OKAY I TRIED MY BEST OKAY!?!? i don't know if this it's perfect enough… But yeah you guys have to recheck and i'm here praying and hoping everything it's okay now! thanks!
Hmmm srry for caps i just have them tilded on the KB ;_; erm and about the doubles on these notes mostly becuase i really want to emphasize the big sounds there
yea.. this chunk is inaccurate to the song. the track plays 5 continuous 1/8 hardstyle-kicks but you applies 1/6 mini-jumptrill which ends at 146107 (i'm fine with rhythm simplification for playability but impactful, noticeable patterning like this should end accurately if it doesn't hurt). something like this can work: https://cdn.discordapp.com/attachments/884302362733346886/1005819108887105637/unknown.png
from 55581 to 57949, the doubles seems to be placed with no consistent rhythm imo. i advise using doubles every 1/2 to accompany the snares on this section.
53528 and 54002 being triples seems quite odd imo, you applied doubles at 51002 and 51475 so i think it'd be better to do the same here
50528 and 53054 should also use the same chord (you can use double for both or triple for both, but i advise not to use different chords) due to how similar they are as downbeats
idk if there's any build-up technique used here but i'm just gonna point this out to be sure
Most of the other times you have a roll for this sound, you start it on the white line, but in this instance you have a jump before the rolls start, offsetting them by a 1/8 snap. See 166738 or 68212 for comparison.
This isn't necessarily an issue, but you map the guitar riff here and not earlier at 23212. Similar thing with 26370|1 and 23843 respectively.
This could be interpreted as increasing the intensity with the music though. If that's the case, I think you could make it more obvious by mapping more of the guitar sounds the second time around. e.g. at 26685 and 27001
Some minor inconsistency here. Not sure how you want to address it. It sounds like you're mapping a jump to that part of the guitar melody sometimes? Or maybe there's something I'm not hearing
You've used rolls to illustrate this sound in this section but you did not do so here. If you don't want to do a full left-right or right-left roll a [3421] or [3412] roll should probably work here
I'm not sure what this jump is for. You use a jump to emphasize a spot in the melody at 137528|3,137528|4 and 132475|2,132475|1 but this one is different and I don't hear a similar sound there nor a kick.
I would consider swapping this jumptrill with the patterns you have in the next measure, since jumptrill is probably considered more of an intense patterning.
However to be more specific about it, while it is okay to intentionally not map to a sound, it makes it somewhat confusing for the player when the sound that is not mapped is inconsistent.
For example, you do not map this sound at 98922 but you do map it at 99396|3. I think one way you could achieve the effect you're looking for is to leave gaps in the single stream at the following timestamps: 99001 99475 99791 100264 101685 102001
Some of these are already gaps, so I think this is what you were going for and just missed some spots.
So now you've moved all the jumps in this section to map the actual kick sound, but there is a sound right here as soon as the roll ends. I think it might work to help the player understand the offbeat nature of this section if you were to map a [12] at the timestamp, and a [34] at 46185.
Based on your chord structure in this section some other things may need reworking for you to do this.
Section here's a bit off too. It doesn't help that it doesn't seem like the kicks are timed quite correctly in the music either. I think the following would work as a good enough approximation without seeming too off:
If you listen back to this section at 25% it is very apparent how off it is, but I think as long as you have the right number of hits and they're evenly spaced throughout the section that's fine for gameplay purposes
done
And about the offset i wanna leave how is it because in that part i can place LNs or even delete the notes to place a "rest" instead of it i decided to dump it but making it like it was rhytmical
Since you map other snares in this section as hands, it might make sense to map this as a hand as well. The context is slightly different though so up to you really
This section starts with this minijack to represent this sound, but you never use it again to represent this sound. I would suggest either removing this minijack or adding them where the appropriate sound is played.
To be clear, if you choose to add this elsewhere, it's fine to make exceptions especially for the purposes of maintaining flow of gameplay, but this sets a precedent that is then never followed up on.
