you'll hear the difference.


Fullest
User
almost 2 years ago

Also missing a note here: 80946

Accepted
Issue
Fullest
User
almost 2 years ago

Ghost note?


Fullest
User
almost 2 years ago

also at 67048|3

Fullest
User
almost 2 years ago

same here 69007|3 except you're also missing a note at 69130

Accepted
Suggestion
Fullest
User
almost 2 years ago

This is a hand, when the previous two times the sound is represented it's a jump. There are crashes at both 45191 and 46171

Accepted
Suggestion
Fullest
User
almost 2 years ago

Really just a suggestion. This sound changes here which could be represented by rolls, but would still allow the player to play it like a jumptrill.

Accepted
Suggestion
Fullest
User
almost 2 years ago

I think it's okay to make this a jumptrill like the rest in this section.

Accepted
Suggestion
Fullest
User
almost 2 years ago

You have 5 LN's to represent the sound here, but the subsequent two times the same sound happens you only use 4 LN's. Please pick one to stick with


Fullest
User
almost 2 years ago

Oh three times. I should have scrolled more…

Fullest
User
almost 2 years ago

This does sound similar to 33926 but the "LN" sound is less audible here so I think what you have back at 33926 is okay

Accepted
Suggestion
Fullest
User
almost 2 years ago

This pattern differs from how you represent it later at 6742|4,6865|1. I would suggest you pick one

Accepted
Issue
Fullest
User
almost 2 years ago

If you look at the waveform at 126850 you'll see a quiet part you can sync the timing point to. I think the map should be moved to offset +15ms or so. At least right now it is definitely not correct.

This may apply to other diffs, I haven't looked.


Fullest
User
almost 2 years ago

All the timestamps I posted in subsequent mods were with this 15ms offset. Sorry, I didn't realize until after the fact.