Id stick to 3 1 as far as chord size here to give yourself more room to breathe, and then qauds places like 148858|2
Also change the pattern here 151258|2, it does not play well try to transition to a different hand on the mini jack next time you do quadstream
I would personally add in the halfs that are in the melody here, also you have a small sound in the bg that starts here you could possibly choose to represent along with the vocal
This drop feels really sloppy as far as how it's dumped and its structure, and personally Id rework it and either follow the melody closer or dump it in a way that's a closer representation of the song. Same goes for when it reoccurs later
Check through the map because you tend to miss a lot of sounds, for example in this roll you miss a sound, or later in the map, you miss out on vocals that you've been trying to represent with lns
Why not make these vocals and all occurrences of it a 6th dump rather than an ln to fit in with the nature of the map since you go full-on dump later on, and get rid of the 4ths in the intro section
this should be a jump for the kick, inconsistent with 219258|3,219258|4
i would remove this note just to make this not as dense as it is rn, especially for a calmer section with no bass and dubstep going on
dont like the result of removing that
there isn't any 1/8 hihat rolls if you listen closely here, so delete 198308|2,198408|3
suggest to make this a hand, because it holds more weight than the claps
127658|3 same thing for this, make this a jump
i don't see why there isn't a 1/2 synth ln here. same thing with 34458
109658 and 111258 same thing here too
Id stick to 3 1 as far as chord size here to give yourself more room to breathe, and then qauds places like 148858|2
Also change the pattern here 151258|2, it does not play well try to transition to a different hand on the mini jack next time you do quadstream
made all quads in the hardstyle part tripls
You can shorten the lns to give you more room for different patterns here and not limit yourself
some synth stuff
I would personally add in the halfs that are in the melody here, also you have a small sound in the bg that starts here you could possibly choose to represent along with the vocal
added the halfs in the melody.
Why not represent the rising synth here
haha vocals go die
Note not needed
This mini jack feels off in this ln stream, adjust the stream to make it play smoother by changing an ln
Doubles possibly again
This drop feels really sloppy as far as how it's dumped and its structure, and personally Id rework it and either follow the melody closer or dump it in a way that's a closer representation of the song. Same goes for when it reoccurs later
https://cdn.discordapp.com/attachments/319455381116157953/985567450550652978/unknown.png
My right hand ow
the dumps are for the background sound thing but i made lns in those sections single notes
normal notes*
Another sound missing here as well
Sound here, missed multiple times in the same section
a tad bit too quiet in 100% for me to represent
Why not use doubles to represent the snaps in this section?
Try to make this a cleaner roll, the mini jacks in this transition do not play very well
Check through the map because you tend to miss a lot of sounds, for example in this roll you miss a sound, or later in the map, you miss out on vocals that you've been trying to represent with lns
unfortunately my stupid dumb idiot brain does not quite get the message
Why not make these vocals and all occurrences of it a 6th dump rather than an ln to fit in with the nature of the map since you go full-on dump later on, and get rid of the 4ths in the intro section
there are more sounds later on than at the start