169283 to 170333 your patterning choices dont really make much sense here and dont really align with the music in any way. remap more accurate to the music
this entire pattern is a little weird since the vocal roll starts on the 1/1 snap. maybe just turn this section into something like https://i.imgur.com/KAxs0Co.jpg
These you turned into jacks while there is clear bursts. which I do personally not really like. id suggest turning them into bursts.
If you do not want to do this turn 20333|3 into a jump for consistency with 20033|1,20033|4
The doubles in this jumpstream seem arbitrary and seem like they don't represent anything significant in the song. You could do something similar to 36080 instead.
The jumpstream pattern here is currently emphasized incorrectly. The drum snares are only audible at 130055|3,130130|4,130505|2, so the doubles should be placed in those timestamps instead. Something like this could work,
The rhythm on this pattern is currenly incorrect which causes the pattern to be slightly offsync from the song. The rhythm is supposed to be like this, or similar
I think it would be better to turn these into doubles as well since they are as loud as 44030|4,44030|3,44180|4,44180|3. Something like this could work,
Looking over it again it seems like the map needs another +4 offset
apply +3 offset
here to clearly more going on in the background then mapped. make sure it aligns better
169283 to 170333 your patterning choices dont really make much sense here and dont really align with the music in any way. remap more accurate to the music
should be a jump
missing note
should be a jack to be consistent with 150983|2,151133|2
https://i.imgur.com/PAwxhQp.jpg id suggest changing it to something like this
remove this note since no kick plays to justify this timestamp having a jump
why is this a jack
this entire pattern is a little weird since the vocal roll starts on the 1/1 snap. maybe just turn this section into something like https://i.imgur.com/KAxs0Co.jpg
completely ignoring vocal during this ln would map
should not be a grace. is just a 1/2 to 1/4 pattern
add note on 1/2 ln release for consistency
since you are following vocals to create more techy patterning here id map this one to
thats what i did at first lol
snapped 1/6th below
on the 1/6th*
Ghost note
Would turn into a jump cuz of the clear and loud kick
this should be a full 1/1 Ln
nvm ignore this
Would turn these into ln's to fit layering better with consistency
snapped on the 1/3th snap above
Not a huge fan of the hand balance in this pattern. would see if you can relocate 81383|2,81533|2 to a different column
These are mapped as jumps while the rest of the jacks following are just normal single notes
Missing note
72233|4 is a diffrent pitch then 72683|4,72983|4 , they should not be on the same hand. also what you have right now creates weird hand balance
Again would suggest cutting up the Ln into 2 parts both 1/2 long
Dont really see a reason for this to be a jump since no kick plays
This should be a jump. technically the kick is snapped on 1/6th but to keep the flow going id say keep it 1/4th
same synths as 27233|3,27383|3,27533|3 yet mapped differently
These you turned into jacks while there is clear bursts. which I do personally not really like. id suggest turning them into bursts.
If you do not want to do this turn 20333|3 into a jump for consistency with 20033|1,20033|4
personally would follow this vocal
Would cut this Ln into 2 since that would flow better with the music in my opinion
This Ln should start on the 1/1 snap and not the 1/4
the ln with the anchor on the same hand is a bit weird to play. suggest moving it to the other hand?
this sound is represented as a 3 note anchor, rather than a 4 note anchor throughout this part. would suggest to move 18080|3 to 2nd lane.
This buildup doesn't really justify the density here, once again it could be approached different
You could get away with removing this note, or you could add one at 154805 whichever feels better
There aren't any sounds to justify this buildup being mapped as trilly as it is, you should approach this differently
There isn't too much of a reason to stop the jumpstream patterns here, you should definitely continue them for structural consistency
It's a bit hard to tell but I doubt that the noises you're mapping to here are on this high of a snap, you should probably stick to 1/4th
This buildup would be better as just entirely single notes, making the latter half jumps doesn't do much and feels out of place
This would be better as a single note
The inclusion of these hands seems arbitrary, and making them jumps would probably be more accurate to the song
You should map jumps here and 42830 to better represent the music
The doubles in this jumpstream seem arbitrary and seem like they don't represent anything significant in the song. You could do something similar to 36080 instead.
The jumpstream pattern here is currently emphasized incorrectly. The drum snares are only audible at 130055|3,130130|4,130505|2, so the doubles should be placed in those timestamps instead. Something like this could work,
The rhythm on this pattern is currenly incorrect which causes the pattern to be slightly offsync from the song. The rhythm is supposed to be like this, or similar
Same as https://quavergame.com/mapset/map/81928/mods#mod_8601, should be emphasized with doubles to be consistent with 92330|2,92330|1,92405|3,92405|4,92480|2,92480|1
Same as https://quavergame.com/mapset/map/81928/mods#mod_8600, emphasize the strong downbeat with double
90680 Same as the reply to the mod linked above
Should be double here to emphasize the strong downbeat
One of the notes here should be removed, since the distorted kick isn't in this timestamp.
54230 should be turned into a double, since the distorted kick is audible in here
I think it would be better to turn these into doubles as well since they are as loud as 44030|4,44030|3,44180|4,44180|3. Something like this could work,
Should be removed since the kick drum roll starts in 36080
After this, emphasize 36080 with a double or triple since it is a strong downbeat
It should look somehting like this,
There are bass sounds here that you represent with 1/2 LNs later on, such as 12980|2,13280|1,13580|1. So these should be 1/2 LNs as well
Forgot to hyperlink, 12980|2,13280|1,13580|1
Forgot to hyperlink, 12980|2,13280|1,13580|1
These should be turned into doubles to be consistent with 10730|2,10730|1,10805|3,10805|4,10880|2,10880|1
This is a strong downbeat, so I think it would be nice to emphasize it with a double
9080 should probably add a note here for the kick too, so that it doesn't feel empty