Would nerf this to a single note. This is basically just a filler jump to no music in the background. making this a jump does not make sense since you mapped the percussion also as jumps
These Ln's are to put on vocal emphasis but they don't align with the mapping choices made for part that should have similar vocal emphasis at 25982|3,25982|4,26213|3,26213|2
Ghost note?
Removed it !
Missing note(s)
Added Hand (2,3)
Nothing to support this quad in terms of percussion
Changed it to a hand
91290 to 92905 and 98675 to 100290 vs 181752 to 183367 and 189136 to 190752. Both of these vastly differ in density for being the same part of the song
ok so does this matter at all or not a big deal?
I do think this matters personally. Unless you have good reasoning
145521 and 69829 are basically the same in terms of music yet mapped differently
Fixed it to the same part but mirrored
This jump also counts as ghost notes and does not make sense to be there or to be a jump
Missed the slight piano in the background. still really quiet. would nerf to a single
Would nerf this to a single note. This is basically just a filler jump to no music in the background. making this a jump does not make sense since you mapped the percussion also as jumps
It seems with my modding I'm missing the layering choices made. I don't mind if you can give a quick explanation so I can properly judge this mapset
According to sound layering this should be a hand to line up with 33251|2,33251|3,33251|4
Nvm this aswell refer to mod above
Unsure of the reason this is a hand
should be issue forgot to flag
You can ignore this if you want tbh
Changed it to hand
These Ln's are to put on vocal emphasis but they don't align with the mapping choices made for part that should have similar vocal emphasis at
25982|3,25982|4,26213|3,26213|2
Done !