86129|4,86129|3,86129|1,86129|2 does indeed not make sense in terms of consistency with sound representation since no new part starts to justify the chord size or no crash is playing. also has to be a hand to stay consistent with 10324|3,10324|4,10324|1
this should be a double just like 1251|3,1251|4, 2129|2,2129|4 to avoid small anchor at 373|1,519|1 and also it's not any different from the doubles for it to be a hand.
216958 till 218714. Really missed out on this guitar shred. With the difficulty this is in and with how this section is guitar and drum based it would be fit to represent this guitar and not just Ln into Hand and completely ignoring it. The guitar right here is much more important then what you are mapping which does not make sense in my opinion. missed opportunity
I feel like this lacks the qualifications to be a jump + grace just like the clap sounds right after at 106177|3,106177|4,106324|3,106324|4 . Id suggest nerfing this down to a single + grace
I suggest nerfing this down to a hand or split jump since the effect and intensity of this sound is not deserving of a quad. there is no crash. no kick. no loud bass. just the last little louder clap of this section.
Really confused on what this note is actually following. Id suggest removing this grace note for the comfort of the player and also for it being a practical ghost note?
I feel like you can directly start mapping the drumroll without the 1/1 break. This would enhance the feeling in my opinion. this should also be alright since the ln's can be considered a small break
Slightly unclear but there is a bass kick playing here which means it should pre represented as a jump
Should be a jump since there is no snare or crash to support this being a hand
these quads make no sense since the rest of this section is all hands
86275|2 move to column 4
85983 add note
I will add onto this. I agree that 86129|4,86129|3,86129|1,86129|2 does not make sense
But '85983 add note`' does not make sense since there is no (clear) kick playing here
'86275|2 move to column 4' you could would a slight bit of player comfort.
86129|4,86129|3,86129|1,86129|2 does indeed not make sense in terms of consistency with sound representation since no new part starts to justify the chord size or no crash is playing. also has to be a hand to stay consistent with 10324|3,10324|4,10324|1
mb idk why i put quad there
add a note to make a quad for snare. move 78372|2 to column 4 to avoid big anchor
I suggest changing this quad to a hand to prevent the 6 note anchor on column 4
this should be a double just like 1251|3,1251|4, 2129|2,2129|4 to avoid small anchor at 373|1,519|1 and also it's not any different from the doubles for it to be a hand.
on top of that i suggest moving 446|3
I DIDNT FINISH IT LMAO
move 446|3 from column 3 to avoid the shield
it's not a big deal since this is actually insane-ish diff
Missing note
216958 till 218714. Really missed out on this guitar shred. With the difficulty this is in and with how this section is guitar and drum based it would be fit to represent this guitar and not just Ln into Hand and completely ignoring it. The guitar right here is much more important then what you are mapping which does not make sense in my opinion. missed opportunity
not mean to map guitar there but sure
These Vocal Ln's arent fully accurately snapped and since its just the Ln's you have the space to do so.
204299|3 - snapped on 1/2
204885|2 - snapped on 1/6
it should be on 1/8 ish but i would like to simplify it
alr
You could extend this note another 1/1 to keep representing the guitar
Nerf this to a jump since no snare kick or crash is supporting this being a hand
Nvm this mod
hands in that section are to represent a sound like 175397|2 but i make it triple instead
already noticed thats why i said nvm
Nerf this to a jump since no snare kick or crash is supporting this being a hand
https://quavergame.com/mapset/map/74410/mods#mod_9323
This quad should be split and 1 half should be moved up 1/4 to stay consistent with the following section
14686 and 147446 These suddenly switch to jumps when right before at 144519 and 145105 you still used hands
Missing note, should be a jump to represent bass kick
Not sure if you ignored this crash on purpose or not. but there is more then enough justification to make this a hand and not a jump
I feel like this lacks the qualifications to be a jump + grace just like the clap sounds right after at 106177|3,106177|4,106324|3,106324|4 . Id suggest nerfing this down to a single + grace
Ghost note
I suggest nerfing this down to a hand or split jump since the effect and intensity of this sound is not deserving of a quad. there is no crash. no kick. no loud bass. just the last little louder clap of this section.
Really confused on what this note is actually following. Id suggest removing this grace note for the comfort of the player and also for it being a practical ghost note?
if you hear it at 50% speed or so, there is a sound in there at 1/8 snap
if you hear it at 50% speed or so, there is a sound in there at 1/8 snap
Slightly audible. Is fine ig
Refer to mod https://quavergame.com/mapset/map/74410/mods#mod_9307
I feel like you can directly start mapping the drumroll without the 1/1 break. This would enhance the feeling in my opinion. this should also be alright since the ln's can be considered a small break
not really focused on guitar on that section
This vocal Ln is way to late, should be snapped 1/4 lower
No Kick to support this jump. this pattern should just me normal 1/2 to 1/1 without 1/4
Should be a 1/1 Ln to stay consistent with 42519|2
This should be a jump for consistency with 35494|1,35494|2 , of the 2 35494|1,35494|2 makes more sense to me so id follow the jump instead of the hand
This should be a single note since there is no bass to support it this would also line up with 14568|2