This should be a hand since the synth in this situation is layered by hands as proven at 145883. also earlier in similar but less mixed music progression part you have mapped this as a hand to 54615
To give a little more of a repeating effect why not move 103629|2 one column to the right. this will result into making 103207 and 103629 the same which gives a more special feeling to the player while playing to
Id suggest moving this note one column to the right. This would more accurately represent the music's build off by nerfing down the intensity of the 3 anchor jack 63065|2,63171|2,63277|2 white just before you already went down in intensity by making the other anchoring 62643|1,62749|1,62749|2,62854|2,62854|3,62960|3 only 2 notes each.
This Ln's length makes the following drop very uncomfortable for the player to hit since the release to hit timing is extremely short which will result into a possible break or offset of the players balance. which I find not fitting given this maps circumstances and patterning choices. Would nerf this down to 1/2 or 1/4 ln
32855 To 35812 The current patterning is slightly boring and does not accurately represent the vocal or musical emphasis that this section features . My suggestion would be to change most if not all of the hands that are currently snapped 1/1 into jumps and the 1/2's which are currently jumps into hands. since allot of the emphasis is on those instead of the 1/1
I was writing a really long comment and it got deleted, to sum up I was focused on the vocal structure of this section and how 1/1 is more emphasised than 1/2 therefore ignoring other instruments making that clear to the player but to accommodate you I have layered in the piano here as well
155389|1,155389|2,155389|3,155389|4
and
156023|4,156023|3,156023|1,156023|2
Both should be hands to. refer to mods https://quavergame.com/mapset/map/66568/mods#mod_9386 for reasoning type
same thing check previous comments
https://quavergame.com/mapset/map/66568/mods#mod_9390
Should be a hand refer to mods https://quavergame.com/mapset/map/66568/mods#mod_9386 for similar reasoning
check previous comments, final chorus is unique in this aspect
Issues mentioned in
https://quavergame.com/mapset/map/66568/mods#mod_9393
https://quavergame.com/mapset/map/66568/mods#mod_9392
Are repeating problems which you should look at throughout this section
pretty sure you picked up the only 2 instances of 1/2 synth which i've applied
Should be a hand for consistency with 145883 and similar reasoning mentioned in https://quavergame.com/mapset/map/66568/mods#mod_9392
This should be a hand since the synth in this situation is layered by hands as proven at 145883. also earlier in similar but less mixed music progression part you have mapped this as a hand to 54615
Should also be a hand for similar reasoning as mentioned in mods like https://quavergame.com/mapset/map/66568/mods#mod_9390 and https://quavergame.com/mapset/map/66568/mods#mod_9387
check previous reply
Should be a hand for consistency with for example 47221 , 101305
song/difficulty progression makes this work well here and was my intention to do so
therefore i've removed all the vocal quads in those sections aside from the final chorus
Refer to mod https://quavergame.com/mapset/map/66568/mods#mod_9386
In this pattern here the quad 130460|4,130460|3,130460|2,130460|1 is quite unfitting as the only thing justifying this being a quad and not a hand is the slight background noise. instead what id recommend doing is removing 130460|2 to create a repeated mirror effect of 130037|2,130037|1,130037|4,130249|1,130249|2,130249|4
This should be a hand to stay consistent with 100883 , 46798
This should be a hand and not a quad for consistency with for example 110390 , 93066 , 93488 etc.
To give a little more of a repeating effect why not move 103629|2 one column to the right. this will result into making 103207 and 103629 the same which gives a more special feeling to the player while playing to
actually a good idea
Refer to mod https://quavergame.com/mapset/map/66568/mods#mod_9379
Could be a quad to represent crash sound
also applies to 86939
since this is a comedown to the buildup i'm not gonna do this but in any other circumstance I would
seems fair
Refer to mod https://quavergame.com/mapset/map/66568/mods#mod_9378
Id suggest moving this note one column to the right. This would more accurately represent the music's build off by nerfing down the intensity of the 3 anchor jack 63065|2,63171|2,63277|2 white just before you already went down in intensity by making the other anchoring 62643|1,62749|1,62749|2,62854|2,62854|3,62960|3 only 2 notes each.
This Ln's length makes the following drop very uncomfortable for the player to hit since the release to hit timing is extremely short which will result into a possible break or offset of the players balance. which I find not fitting given this maps circumstances and patterning choices. Would nerf this down to 1/2 or 1/4 ln
This also applies to 89896|1 and any following moments this might repeat itself
shortened to 1/4
32855 To 35812 The current patterning is slightly boring and does not accurately represent the vocal or musical emphasis that this section features . My suggestion would be to change most if not all of the hands that are currently snapped 1/1 into jumps and the 1/2's which are currently jumps into hands. since allot of the emphasis is on those instead of the 1/1
I was writing a really long comment and it got deleted, to sum up I was focused on the vocal structure of this section and how 1/1 is more emphasised than 1/2 therefore ignoring other instruments making that clear to the player but to accommodate you I have layered in the piano here as well
This should not be a hand. The music here has no clap which you have used to represent 19756 and 20601 as hands so this should be a jump
not for the clap, for the vocals on 1/1 repeating signified by using a different chord as [134] instead of the clap included placed as [124]
this also fits with the section just before the drop as the piano is layered in repeating sections of this
Also a missing hand. Same sounds are represented as hands around
Missing hand. Same sounds around have been represented as hands which should make this one also a hand
This should be a hand and not a jump since same sounds around have been represented as hands and 11939 fits the same situation
vocals are prioritised here with the 1/4 and it takes away from them if you layer the piano as a hand so i've changed 11939 to also be a jump
also all the hands are for emphasised vocal sounds specifically not the piano
though the piano is a factor in whether to layer as a jump or a hand still (see 10460|1,10460|4,11305|1,11305|4,11305|3)
This should be a jump since 5812|1,5812|4 Is also a jump, Also similar sounds around are also represented as jumps
Double submit you can ignore one lol
ok
This should be a jump since 5812|1,5812|4 Is also a jump, Also similar sounds around are also represented as jumps