Another Me
D_AAN

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Created by: GiveMeSomeMilk
Submitted: almost 3 years ago
Ranked: over 2 years ago
Source: KALPA
Tags:
Hardcore electronic SV Vocaloid Hatsune Miku Phigros EDM Kazemura Adidkh ZxNX japanese instrumental 初音ミク
BPM: 210
Length: 2:41
Passes/Fails: 4264 / 9366

[4K] 18.40 - An Other Me

Accepted
Issue
DraterTD
User
over 2 years ago

excess bpm line

Accepted
Issue
DraterTD
User
over 2 years ago

this is rather undercharted for a section which is somewhat similar to 31995, just with less 1/4 kicks

Accepted
Suggestion
DraterTD
User
over 2 years ago

svs probably?

Accepted
Issue
DraterTD
User
over 2 years ago

missing double


DraterTD
User
over 2 years ago

ignore the missing double, the problem should be the other extra doubles, aka 59852 60995 61566

Accepted
Issue
DraterTD
User
over 2 years ago

excess bpm lines for 52567 53709 (can be seen at around 59138), you can hide the bpm lines by adding a new bpm point with "hide lines" option selected (and remember to resnap all svs and notes properly)

Accepted
Suggestion
DraterTD
User
over 2 years ago

could probably do some svs here

Accepted
Suggestion
DraterTD
User
over 2 years ago

this section could really reuse 13709 these svs (without glitch effects)

Accepted
Suggestion
DraterTD
User
over 2 years ago

1/8 or keep

Accepted
Suggestion
DraterTD
User
over 2 years ago

if 31995 is a note then this should be as well

Accepted
Suggestion
DraterTD
User
over 2 years ago

this is in 1/8, considering the fact that you used 1/8 bursts in the ending I suppose this could be 1/8 as well

Accepted
Issue
DraterTD
User
over 2 years ago

missing svs

Accepted
Issue
DraterTD
User
over 2 years ago

missing svs

Accepted
Issue
DraterTD
User
over 2 years ago

instead of ln you can do some svs since you used a lot for glitch sound effects in this section


DraterTD
User
over 2 years ago

same goes for 12138 12424

Accepted
Suggestion
DraterTD
User
over 2 years ago

not sure if this gimmick is meant to be normalized to 0.00x

Accepted
Suggestion
DraterTD
User
over 2 years ago

I suggest using a different sv effect since this bump makes vibrato look rather mild

Accepted
Issue
Lott
User
over 2 years ago

  • the buzzes and rapid kicks is continuous throughout this whole section, so the 1/2 (to be exact they're 5/8 lmao) pauses doesn't feel fitting.
  • additionally, the buzz starts to peak from 159567 to 159996, where you can hear the pitch getting higher (which indicates the buzz' density becoming higher)

for a map with low density like this, i think https://cdn.discordapp.com/attachments/884302362733346886/1004432482646634617/unknown.png should work fine if there's SVs on top of them. (or you can use denser patterning if you want! up to you.)

Accepted
Suggestion
Lott
User
over 2 years ago

this should be moved to col 2 to avoid this quite awkward bit: 158209|3,158281|4,158316|3.

reminder to check your patterns thoroughly to avoid details that doesn't go well with the rest of the map like this!

Accepted
Suggestion
Lott
User
over 2 years ago

155424 to 157567 needs something more straining for the continuous kicks instead of comfy n smooth patterning. something like this should work? https://cdn.discordapp.com/attachments/884302362733346886/1004430429341876295/unknown.png

on another note, 156496 has a kick which explains why there's a note on the last blue tick.

Accepted
Suggestion
Lott
User
over 2 years ago

add a double for the cymbal won't hurt!

Accepted
Issue
Lott
User
over 2 years ago

from 137138 to 138853, the lns (and chords) are 1/2 early compared to the vocals, so please move them accordingly.

Accepted
Suggestion
Lott
User
over 2 years ago

i suggest making this, 74853, 75138 doubles for the clear piano chords


Lott
User
over 2 years ago

same for 83424, 83710, 83996, 84281.

Accepted
Suggestion
Lott
User
over 2 years ago

are these ghost notes? hear no piano there so you may want to rehear these notes, if there's nothing, removing them is better.

Pending
Suggestion
Lott
User
over 2 years ago

nitpick concern, but this stack can be avoided by moving 66424|3 to col1. it's not that noticeable tho, so you can ignore this if you want.

Accepted
Issue
Lott
User
over 2 years ago

(somewhat similar to https://quavergame.com/mapset/map/74767/mods#mod_8968)

  • you have no chord at 63424 but a triple at 63710. this is quite an emphasis inconsistency.
  • the triple also creates 63638|2,63674|1,63709|2, which is quite awkward to play compared to the whole map.
  • 63281|1,63316|2,63352|3,63388|4 should've ended at 63424 to match with the song, but you let it end at 63388 instead.

made something that can work: https://cdn.discordapp.com/attachments/884302362733346886/1004422759230734387/unknown.png


Lott
User
over 2 years ago

for the similar reason, doubles can be added at 104281, 104567, 104853.

Accepted
Suggestion
Lott
User
over 2 years ago

can probably move 35424|4 to col3 to avoid this stack?

Accepted
Issue
Lott
User
over 2 years ago

this pattern is misleading. the song has rapid, consecutive kicks, so putting a 4-note-grace on each beat is not exactly a valid simplification method.

i can think of 2 solutions for this:

  • apply nonstop 1/6 rolls from 30281 to 30853.
  • use 1/4 single streams also from 30281 to 30853, but add stutter SV on top of them (i'd say this is better because it fits with the map's theme)

i also advise putting a double at 30853 for the downbeat. despite being a part of the map, SV shouldn't fully replace note emphasis, especially in cases like this. (unless you can pull out sv really well, which i haven't seen such replacement method before.)


Lott
User
over 2 years ago

apparently this repeats at 49566|1,49602|2,49638|3,49674|4,49852|1,49888|2,49924|3,49959|4,50138|1,50174|2,50209|3,50245|4

personally i'd remove these entirely, add a note at 49567 on col2, another note at 49638 on col3. then for 49710 to 50281, use 1 of the 2 solutions mentioned above.

Accepted
Suggestion
Lott
User
over 2 years ago

i can't see any reason for this to be an LN. sure 15424|1 can be an LN cuz the snare sounds longer than usual, 18567|2 is also valid for the growl, but this, i can't see why. consider changing to a single note if that's the case.

Accepted
Suggestion
Lott
User
over 2 years ago

not exactly a fan of this, the exactly same double position can be seen at 17996 and 17710 which creates odd duplicated expression. perhaps 3 consecutive notes on column 3 should work fine?

Accepted
Suggestion
Lott
User
over 2 years ago

according to the surrounding section's patterning, these places should be doubles (for example 14424|3,14424|1,14567|4,14567|2,14709|1,14709|3 and similar iterations). however, if you don't want the section to be too dense, you can use something like this: https://cdn.discordapp.com/attachments/884302362733346886/1004406232502784071/unknown.png

the same applies for 18996

(you can use 3-note-jacks for the whooshes if you want, however it's rarely used in the map so not rly recommended)