I'll also note that a lot of the places where this same minijack might be appropriate there's just a missing note instead, which makes this issue more glaring. Please have a look at everything from the above timestamp through 108633|1,108633|2 to check for this. I'd recommend using a slower playback so it's easier for you to hear the sound timings.
i'll delete that jacks, i forgot to delete it when i finish the map lmao, and about other parts i think i wanna leave it how is it mostly because i want to keep the simplicity for this section for example 118738|3,118817|4
The kicks you map here starting from this jump are inaccurate. Try using the 1/6 snap. For example for the kick mentioned above, that kick actually happens at 59791
Ranking criteria requires genre to be in the tags. Add a genre. If it helps, Kobaryo has helpfully added tags to their bandcamp listing for this track at the bottom of the page at https://hitnex.bandcamp.com/album/mandela-sound-effect
I can understand that it might seem like a difficulty spike to launch straight into this sort of chordjack style, but you have a half measure of mostly empty space right before that you could do something with to help give the player that sense of intensity.
could you gimme one example on what can i do to see if i can change it, because in they way waht i did it's like a kind of "rest" and the notes on 41685|1,41685|2 i want them to be that simple to be a kind of preparation for the jack section
at 45461 you represent the same buzzing noise with rolls, so that's an option. If you want to go with something lighter, I think even an LN should help.
okay then the 1st buzzing noise i'll place a LN then in the 2nd and last one i'll represent that as a roll why i wanna do this mostly because there i'm following the voice so can be a perfect pattering usage
Generally speaking, you want to have a positive correlation between note density and musical intensity. While this is rhythmically correct, the sound here is much weaker compared to what you do just a few seconds later at 43092|2,43092|3,43171|4,43329|4,43408|2,43408|3
I would suggest having the earlier patterns be single-double and the later patterns mapped to heavier kicks be double-double
the reason why i did this it's in the 1st ( in the section what you point) i was following the voice, what i did here it's a diff spike but sure i'm not gonna close this until another person suggest the same then i'll change it but for now i wanna leave how is it now
Generally speaking it isn't clear what your self-defined rules are for when you continue to stream and when you do not, making for this section to feel rather inconsistent. Here are some examples:
You need to make up your mind about mapping the guitar or not. You map them here, but ignore the sound later at places like 16408|1 and 16882|3
Similar to the previous mod, this also doesn't make much sense for similar reasons. I think once you get the timing point figured out and listen to this back at a slower speed, it'll be easy for you to determine the correct rhythms to map here.
Given your preference to putting notes only where sounds are throughout the rest of the map, this lick in the intro doesn't really make sense. This sort of thing might be okay if you were using this to preface that later in the map you'd be using this sort of dump style, but you don't, so it isn't. I'd recommend making this accurate to the sounds.
For other similar sounds in this intro, you only use a jump, but you use a hand here. It's both inconsistent, and also takes away from the impact of the hand at the beginning of the next section at 12619 because you remove the density difference by doing this.
Sidenote: It's okay to leave 2514|1,2514|4,2514|2 as a hand even if it isn't necessarily consistent with the rest of the section because it's the very start of the song.
okay i'll delete this one " 10106|4,10106|3 " but 12619 i'll keep it mostly because that's a strong sound leaving these away 17606|4,17606|3,17685|2,17685|1 because i didn't want to place a jack there
Your bpm is some weird fraction, and in the .qua file it shows as 190.00001525878906. To fix this, open the qua and manually set it to 190. This will cause syncing issues and you'll have to fix a lot of the rest of the map as a result.
The actual timing point is a bit early. A pretty good spot to check for offset is at 55581 since there's a bit of the music with no sound then sound on the beat.
I should have also mentioned, this bad timing point likely caused some bad patterning decisions later in the map, so fix this first before doing anything else
Snap this, probably an accident but easy enough
man… i just… gdi… done!
this anchor is too long pls fix. also split trill bad. change it to jump trill at least
ok i'll change the long one… but the short one i'll let it how is it now talking of this one 127276|4,127276|2,127355|3,127434|2,127434|4,127513|1
This one should not be a hand. Make it a double instead since it doesn't represent the song the same way as 67592|4,67592|3,67592|2, 67276|1,67276|2,67276|3 and 66961|3,66961|1,66961|4
for some reason these jumps at 160434|1,160434|3,160750|2,160750|4,161066|1,161066|3 are not hands??
