NITROUS CANNON
Camellia

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Created by: Nega Nebulla
Submitted: almost 5 years ago
Last updated: about 3 years ago
Source: beatmania IIDX 25 CANNON BALLERS
Tags:
MACHINEGUN PSYSTYLE Drumstep hardcore camtek camel
BPM: 169
Length: 4:41
Passes/Fails: 47 / 286

[4K] 23.59 - DreamNebulla's FUTURISM

Pending
Issue
PLAYHONKAI
User
about 3 years ago

this LN is way too long lol

Pending
Issue
PLAYHONKAI
User
about 3 years ago

should be a jump

Pending
Suggestion
PLAYHONKAI
User
about 3 years ago

why are these suddenly jacks? lol

Pending
Issue
PLAYHONKAI
User
about 3 years ago

missing note ig

Pending
Issue
PLAYHONKAI
User
about 3 years ago

i find a lot of these jacks in this part very awkward, while you can keep them I highly suggest you tone it down a bit by for example removing the 3 note jack at 246812|4 and also by having minijacks alternate between hands

Pending
Suggestion
PLAYHONKAI
User
about 3 years ago

move this to column 2

Pending
Suggestion
PLAYHONKAI
User
about 3 years ago

this minijack is kinda awkward

Pending
Issue
PLAYHONKAI
User
about 3 years ago

same thing about drums as before

Pending
Issue
PLAYHONKAI
User
about 3 years ago

This part doesnt really have any structure, youre very indecisive about using jacks/streams and it ends up as a big mess of an inconsistent pattern

Please try to keep it more consistent and logical until 179712

if youre not capable of mapping it then please message me (discord on my profile)

Pending
Issue
PLAYHONKAI
User
about 3 years ago

these should be snapped to 1/4, they should start at 134623 already

Pending
Issue
PLAYHONKAI
User
about 3 years ago

why are these two not LNs?

Pending
Issue
PLAYHONKAI
User
about 3 years ago

both of these LNs dont really make sense lol (idk if youre actually trying to map the vocals, its off)


PLAYHONKAI
User
about 3 years ago

on further notice, it might be similar to 155570 so please correct me if im wrong

Pending
Issue
PLAYHONKAI
User
about 3 years ago

map as single LN

Pending
Issue
PLAYHONKAI
User
about 3 years ago

Map it something like this

Pending
Issue
PLAYHONKAI
User
about 3 years ago

id probably delete this LN and map it as jump again, and then map a single LN at 100362|1 to keep it consistent

Pending
PLAYHONKAI
User
about 3 years ago

Not exactly an issue, but generally;
your jumpstreams are very anchor-heavy (having notes repeat in the same column every time, example 3rd column at 95925

This can play very strangely at higher rates / generally higher BPMs so I advise you to try to avoid them the next time you create a map, unless you are intentionally trying to map them ^^

Pending
Issue
PLAYHONKAI
User
about 3 years ago

map as jump

Pending
Issue
PLAYHONKAI
User
about 3 years ago

again theres no real point in mapping this as a LN since it doesnt stand out that much compared to the drum

Pending
Issue
PLAYHONKAI
User
about 3 years ago

these two should be jumps
rearrange the pattern to make it more playable probably

Pending
Issue
PLAYHONKAI
User
about 3 years ago

i dont really see the point in mapping this as LNs

Pending
Issue
PLAYHONKAI
User
about 3 years ago

this part should be all 1/4s until 71073, or change it to the vocals

Pending
Issue
PLAYHONKAI
User
about 3 years ago

and all similar sounds in this part (the clearly audible drum); should be jumps (keep it consistent)

you should also add a single note at 43291|2

Pending
Issue
PLAYHONKAI
User
about 3 years ago

again i think you can keep mapping this LN (same for all similar parts here)

Pending
Issue
PLAYHONKAI
User
about 3 years ago

add LN here instead, just like you did at 32019|1 etc

Pending
Issue
PLAYHONKAI
User
about 3 years ago

i dont understand why this is a LN

Pending
Issue
PLAYHONKAI
User
about 3 years ago

just map this LN as a single note

Pending
Issue
PLAYHONKAI
User
about 3 years ago

add jump here since this sound is clearly louder

Pending
Issue
PLAYHONKAI
User
about 3 years ago

remove this single note

Pending
Issue
PLAYHONKAI
User
about 3 years ago

you mapped this single note here, but not at 16043, 16753 etc (just remove it)

Pending
Issue
PLAYHONKAI
User
about 3 years ago

shouldnt this also be a short LN

Pending
Issue
PLAYHONKAI
User
about 3 years ago

shouldnt be a jump


PLAYHONKAI
User
about 3 years ago

i get what youre trying to do here but i think you can just delete that single note lol

Accepted
Suggestion
IceDynamix
Developer
about 3 years ago

While this part is ok as is, I suggest implementing jacks to balance out the map in difficulty.


Nega Nebulla
Creator
about 3 years ago

I accept but half pattern in jacks other half normal

Accepted
Issue
IceDynamix
Developer
about 3 years ago

This minijack is most likely not intentional, move the first note to col 2


Nega Nebulla
Creator
about 3 years ago

Accept

Accepted
Issue
IceDynamix
Developer
about 3 years ago

Add an offset of around 20ms to the map


Nega Nebulla
Creator
about 3 years ago

done

Accepted
Issue
IceDynamix
Developer
about 3 years ago

The map has a lot of SV changes that show a lack of SV theory. If you'd like to implement SVs in your map, then I recommend looking into this document I compiled long ago, which https://cdn.discordapp.com/attachments/526869603515760659/772091159992074290/sv-1.pdf or to read Evening's SV crash course https://github.com/Eve-ning/SV-Crash-Course-LaTeX/blob/master/builds/11082018.pdf. The SVs in their current state disrupt the gameplay too much in a bad sense and it puts the map in a worse state than it would be without SVs, as no SV theory is implemented. I recommend removing the SVs entirely if you want a quick fix for this.


Nega Nebulla
Creator
about 3 years ago

Bruh… Accepted