Source:
U.U.F.O - Link to the album: https://www.youtube.com/watch?v=uAIlcHPn5Qc | Art used in the Background & Banner can be found in this link: https://papers.co/ad65-starry-space-illust-anime-girl/
Listen to the whole sounds on that LN, you lack drum pronounciation at (135500|1), this applies to every case of that mishap, check it in the map, there are couple situations when this mod applies to.
I would delete the long note on the first column and make this into a stream, maybe something like this? (120400|1,120450|2,120500|3,120550|1,120600|2,120650|3,120700|1,120750|2,120800|3,120850|2,120900|1,120950|2,121000|3,121050|1,121100|2,121150|1,121200|3,121250|2,121300|1,121350|2,121400|3,121450|2,121500|1,121550|3,121600|1,121650|2,121700|3,121750|1,121800|3,121850|1,121900|2,121950|1,122000|3,122100|2)
1) Inconsistency with your chords, you put jumps where music calls for a hand, and a hand where there is no base in music for that hand to exist in that moment. I suggest going through the map and correcting all of that (if it's not intentional, I don't think it is, as that is just an issue tbf)
Hands would typically be placed on the more pronounced and louder sounds, drums or louder bass, jumps on less pronounced sounds and single notes for even quieter sounds. (Hand is a triple note and jump is a two note)
2) You play with long notes and I really like that you want to discover that area of charting, but your interpretation is kind of weird, for drums, that aren't somewhat extended I would normally suggest using normal notes instead of long notes, I like that part (61500|3,61500|2,61500|4,61500|1,61700|4,61700|2) but you misplaced some long notes and they don't cover any sound at particular moment, you can hear that there are some other pronounced sounds that need love as well.
3) Your usage of trills, as not noticeably super wrong, is kind of a pain for players, as seen here (63500|2,63600|3,63600|4,63700|2,63800|4,63900|2,64000|3,64000|4,64100|2,64200|4,64300|2,64400|3,64400|4) this is a trill with jumps, but tbh, the jumps are not supposed to be here, as there is no audible sound that would justify placing them there, I would be rather much happier if that particular trill was a consistent stream of notes, but that's just a suggestion.
I like the map in general, but being totally honest this needs a lot of polishing and fixing existing issues as of right now.
There is not a real reason why this hand should be there, I would be much more happier if you made this into a burst, especially when it's audible that there is a burst-ish sound, like this (60200|4,60250|3,60300|2,60500|1,60500|3,60800|2,60800|4,61100|4,61100|1) for the whole little section, IMO it suits much better and gives a better experience.
This sound is much more pronounced than previous (15924|2,15924|4)
Seems like there is also a piano note, I would add a long note in that timestamp (16400|2) following the other long notes until their ends meet.
I would rather use a long note instead of that trill for the sake of the players, but honestly, if it were me, I would make this a one hand trill just to make more players suffer :devilish_smile:
This sound is much more subtle than ( 6908|1,6908|3,6908|2 ) and yet, you are using hands for both of those types of sound.
This applies to every type of that sound in the beggining section, I suggest changing the less subtle sound ( 6424|4,6424|3,6424|1 ) to a jump, not mentioning that many of this sound are jumps (eg. 6549|2,6549|1,6658|3,6658|4 ) and even single notes (eg. 6783|1 )
Listen to the whole sounds on that LN, you lack drum pronounciation at (135500|1), this applies to every case of that mishap, check it in the map, there are couple situations when this mod applies to.
This calls for a burst
I would turn it into a burst
I would turn it into a burst
I would delete the long note on the first column and make this into a stream, maybe something like this? (120400|1,120450|2,120500|3,120550|1,120600|2,120650|3,120700|1,120750|2,120800|3,120850|2,120900|1,120950|2,121000|3,121050|1,121100|2,121150|1,121200|3,121250|2,121300|1,121350|2,121400|3,121450|2,121500|1,121550|3,121600|1,121650|2,121700|3,121750|1,121800|3,121850|1,121900|2,121950|1,122000|3,122100|2)
You totally ignored the drums in this section?
So far, couple of issues I have noticed.
1) Inconsistency with your chords, you put jumps where music calls for a hand, and a hand where there is no base in music for that hand to exist in that moment. I suggest going through the map and correcting all of that (if it's not intentional, I don't think it is, as that is just an issue tbf)
Hands would typically be placed on the more pronounced and louder sounds, drums or louder bass, jumps on less pronounced sounds and single notes for even quieter sounds. (Hand is a triple note and jump is a two note)
2) You play with long notes and I really like that you want to discover that area of charting, but your interpretation is kind of weird, for drums, that aren't somewhat extended I would normally suggest using normal notes instead of long notes, I like that part (61500|3,61500|2,61500|4,61500|1,61700|4,61700|2) but you misplaced some long notes and they don't cover any sound at particular moment, you can hear that there are some other pronounced sounds that need love as well.
3) Your usage of trills, as not noticeably super wrong, is kind of a pain for players, as seen here (63500|2,63600|3,63600|4,63700|2,63800|4,63900|2,64000|3,64000|4,64100|2,64200|4,64300|2,64400|3,64400|4) this is a trill with jumps, but tbh, the jumps are not supposed to be here, as there is no audible sound that would justify placing them there, I would be rather much happier if that particular trill was a consistent stream of notes, but that's just a suggestion.
I like the map in general, but being totally honest this needs a lot of polishing and fixing existing issues as of right now.
There is not a real reason why this hand should be there, I would be much more happier if you made this into a burst, especially when it's audible that there is a burst-ish sound, like this (60200|4,60250|3,60300|2,60500|1,60500|3,60800|2,60800|4,61100|4,61100|1) for the whole little section, IMO it suits much better and gives a better experience.
This is the same as this (16400|2,50800|3,50800|2) just shorter, why put a hand before and a two long notes for the same type of sound?
This sound is much more pronounced than previous (15924|2,15924|4)
Seems like there is also a piano note, I would add a long note in that timestamp (16400|2) following the other long notes until their ends meet.
Change this to one note only, I would leave quaver://editor/15874|3,15874|1
lmao timestamp link got f'd
Change this to one note only, I would leave quaver://editor/15874|3,15874|1
I would rather use a long note instead of that trill for the sake of the players, but honestly, if it were me, I would make this a one hand trill just to make more players suffer :devilish_smile:
Not sure if that sound requires 3 long notes, two would be just right imo.
Suggesting spreading that hand as the piano goes in different time signature, like a little burst
This applies to every case of that sound used in this section.
This sound is much more subtle than ( 6908|1,6908|3,6908|2 ) and yet, you are using hands for both of those types of sound.
This applies to every type of that sound in the beggining section, I suggest changing the less subtle sound ( 6424|4,6424|3,6424|1 ) to a jump, not mentioning that many of this sound are jumps (eg. 6549|2,6549|1,6658|3,6658|4 ) and even single notes (eg. 6783|1 )