Unsure if this is an oversight or intentional for some reason I'm missing. You've been diligent about mapping hands only to snares or to the second kick when a series of three kicks happen e.g. 45078|2,45078|4,45078|1,45208|2,45208|1,45208|3,45339|1,45339|3. This however is a kick with a hand.
You may have intentionally done this so please disregard if this is the case.
In the above two sections you map the sound with a jump and two singles, but in the earlier section at 62426|4,62426|3,62491|2,62491|1,62556|3,62556|4 you map this rhythm with jumptrill. First of all, it's different, but also I think it might make sense to actually flip these around so the later, more intense, parts of the music are represented by the denser pattern.
In this section you seem to generally assign hands to snare hits, but in this instance it is a kick. It's also conflicting with the very next kick at 94904|2,94904|4. I can understand if this is something you chose to do just for gameplay though
In the section starting here, the short jumptrill bursts are heavily weighted toward the right. Not counting the longer one at the end, 7/9 of these start on the right hand. It's at least very noticeable during play, and might be interesting to have a more balanced or anchored* approach.
e.g. right right left left or such - just an idea.
94904|2,94904|4
I don't hear a difference between these two, but one is a hand and one is a jump
I'm an idiot and you already addressed this haha
wait no this is just really close. https://quavergame.com/mapset/map/74766/mods#mod_8120
woops yes made both jump cuz thats nicer for looks and playability
Unsure if this is an oversight or intentional for some reason I'm missing. You've been diligent about mapping hands only to snares or to the second kick when a series of three kicks happen e.g. 45078|2,45078|4,45078|1,45208|2,45208|1,45208|3,45339|1,45339|3. This however is a kick with a hand.
same deal back here 143426|2,143426|1,143426|4
i know it was intentional but i forgot my reasoning so i will update it
The sound here falls on the 1/3 snap and not 1/4. Not sure if you prefer style of gameplay over musical accuracy though.
Totally missed that one. fixed!
Metadata suggestions:
Basing this on the guess that you copied tags from Slax's Soundcloud upload: https://soundcloud.com/dj-slax/lunaticon
habbatek -> gabbatek
add "k-core"
add "☆core"? (idk about this one really lol)
you have "remix" and "itzy" in the tags twice
Given the prevalence of handstream in the map, you may also want to add "handstream" to the tags.
yas
You may have intentionally done this so please disregard if this is the case.
In the above two sections you map the sound with a jump and two singles, but in the earlier section at 62426|4,62426|3,62491|2,62491|1,62556|3,62556|4 you map this rhythm with jumptrill. First of all, it's different, but also I think it might make sense to actually flip these around so the later, more intense, parts of the music are represented by the denser pattern.
yeah is intentional will see for flipping around maybe
no flipping around as one actualy builds up into a big jumptrill
I think there should be a jump here, based on the sound
I don't think there is a sound here like in similar sections of the music
In this section you seem to generally assign hands to snare hits, but in this instance it is a kick. It's also conflicting with the very next kick at 94904|2,94904|4. I can understand if this is something you chose to do just for gameplay though
actually done this to represent the faint hi hat (finish hitsound) hit
In the section starting here, the short jumptrill bursts are heavily weighted toward the right. Not counting the longer one at the end, 7/9 of these start on the right hand. It's at least very noticeable during play, and might be interesting to have a more balanced or anchored* approach.
balanced it a bit more
Missing note?