ou.-… fixed! thanks
167370 to 170212 seems to be incorrectly snapped
the growls seem to be at 167370 167607 167844 168002 168212 168423 168870 169107 169344 169581 169817
the percussions are easy to hear i think i don't need to guide you on this
OKAY I TRIED MY BEST OKAY!?!? i don't know if this it's perfect enough… But yeah you guys have to recheck and i'm here praying and hoping everything it's okay now! thanks!
hhh why the caps ;w;
i'm quite sure 168842|1 should be at 168882 (i hear a 1/4 gap to the next kick)
also would be nice to make 168842|1,169118|2,169355|3 doubles cuz singles have low emphasis here
Hmmm srry for caps i just have them tilded on the KB ;_; erm and about the doubles on these notes mostly becuase i really want to emphasize the big sounds there
might cause playability issues i think
well i moved the note and make a jack on 2121 so i think it's fixed
where's the fix lmao
maybe i can suggest flipping the burst trill to avoid that
i did so yeah i forgot to respond this one
yea.. this chunk is inaccurate to the song. the track plays 5 continuous 1/8 hardstyle-kicks but you applies 1/6 mini-jumptrill which ends at 146107 (i'm fine with rhythm simplification for playability but impactful, noticeable patterning like this should end accurately if it doesn't hurt). something like this can work: https://cdn.discordapp.com/attachments/884302362733346886/1005819108887105637/unknown.png
also 146212 being a triple won't hurt i suppose
short note, you can use the same thing at 149212, that's good too
okai made the changed on the brust but i'll not add that triple because i want to give more emphasize to 146539|2,146539|1,146539|4
update: i choose to make iot more easier to hit by doing this https://media.discordapp.net/attachments/324002221689798668/1005868644183588935/unknown.png?width=248&height=215
wait where's the change
also screenshot doesn't work, don't delete discord screenshots cuz then the link leads to nothingness
i just saw the fix… didn't uploaded…. i'm so sorry
no percussion, single fits better
138317 can be a triple for the cymbal
fixed
i'm pretty sure 109739 and 112265 should be left blank since no snare or anything noticeable
i place these because i wanted to do a kind of build up for the drop but okay i'll delete them
to match the kick better, the double needs to be at 108554
i do agree… thanks
nitpick;
i suggest using a double here cuz the feeling a jumptrill provides is far different from this
(you have to rearrange 103422|2,103422|4,103501|1,103501|3,103580|2,103580|4 if this is accepted)
okay i think it's fixed (?)
there seems to be a missing double here
upsi fixed
from 55581 to 57949, the doubles seems to be placed with no consistent rhythm imo. i advise using doubles every 1/2 to accompany the snares on this section.
done
53528 and 54002 being triples seems quite odd imo, you applied doubles at 51002 and 51475 so i think it'd be better to do the same here
50528 and 53054 should also use the same chord (you can use double for both or triple for both, but i advise not to use different chords) due to how similar they are as downbeats
idk if there's any build-up technique used here but i'm just gonna point this out to be sure
done! fixed thanks
can't hear any percussion here, reduce to single ig
21160 needs a double
21002 and 21317 doesn't
in case there's a different logic applied there, specify below :p
95370 doesn't
96633 96791 does
fixed o7
quite sure the rhythm here is 1/3. you can use 1/6 snap to do this.
7185|3 i can't hear any piano here, if that's the case, remove?
applies to 82659|2,82738|3,82817|2,82975|3 as well
It was on pourpose the snap what i placed there just a small simplification, and the note will be deleted
not being stubborn but this is an Insane so personally the players should be able to hear that this is 1/3 (also it's not super tricky to hit or sth)
i wanna leave how is it now tbh :C
These kicks don't start until 171159, so please reduce this jump to a single
donep thanks :3
Most of the other times you have a roll for this sound, you start it on the white line, but in this instance you have a jump before the rolls start, offsetting them by a 1/8 snap. See 166738 or 68212 for comparison.
fixed
You map a note here in the intro (13975|3) but not at the repeat section later
More inconsistencies in this section:
There are probably others, please check over the two sections
Also depending on how you handle this other mod (https://quavergame.com/mapset/map/84329/mods#mod_8217) you may need to adjust what you do for the latter section as well
well i added one note on each to keep the stream consistence
This is on the 1/12 snap for some reason in the middle of a 1/8 roll.
holy… fixed!
