It does not make sense to cut this Ln to avoid the anchor since just moments earlier you have proven that you dont have an issue using anchors of three notes 141581|1,141709|1,141837|1 . Relayer this to make the Ln have its full length , a suggestion for the relayering would be https://i.imgur.com/cxCv99o.jpg screenshot taken from 144390
81837 - 85922 In this section the density of the notes becomes much lower and the flow completely changes which id suggest changing up the patterning a little from streams to jacks to make it allot more interesting.
This is a really long quad Ln. With the already use of more techy Ln in this map I feel like this is a missed opportunity to add some more spice in with the amount changes in the sound this quad ln is following. My suggestion would be to add something more inverse Ln release type patterning here.
The break after this timing point is really empty while there is still stuff going on in the song. I'd suggest something like a simple long Ln till the next notes
why is this dumped but 45328|3,45966|3 aren't? I feel like there should be a consistency in when the wubs/rising synth is dumped, maybe i'm misunderstanding your intention so if you could please clarify thanks
Well, i think that doing dumps in the wubs and rising sfx is nice, and representing the principal melody sfx (Specificaly of the 1st drop) with LN's, well in the case of the timestamp you mention there is a wub/rising along with a melody sfx, so i thinked it was a good idea to still putting the ln and the dumps at the same time
these are stronger kicks, consider putting quads here but based on your layering it's fine to deny this, this also applies to 43030|4,43030|3,43541|3,43541|4 and other sections similar to it
refer to https://quavergame.com/mapset/map/82217/mods#mod_8879
183965 also this section
Ln should end at 158177
160985|2 and 161496|1 does not make sense to cut these Ln's . make sure they are a full 1/1
refer to https://quavergame.com/mapset/map/82217/mods#mod_8874
you could place a single normal note to represent the sound here
should be a full Ln aswell
It does not make sense to cut this Ln to avoid the anchor since just moments earlier you have proven that you dont have an issue using anchors of three notes 141581|1,141709|1,141837|1 . Relayer this to make the Ln have its full length , a suggestion for the relayering would be https://i.imgur.com/cxCv99o.jpg screenshot taken from 144390
this ln should end at 141837
refer to https://quavergame.com/mapset/map/82217/mods#mod_8870
should be a jump in reference to 39964|1,39964|3,40220|2,40220|4
same applies at 133156
Refer to https://quavergame.com/mapset/map/82217/mods#mod_8869
inconsistent chord size with 36900|3,36900|4
Cutting this Ln short does not make much sense, move 130858|4 to c3 and extend the Ln by 1/2 more
turn these into jumps for better music emphasis and representation
114518
118603
122688
81837 - 85922 In this section the density of the notes becomes much lower and the flow completely changes which id suggest changing up the patterning a little from streams to jacks to make it allot more interesting.
also applies to 90007 - 93454
Make this a 2/1 Ln to follow the long peep sound
No note seems to be playing here to justify the minijack
Missing Ln here
should be a 1/4 ln
This is a really long quad Ln. With the already use of more techy Ln in this map I feel like this is a missed opportunity to add some more spice in with the amount changes in the sound this quad ln is following. My suggestion would be to add something more inverse Ln release type patterning here.
id move this to c1 to keep the anchor emphasis going
Should not be a jump cause no kick supports it so remove the single note
should not be a jump cuz no kick is playing. also you can extend the note a full 1/1 to follow the music better
This does not deserve to be a hand with no kick playing and it just being a vocal emphasis. Rather would do something like a jump of 1/2 Ln's
The break after this timing point is really empty while there is still stuff going on in the song. I'd suggest something like a simple long Ln till the next notes
32943 and 33199 should both be Ln's since 24773|1,25028|3 are Ln's
This should be a hand cuz both
20560|1,20560|3,20560|4 and 24645|2,24645|4,24645|3 are hands
32815|1,32815|4 Should also be a hand
Could be Ln for consistency in sound representation with 25028|3
why is this dumped but 45328|3,45966|3 aren't? I feel like there should be a consistency in when the wubs/rising synth is dumped, maybe i'm misunderstanding your intention so if you could please clarify thanks
this goes for all sections similar to this as well
Well, i think that doing dumps in the wubs and rising sfx is nice, and representing the principal melody sfx (Specificaly of the 1st drop) with LN's, well in the case of the timestamp you mention there is a wub/rising along with a melody sfx, so i thinked it was a good idea to still putting the ln and the dumps at the same time
these are stronger kicks, consider putting quads here but based on your layering it's fine to deny this, this also applies to 43030|4,43030|3,43541|3,43541|4 and other sections similar to it
Nah, i dont like the idea of putting quads