heavy left hand bias
feels weird to me to have these notes like this when they would normally follow the melody's rhythm
while playing it feels good enough i think
same column
1/6 starts too early
fixed and added a single note to make the stream more "confortant" to play
change to hands snapped to 1/2
honestly removing notes and making this section with only hands makes it really boring
sound seems insignificant at 100% playback speed
removed last note but i keep it at 1/8 to match the last stream 186373|4,186416|3,186460|2,186503|1
merge notes into a jump snapped to 1/4
end stream with an ln here extended to next jump
stream could also have https://quavergame.com/mapset/map/63578/mods#mod_6568 applied
191431 as well
sound is either not there or insignificant
something like
remove
snap to 1/4, add jump to end
no sounds
change to [14][23][14][23] so that higher pitched sound is represented by outer columns
i just changed the first 2 notes to match 23 14 23 14 (your propose but mirrored)
rhythm is 1/6 snap with five jumps here instead of four
170064|1,170064|2 sound doesn't exist
170282|1,170282|2 snap to 1/3
168059|2,168059|1 extend lns to next jump
168669|4,168669|3 no sound exists here
168887|3,168887|4,169018|1,169018|2 snap to 1/3
triplet
resnapped to 1/3
change pattern so that "groups" of two notes on a hand start snapped to 1/4
i have no idea what these are for
good point (probably were added by mistake)
notes should start at 53117
fixed
pattern could use some more representation of the melody
any recommendations for this? i'm not sure how to implement something properly, maybe playing with single doubles and triples
nvm i changed it with the last update, changed the structure of that section playing with singles, doubles, and triples
map the section with the following rhythm to match the rhythm of whatever that thing is
still using the single notes as the last mod
remove the dash from the diff name since your name doesn't have a dash here
the jumps corresponding to the piano should have the following rhythm
maybe also remove the single notes
fixed but i keep using the single notes, im using them to represent other sounds/dumping
instead of snapping to 1/2 instead snap to 3/4
heavy left hand bias
feels weird to me to have these notes like this when they would normally follow the melody's rhythm
while playing it feels good enough i think
same column
1/6 starts too early
fixed and added a single note to make the stream more "confortant" to play
change to hands snapped to 1/2
honestly removing notes and making this section with only hands makes it really boring
sound seems insignificant at 100% playback speed
removed last note but i keep it at 1/8 to match the last stream 186373|4,186416|3,186460|2,186503|1
merge notes into a jump snapped to 1/4
end stream with an ln here extended to next jump
stream could also have https://quavergame.com/mapset/map/63578/mods#mod_6568 applied
191431 as well
sound is either not there or insignificant
something like
remove
remove
snap to 1/4, add jump to end
no sounds
change to [14][23][14][23] so that higher pitched sound is represented by outer columns
i just changed the first 2 notes to match 23 14 23 14 (your propose but mirrored)
rhythm is 1/6 snap with five jumps here instead of four
170064|1,170064|2 sound doesn't exist
170282|1,170282|2 snap to 1/3
168059|2,168059|1 extend lns to next jump
168669|4,168669|3 no sound exists here
168887|3,168887|4,169018|1,169018|2 snap to 1/3
triplet
resnapped to 1/3
change pattern so that "groups" of two notes on a hand start snapped to 1/4
i have no idea what these are for
good point (probably were added by mistake)
notes should start at 53117
fixed
pattern could use some more representation of the melody
any recommendations for this? i'm not sure how to implement something properly, maybe playing with single doubles and triples
nvm i changed it with the last update, changed the structure of that section playing with singles, doubles, and triples
map the section with the following rhythm to match the rhythm of whatever that thing is
still using the single notes as the last mod
remove the dash from the diff name since your name doesn't have a dash here
the jumps corresponding to the piano should have the following rhythm
maybe also remove the single notes
fixed but i keep using the single notes, im using them to represent other sounds/dumping
instead of snapping to 1/2 instead snap to 3/4