This isn't necessarily an issue, but you map the guitar riff here and not earlier at 23212. Similar thing with 26370|1 and 23843 respectively.
This could be interpreted as increasing the intensity with the music though. If that's the case, I think you could make it more obvious by mapping more of the guitar sounds the second time around. e.g. at 26685 and 27001
i though it was a little weird to place notes in these points since i just wanted to place x xxx but i can add that sound since i follow it at times
16422|1,18949|3,21159|4
Some minor inconsistency here. Not sure how you want to address it. It sounds like you're mapping a jump to that part of the guitar melody sometimes? Or maybe there's something I'm not hearing
oh shit fixed! deleted the note
There is a kick here, so this should probably be a jump
i explain above
there are 4 kicks here, so this should probably instead be a 1/8 roll like the others
i fixed that when i realized the part was quite inconsistent with snaps
I didn't really notice this one until I played it back at a slower rate, but there is a sound here. Maybe map it? It's not very noticeable though
okay
This is inaccurate. The last hit in this sound is on the barline at 171791. Also this should be on 1/8 snap. This might be better mapped as rolls.
If you choose to go with rolls, the previous four notes might work as 1/4 jumptrill 171159|2,171238|3,171317|2,171396|1
i think it's better now
I think this is a ghost note
deleted!
This roll starts late, probably a result of fixing your timing point.
jsjs fixed
This roll is not like the others, should be 4 notes
might help that 165475|1,165475|3 should also probably just be a single, as there is no kick there
i do agree
You've used rolls to illustrate this sound in this section but you did not do so here. If you don't want to do a full left-right or right-left roll a [3421] or [3412] roll should probably work here
YEP done
I think this is a ghost note I've mentioned in previous mods haha
Please double check this section against previous times you mapped this to ensure consistency. Use copypaste if you must
erm ithink itr's fine now without that ghost note and place other in other point lmao
This roll ends prematurely and should continue up to the white line
i nerfed it but okay done
This is inconsistent with what you mapped earlier at 143685|3,143685|2,143685|1,143764|1,143764|2,143843|4,143843|3
ups XD fixed
ups XD fixed
This is incorrect, there should be 5 jumps in this space not 4.
okay then i nerfed the next pattern or well move one of the notes to 146291|3
I'm not sure what this jump is for. You use a jump to emphasize a spot in the melody at 137528|3,137528|4 and 132475|2,132475|1 but this one is different and I don't hear a similar sound there nor a kick.
fixed
I think this should be a jump
yes fixed
Is there a reason this is so different from 49264|1?
i can fix that i wanted to place a rest there because of the last paterring what i put
I would consider swapping this jumptrill with the patterns you have in the next measure, since jumptrill is probably considered more of an intense patterning.
i don't understand this :o
Basically I was saying to consider swapping what you have in measures 91 and 92.
However, I think the patterning you have now also kind of represents the melody so perhaps this suggestion was an overreach. my bad
well then let's leave how is it now
There is a crash here, so this should probably be a jump
nice catch
There are some inconsistencies in this section, which I mentioned in another mod https://quavergame.com/mapset/map/84329/mods#mod_8143
However to be more specific about it, while it is okay to intentionally not map to a sound, it makes it somewhat confusing for the player when the sound that is not mapped is inconsistent.
For example, you do not map this sound at 98922 but you do map it at 99396|3. I think one way you could achieve the effect you're looking for is to leave gaps in the single stream at the following timestamps:
99001
99475
99791
100264
101685
102001
Some of these are already gaps, so I think this is what you were going for and just missed some spots.
similar kind of consistency may need to be applied at 123791 since you're intentionally dropping sounds there too
okay and i think the other part it's fixed i count the notes before and it's okay
There isn't a kick here either. However, there is a kick at 108554, so maybe you can turn that into a jump
yeS!
