This jumptrill seems a bit out of place, seeing as the other times you represent this sound with lane choice instead of density. I do hear that the sound is slightly different in that it's ascending in pitch so idk, just seemed weird to me.
in other parts of this section you represent this sound with moving hands, but it's same-lane jumps here. Not saying you necessarily should change these to also be hands - maybe other stuff should change instead? or maybe these can be moving jumps? Up to you
And I see you stick with this for the next time the sounds come up. I'm not sure what the right solution is, just pointing out that the inconsistency is noticeable.
While keeping these LN's during this short bit of stream is consistent with the rest of the section, I think this might play better with these omitted so you can use all four lanes to make a more interesting stream to represent the dominant sound here
I'm not sure what happened but these notes are snapped weirdly to 1/12. The pattern here is also not consistent with what you've done at 23410. You should pick one
Compared to the rest of the section, and especially compared to what you do later at 27910|3,27985|4 this is inconsistent. I would suggest switching the lanes around so these notes go 2 1
These notes used to represent the occasional kicks throughout the intro are used inconsistently. You can map them all, none, or just some of them, but it should be consistent across each 2-measure chunk of this intro.
The first note is missing. It might cause issues during test play, but when you play the map for real the game adds a few seconds buffer to give the player time to prepare.
This jumptrill seems a bit out of place, seeing as the other times you represent this sound with lane choice instead of density. I do hear that the sound is slightly different in that it's ascending in pitch so idk, just seemed weird to me.
This stream should start a 1/4 snap later
I would suggest starting this roll on the white line. Some adjustments may need to be made for where the roll ends as a result.
in other parts of this section you represent this sound with moving hands, but it's same-lane jumps here. Not saying you necessarily should change these to also be hands - maybe other stuff should change instead? or maybe these can be moving jumps? Up to you
And I see you stick with this for the next time the sounds come up. I'm not sure what the right solution is, just pointing out that the inconsistency is noticeable.
Based on the previous parts of this section, I think it would be more consistent for you to omit 272935|2 and place a hand at 273010
This is a 1/4 snap early
er I mean late
I'd recommend extending this LN up to the white line. It'll be easier to acc.
These are a 1/4 snap early
I think these would play better (and be easier to acc) if brought down to be earlier and start at 177310
Similarly for these 268485|4,268535|3,268585|2,268635|1 except up to 268510
Though I do hear the sound you're starting the roll on. If you must keep it, then I'd instead recommend shortening the LN to end when the roll starts.
Just because of the sound, I think it might be cool if these were 1/4 LN's like you do in other parts of the map
same here 155410|1,155560|3,155635|2,155785|4,155860|3
and here 160210|2,160360|4,160435|1,160585|3,160660|2
162610|4,162760|2,162835|3,162985|1,163060|2
You mapped this one differently though 165010|3,165010|2,165160|2,165160|1,165310|4,165310|2,165460|4,165460|1
While keeping these LN's during this short bit of stream is consistent with the rest of the section, I think this might play better with these omitted so you can use all four lanes to make a more interesting stream to represent the dominant sound here
These minijacks are unexpected because you set the expectation with 81760|2,81835|3 and 82960|3,83035|2
I'd recommend picking one or the other and sticking with it for all 4 instances
These are a 1/4 snap early
To represent the pitch better, I would recommend moving these to 3 and 4
I'm not sure what happened but these notes are snapped weirdly to 1/12. The pattern here is also not consistent with what you've done at 23410. You should pick one
Compared to the rest of the section, and especially compared to what you do later at 27910|3,27985|4 this is inconsistent. I would suggest switching the lanes around so these notes go 2 1
These notes used to represent the occasional kicks throughout the intro are used inconsistently. You can map them all, none, or just some of them, but it should be consistent across each 2-measure chunk of this intro.
The first note is missing. It might cause issues during test play, but when you play the map for real the game adds a few seconds buffer to give the player time to prepare.
Source is not supposed to be all-caps. I don't know if RS care about this sort of thing though
See: https://nightonearthrecords.bandcamp.com/album/cross-domain-ep
Also lots of extra genre tags at the bottom of that page if you want to add them to your map