STAGER
Ras

Created by: Reazy Fluff
Submitted: about 3 years ago
Ranked: almost 3 years ago
Source: BOF2013
Tags:
Dance/Electronic, LN, Inverse, FRENZ 2013, BMS, CHUNITHM VARIETY SOUNDTRACK, Groove Coaster, Protogen, The BMS of Fighters 2013
BPM: 146
Length: 2:11
Passes/Fails: 1569 / 5136

[4K] 13.51 - Stage Clear!

Accepted
Suggestion
Eclipse
User
almost 3 years ago

131520|1,131520|4 one of these two should probably be longer given that these 131109|2,131109|3,131109|1,131314|3,131314|2,131314|4 only have one longer note because they immediately transition into another hand. The hand in question doesn't transition into anything, so it should have 2 longer LNs to stay consistent with hands like these 130492|1,130492|3,130492|4

Accepted
Suggestion
Eclipse
User
almost 3 years ago

missed a kick (make sure to check for others as always)


Eclipse
User
almost 3 years ago

116931|1 ghost kick

Eclipse
User
almost 3 years ago

118986|4 this section doesn't have weaker and stronger kicks like the one before, so this particular LN should be shortened to 1/8.

Accepted
Suggestion
Eclipse
User
almost 3 years ago

would definitely add at least one more note here - it's a local peak of tension in the music, and there already were jumps in the section before which didn't even have a beat (even at 92068|1,92068|4)

Accepted
Suggestion
Eclipse
User
almost 3 years ago

these are extremely short sounds, so mapping them as LNs seems a bit overkill. The first two should probably be normal notes, and the last one should be a 1/8 LN to signify a kick as usual.

Denied
Issue
Eclipse
User
almost 3 years ago

The section starting at 52821|2 significantly changes the LN structure for no apparent reason. An especially noticable change is the lack of walls like these 50150|4,50150|3,50253|2,50355|4,50355|1,50458|3,50561|2,50664|1 and generally a decrease in density of not only how many LNs are being held at the same time, but also how many notes need to be pressed (compare 50355|4,50355|1 and 55287|1 mapped to the exact same sound for instance).


Reazy Fwoof
Creator
almost 3 years ago

There are 2 Vocals, 2 Kicks, and a Snare for every section that comes before an Ln wall
This is why the density drops, as well as giving the player a gap between each wall as well.

Accepted
Issue
Eclipse
User
almost 3 years ago

The layering seems to focus on mapping kicks as 1/8 LNs, but sometimes there are inconsistencies, like at 47479|3 or 47068|4. Do give the map a look-through with those in mind.