There isn't a kick here. I'm guessing you copypasted from earlier, but this is a difference between the two sections.
yep i did fixed!
So now you've moved all the jumps in this section to map the actual kick sound, but there is a sound right here as soon as the roll ends. I think it might work to help the player understand the offbeat nature of this section if you were to map a [12] at the timestamp, and a [34] at 46185.
Based on your chord structure in this section some other things may need reworking for you to do this.
okay i think i did
Section here's a bit off too. It doesn't help that it doesn't seem like the kicks are timed quite correctly in the music either. I think the following would work as a good enough approximation without seeming too off:
Remove 48001|3,48001|1
Move 48106|4,48106|1 to 48080
If you listen back to this section at 25% it is very apparent how off it is, but I think as long as you have the right number of hits and they're evenly spaced throughout the section that's fine for gameplay purposes
The timing might actually be because of bad offset. I think you need +12ms?
Guessing the timing point has a bad offset because of the waveform at 129329
done
And about the offset i wanna leave how is it because in that part i can place LNs or even delete the notes to place a "rest" instead of it i decided to dump it but making it like it was rhytmical
if the problem persist i'll change it for sure
Since you map other snares in this section as hands, it might make sense to map this as a hand as well. The context is slightly different though so up to you really
welp okay changed
You build this section up into jumptrill, so I think it would be a cool idea to also make this a short jumptrill to hint at the upcoming pattern.
holy shit it's a nice part now!! FIXED
This section starts with this minijack to represent this sound, but you never use it again to represent this sound. I would suggest either removing this minijack or adding them where the appropriate sound is played.
To be clear, if you choose to add this elsewhere, it's fine to make exceptions especially for the purposes of maintaining flow of gameplay, but this sets a precedent that is then never followed up on.
I'll also note that a lot of the places where this same minijack might be appropriate there's just a missing note instead, which makes this issue more glaring. Please have a look at everything from the above timestamp through 108633|1,108633|2 to check for this. I'd recommend using a slower playback so it's easier for you to hear the sound timings.
i'll delete that jacks, i forgot to delete it when i finish the map lmao, and about other parts i think i wanna leave it how is it mostly because i want to keep the simplicity for this section for example 118738|3,118817|4
Compare to 88422|2,88422|4,88422|3,88422|1
As far as I can tell, these sections sound identical, so they should probably use the same pattern
Personally I like quads so I'd suggest going with the quads, but up to you hehe
i use it like the beging of the part i can delete it but i like how it is now basically because like i said it's a kind of Opening or build up
The kicks you map here starting from this jump are inaccurate. Try using the 1/6 snap. For example for the kick mentioned above, that kick actually happens at 59791
oooh nice
Ghost notes? I don't hear anything here but perhaps you just wanted these for gameplay
i wanted these for gameplay porpuse but i'll delete them for the sake of the music
I think you could start this roll on the white line. That way you don't have a jump in the middle of the roll which makes it easier for the player.
good catch ! DONE!
This entire section is off by a 1/4 snap. The first kick should start here 46185 and it continues on blue snaps
All of this section is off as well 46264
Oh that's what I originally selected whoops
done
I'm not sure what these are mapped to. It is neither the snare (which you've ignored in this section) nor the kick.
i think fixed :3
This is also mistimed by a 1/4 snap and should be on 42396|3,42396|4
fixed
These are mistimed and should be here instead 42159|2,42159|3
I'm guessing this might be a result of resnapping notes after fixing the timing point
a fixed
Metadata:
FIXED
This is fun! but it also conflicts with your style for the same sounds at 41145|4,41250|1,41356|2,41461|3,41566|4
I can understand that it might seem like a difficulty spike to launch straight into this sort of chordjack style, but you have a half measure of mostly empty space right before that you could do something with to help give the player that sense of intensity.
could you gimme one example on what can i do to see if i can change it, because in they way waht i did it's like a kind of "rest" and the notes on 41685|1,41685|2 i want them to be that simple to be a kind of preparation for the jack section
at 45461 you represent the same buzzing noise with rolls, so that's an option. If you want to go with something lighter, I think even an LN should help.
