Not so sure about this one. Both of the examples you provided sound way different than each other, like how the first timestamp you got the loud vocal which I use the 1/8 burst where the second one it just isnt there so I made it 1/6 to match the violin piano thing.
First two make sense and I'll change but the last one I wanna make more dense cause its in a higher pitch and leads directly into the most intense part so I wanna put emphasis on that.
personally consider it pretty uncomfortable, do you think it would be fine to put 93026|3 on the 4th column and repattern accordingly? the 343 minitrill makes it a little janky imo
the 1/8 snap is barely different in such a short burst, it really just looks like you mapped 2 vastly different sounds in the same way. Honestly the second sound could easily work as an LN or nothing at all
beat is gone and the difficulty is roughly the same, then it gets a bit easier at 42188|3,42255|2,42322|1,42388|4,42455|3,42455|2,42522|1,42588|4,42655|2,42722|3 but overall the song loses much of its energy with the beat and ultimately the bass gone while the streams only get a bit slower and no less hectic.
Consider maybe mapping the first timestamp as 1/4 jumpstream and the second visually? For instance by utilising a 1/6 or slower stream that goes back and forth to represent the 2 notes one after the other idk I'm just throwing ideas
why did it suddenly get so easy…? The energy of the music persists, and if you feel like it's slightly weaker then make the streams only slightly slower right
Keep consistency in stream patterns, in fact especially in stream patterns since they constitute the bulk of the chart's difficulty. If your patterning in general doesn't contain such minitrills, then don't arbitrarily add them in a random place like this - a player who finds it difficult but manageable WILL feel it
very unnecessary and doesn't represent anything (if it were the funny ascending synth in the background, it would start earlier anyways)
pretty redundant in my opinion, it would work just fine if the jumptrills kept going until the end
refer back to https://quavergame.com/mapset/map/67598/mods#mod_9687
layer this a bit more densely (jumpjacks, jump/split trills?)
183455 same here
could layer in the burst here (remove the subsequent jump to make room for it)
91789 same here
92455 and here
notes like this should probably be layered as jumps for the piano/synth here, this one at 55455 doesn't even have a single note lol
probably make this burst 1/8 for the drum fill / whatever that is
why is this empty >:(
inconsistency 152122|4,152122|3,152163|2,152205|1,152247|3,152288|4,152330|2,152372|3,152413|1 vs 173455|1,173510|2,173566|3,173622|4
Not so sure about this one. Both of the examples you provided sound way different than each other, like how the first timestamp you got the loud vocal which I use the 1/8 burst where the second one it just isnt there so I made it 1/6 to match the violin piano thing.
very avoidable and such trills were generally not present in the map at large so there's no real reason for it to be mapped this way here
I feel like I shouldn't explain what's wrong here because it would be insulting
what
inconsistency 31455|4,31538|3,31622|4,31705|3,31788|2,31872|1,31955|2,32038|1 vs 151455|2,151455|1,151510|4,151566|2,151622|3,151677|1,151733|4,151733|3,151788|2,151844|1,151899|4,151955|3,152010|2,152066|1 (plus 151733|4,151733|3 is in the wrong place)
inconsistency 20455|3,20455|2,20622|4,20622|3,20788|1,20788|2 vs 84455|4,84455|3,84622|2,84622|3,84788|3,84788|2 vs 140455|2,140455|3,140622|1,140622|4,140788|3,140788|2
First two make sense and I'll change but the last one I wanna make more dense cause its in a higher pitch and leads directly into the most intense part so I wanna put emphasis on that.
130955 to 134788|4 it's like very visible you just copied that, please change some stuff up (especially the bursts)
in line with how you mapped this section, these should be minijacks right?
ghost note and it's not cool either >:(
93566|2,93677|2,93788|2,93899|2 and 93788|3,93899|3,94010|3,94122|3,94233|3 and 94122|2,94233|2,94344|2,94455|2,94566|2 like yeah I get what the idea was but the middle columns have literally double the notes of the outer ones, it's definitely possible to make such repetitive/symmetrical patterns without overstraining anything that much
personally consider it pretty uncomfortable, do you think it would be fine to put 93026|3 on the 4th column and repattern accordingly? the 343 minitrill makes it a little janky imo
the 1/8 snap is barely different in such a short burst, it really just looks like you mapped 2 vastly different sounds in the same way. Honestly the second sound could easily work as an LN or nothing at all
even if it is the calmer part please don't load all of the onehanded trills on one hand it's mean
no note :(
beat is gone and the difficulty is roughly the same, then it gets a bit easier at 42188|3,42255|2,42322|1,42388|4,42455|3,42455|2,42522|1,42588|4,42655|2,42722|3 but overall the song loses much of its energy with the beat and ultimately the bass gone while the streams only get a bit slower and no less hectic.
Consider maybe mapping the first timestamp as 1/4 jumpstream and the second visually? For instance by utilising a 1/6 or slower stream that goes back and forth to represent the 2 notes one after the other idk I'm just throwing ideas
Same sound as 36344|3,36399|2 is represented at 36705 as nothing for some reason
Also wouldn't represent notably different sounds at 36177|1,36233|2,36510|3,36566|2 in the same way
dont know if i changed this and didnt hit accept but these now literally dont exist, like I literally cannot go these timestamps
why did it suddenly get so easy…? The energy of the music persists, and if you feel like it's slightly weaker then make the streams only slightly slower right
same at 37455
Keep consistency in stream patterns, in fact especially in stream patterns since they constitute the bulk of the chart's difficulty. If your patterning in general doesn't contain such minitrills, then don't arbitrarily add them in a random place like this - a player who finds it difficult but manageable WILL feel it
very unnecessary and doesn't represent anything (if it were the funny ascending synth in the background, it would start earlier anyways)
pretty redundant in my opinion, it would work just fine if the jumptrills kept going until the end