This should definitely be a triple. I recommend shortening 101263|2 by 1/8 or 1/4 if you want and add another note in the second column to make this chord a triple.
Seems like there is a missing note hear to represent the synth. If something like 62513|4,62513|3 is a double and has both vocal and synth, I think the one I highlighted should be as well.
sv section/effect here is a bit jarring especially not to layer these bass kicks, and there's no notes visible on screen. possibly you could alter the effect to preview the note or have the player hit something before the teleports?
snap both of these to the 1/1, all of the timing here is wrong i presume because of the wrong offset making you think this wasn't quantized or something
3437|4 snap this to the 1/3 at 3451
3750|2 snap this to 1/1, the dumped notes are fine
4687|4 snap this
6575|2,6888|3,7200|4,7513|1,7825|4,8138|4,8294|4 snap all of this to 1/1 and 1/3 respectively
i think you get it, all the precise timing snaps should just be snapped normally thanks
Move this LN up by 1/3 to match the vocals.
Then extend 291888|3 by 1/3.
These chords should probably be triples since the crash sound is loud and should be represented as such.
These are not snapped correctly with the vocals.
115325|2 should be moved down should be moved down by 1/8 to 115266
115638|3 should be moved to the 1/2 at 115559 or mover it down by 2/12
115950|4 should be moved down by 1/12
This new formation represents the vocals better.
This should definitely be a triple. I recommend shortening 101263|2 by 1/8 or 1/4 if you want and add another note in the second column to make this chord a triple.
Seems like there is a missing note hear to represent the synth. If something like 62513|4,62513|3 is a double and has both vocal and synth, I think the one I highlighted should be as well.
move this to the 1/1 at 292044 not for emphasis just for correct timing this time :)
ln should probably start at the 1/1 at 270951 where the vocal is emphasised as mentioned in a previous mod
sv section/effect here is a bit jarring especially not to layer these bass kicks, and there's no notes visible on screen. possibly you could alter the effect to preview the note or have the player hit something before the teleports?
especially since 240013 has the bass kicks layered as held lns
i dont know nor understand how to do that so i'll ignore it for now
move this note to be on the 1/6 where the vocal is emphasised to mirror 118059|1 ?
could extend this ln to the 1/1 at 119076?? i think this is where the vocal ends but it's up to you
snap this to the 1/3 at 59232
snap both of these to the 1/1, all of the timing here is wrong i presume because of the wrong offset making you think this wasn't quantized or something
3437|4 snap this to the 1/3 at 3451
3750|2 snap this to 1/1, the dumped notes are fine
4687|4 snap this
6575|2,6888|3,7200|4,7513|1,7825|4,8138|4,8294|4 snap all of this to 1/1 and 1/3 respectively
i think you get it, all the precise timing snaps should just be snapped normally thanks
im dumb i forgot to move notes, ignore this specific mod ^^