okay then the 1st buzzing noise i'll place a LN then in the 2nd and last one i'll represent that as a roll why i wanna do this mostly because there i'm following the voice so can be a perfect pattering usage
Generally speaking, you want to have a positive correlation between note density and musical intensity. While this is rhythmically correct, the sound here is much weaker compared to what you do just a few seconds later at 43092|2,43092|3,43171|4,43329|4,43408|2,43408|3
I would suggest having the earlier patterns be single-double and the later patterns mapped to heavier kicks be double-double
the reason why i did this it's in the 1st ( in the section what you point) i was following the voice, what i did here it's a diff spike but sure i'm not gonna close this until another person suggest the same then i'll change it but for now i wanna leave how is it now
sure no problem, it is just a suggestion after all
anyway let's wait if anyone want to mod this and then i can close this without a problem
There isn't a kick here, though I can understand if you wanted to keep a jump on the beat to keep the pattern consistent
yes i wanted to keep the consistence here, i was suggested by a friend to do this so yeah i wanna keep it
This is mapped to a sound that does not exist.
Also missing a note at 36066 and 38908
ups! fixed
This one's still missing 36080
i think i deleted that one when i was dealing with the mod :3 fixed! and thanks
Generally speaking it isn't clear what your self-defined rules are for when you continue to stream and when you do not, making for this section to feel rather inconsistent. Here are some examples:
i think i fixed the issue too i'm not gonna close this one until you re-check
well i think it fixed haha so yeah closing it
Similar to the previous mod, this also doesn't make much sense for similar reasons. I think once you get the timing point figured out and listen to this back at a slower speed, it'll be easy for you to determine the correct rhythms to map here.
same has above
Given your preference to putting notes only where sounds are throughout the rest of the map, this lick in the intro doesn't really make sense. This sort of thing might be okay if you were using this to preface that later in the map you'd be using this sort of dump style, but you don't, so it isn't. I'd recommend making this accurate to the sounds.
nah i wanna leave how is it now, what i can do it's invert the pattern instead of 123412313232 can be 4321432323232
srry it didn't take me to the right place, but i'll stick with my pattering still
For other similar sounds in this intro, you only use a jump, but you use a hand here. It's both inconsistent, and also takes away from the impact of the hand at the beginning of the next section at 12619 because you remove the density difference by doing this.
Sidenote: It's okay to leave 2514|1,2514|4,2514|2 as a hand even if it isn't necessarily consistent with the rest of the section because it's the very start of the song.
okay i'll delete this one " 10106|4,10106|3 " but 12619 i'll keep it mostly because that's a strong sound leaving these away 17606|4,17606|3,17685|2,17685|1 because i didn't want to place a jack there
You used this pattern again at 85896|1,85896|4,85896|3 so please make the adjustment there too
okay done
Timing point issues:
I should have also mentioned, this bad timing point likely caused some bad patterning decisions later in the map, so fix this first before doing anything else
okay i think i fixed the issue
Some notes didn't get resnapped properly. Pulled this list using a plugin: https://github.com/IceDynamix/UnsnappedNotesFinder
35528|2, 42527|2, 42527|3, 73778|3, 83528|2, 86528|1, 88028|2, 89528|2, 92528|1, 145028|4, 146528|2, 146528|1, 146528|4, 149528|1, 149528|4, 151028|3, 152528|4, 154028|3, 155528|3, 157028|1, 158528|1, 158528|2, 158528|3, 161528|1, 162278|3, 163028|4, 163778|4, 164528|1, 165528|4, 166778|2, 167528|2, 169186|2, 170528|1, 171528|1, 171528|2
Sorry, bad formatting
35528|2,42527|2,42527|3,73778|3,83528|2,86528|1,88028|2,89528|2,92528|1,145028|4,146528|2,146528|1,146528|4,149528|1,149528|4,151028|3,152528|4,154028|3,155528|3,157028|1,158528|1,158528|2,158528|3,161528|1,162278|3,163028|4,163778|4,164528|1,165528|4,166778|2,167528|2,169186|2,170528|1,171528|1,171528|2
Modding didn't like that either. Sorry. Just use the plugin and you'll be able to go through the list.
thanks also fixed!