Would recommend keeping this only a jump for multiple reasons. First you basically do not use any hands in this entire map. which makes this feel very out of place. other then that the musics volume and intensity has been decreased allot which makes a hand that is not used in this map a bit unfitting for this location
although the effect of increasing chord sizes for these gives a feeling of difficulty increase I find that there is not much justification for these to be hands since its the same kick as other kicks. and you have not used hands before in this mapset. Id reduce these to jumps
additionally, this section only mostly consists of split jumptrills, and jumptrills which is homogeneous, and not really engaging to play. streams similar to these should be fine:
the stream abruptly stopping here is awkward since there's nothing in the song that indicates that there should be a pause here, i think it should be continued, same for 143188
122843|3 - move to 4th lane 126895|4,126895|1 - this double is not needed since it doesn't emphasize anything significant in the song, i suggest removing 126895|4, and then move 126981|3 to 4th lane
i assume these doubles are supposed to be emphasizing the snares. if that is the case, then the doubles should be placed on different timestamps where the snares are actually audible (26895, 27154, 27413, 27585). you can also make your playback speed slower to hear them better
Didn't really get what this meant (sorry im a bit stupid :') ); but I did change this section (and other similar sections) to what I feel like you might have been talking about?
finding it kinda weird to have these two sounds use the same patterning idea throughout the map
maybe make one of them a hand instead of a jump?
or maybe make one of the sounds associated with two notes adjacent to each other (like [23] or [34]) and the other two notes separated by a column (like [13] or [14])
I see what you mean by this, and I do agree to some extent; but my only problem with turning one of them into hands is the fact that the jumpstream section would have a major diff spike, and it isn't what I was looking for in the map. I feel like the difficulty balance for the chart would be really weird and wouldn't fit with the vibe of the map. If you think otherwise just let me know I guess :).
Would recommend keeping this only a jump for multiple reasons. First you basically do not use any hands in this entire map. which makes this feel very out of place. other then that the musics volume and intensity has been decreased allot which makes a hand that is not used in this map a bit unfitting for this location
changed to 05:01.464 (4,3,)
These are ghost notes since higher snap kicks do not start until 289568 better would be to do https://i.imgur.com/FZzeBMI.jpg
Yeah this makes sense. Changed!
This is a ghost note since higher snap kicks don't start until 223361
although the effect of increasing chord sizes for these gives a feeling of difficulty increase I find that there is not much justification for these to be hands since its the same kick as other kicks. and you have not used hands before in this mapset. Id reduce these to jumps
I accidentaly gave the wrong timestamp. my bad. Correct timestamp: 155602|1,155602|3,155602|4,155947|1,155947|3,155947|4
Changed to jumps instead of hands.
Should just be a single note to stay consistent with for example 121637 , 125257 , 128016
same applies to 144567|3,144567|2
Should be a jump cuz of the snare kick. would use a pattern like 36119|3,36205|2,36205|1,36291|3,36291|4
I believe here you should represent the snare as a drum to stay consistent with your chosen layering
this is an extremely long anchor which may be tiring, i suggest you switch up the patterns to avoid this. this is really apparent in this section
additionally, this section only mostly consists of split jumptrills, and jumptrills which is homogeneous, and not really engaging to play. streams similar to these should be fine:
same issue as 270430
Changed all SJT/JT sections into JS instead
flip them to prevent strain on the 2nd lane
wait wrong timestamp i'm dumb 154998|2,155084|1,155171|2
the stream abruptly stopping here is awkward since there's nothing in the song that indicates that there should be a pause here, i think it should be continued, same for 143188
move to 4th lane to prevent strain on the 3rd lane
122843|3 - move to 4th lane
126895|4,126895|1 - this double is not needed since it doesn't emphasize anything significant in the song, i suggest removing 126895|4, and then move 126981|3 to 4th lane
148964|4,148964|1 - same as above
i assume these doubles are supposed to be emphasizing the snares. if that is the case, then the doubles should be placed on different timestamps where the snares are actually audible (26895, 27154, 27413, 27585). you can also make your playback speed slower to hear them better
same issue in 37671
Doubles were for the bass kick at those timestamps.
Doubles for snares have been added as well.
Also changed this for section that begins at 223533|3,223533|4 onwards for continuity
some of the following issues occur in multiple places due to the repetitive nature of the map
should be a jump
inconsistent with other instances of this pattern?
missing notes
keep the patterning consistent within this section, like other similar sections before, such as the one at 185602
i'd repeat the same jump four times here, instead of changing the columns every time
yeah i was thinking this too.
changed!
continuous 1/4 rhythm is mapped as if it wasn't continuous
Didn't really get what this meant (sorry im a bit stupid :') ); but I did change this section (and other similar sections) to what I feel like you might have been talking about?
I don't see why there would be minijacks here either, I would make it repeat the idea of 182843|1,182843|3,182929|2,182929|4,183016|3,183016|1,183102|2,183102|4,183188|1,183188|3 instead
I don't see a reason why this shouldn't be just a pure jumptrill if the following patterns are pure jumptrills
mirror this
change to [34][12] to be less awkward
why are there no single notes in between the chords?
the music here is similar to previous sections of the jumpstream and those times there were notes between the chords
don't hear anything justifying this jump
im not hearing anything justifying these being jumps
changed to stream
doesn't accurately reflect music
finding it kinda weird to have these two sounds use the same patterning idea throughout the map
maybe make one of them a hand instead of a jump?
or maybe make one of the sounds associated with two notes adjacent to each other (like [23] or [34]) and the other two notes separated by a column (like [13] or [14])
I see what you mean by this, and I do agree to some extent; but my only problem with turning one of them into hands is the fact that the jumpstream section would have a major diff spike, and it isn't what I was looking for in the map. I feel like the difficulty balance for the chart would be really weird and wouldn't fit with the vibe of the map. If you think otherwise just let me know I guess :).