Mandela Sound Effect [feat. Kobaryo]
Srezcat

Back To Mapset Page
Created by: Mochiru
Submitted: over 2 years ago
Ranked: about 2 years ago
Source: n/a
Tags:
HiTNEX TRAX, Alternative, Metal, JCore, Drumstrep, Rawstyle
BPM: 190
Length: 2:51
Passes/Fails: 1503 / 1795

[4K] 26.10 - Loveless Illusion

Accepted
Issue
Reazy Fwoof
Ranking Supervisor
about 2 years ago

Snap this, probably an accident but easy enough


Mochiru
Creator
about 2 years ago

man… i just… gdi… done!

Accepted
Issue
aya
Administrator
about 2 years ago

this anchor is too long pls fix. also split trill bad. change it to jump trill at least


Mochiru
Creator
about 2 years ago

ok i'll change the long one… but the short one i'll let it how is it now talking of this one 127276|4,127276|2,127355|3,127434|2,127434|4,127513|1

Accepted
Issue
aya
Administrator
about 2 years ago

This one should not be a hand. Make it a double instead since it doesn't represent the song the same way as 67592|4,67592|3,67592|2, 67276|1,67276|2,67276|3 and 66961|3,66961|1,66961|4


aya
Administrator
about 2 years ago

for some reason these jumps at 160434|1,160434|3,160750|2,160750|4,161066|1,161066|3 are not hands??

Mochiru
Creator
about 2 years ago

ou.-… fixed! thanks

Accepted
Issue
Lott
User
over 2 years ago

167370 to 170212 seems to be incorrectly snapped

the growls seem to be at 167370 167607 167844 168002 168212 168423 168870 169107 169344 169581 169817

the percussions are easy to hear i think i don't need to guide you on this


Mochiru
Creator
over 2 years ago

OKAY I TRIED MY BEST OKAY!?!? i don't know if this it's perfect enough… But yeah you guys have to recheck and i'm here praying and hoping everything it's okay now! thanks!

Lott
User
over 2 years ago

hhh why the caps ;w;

i'm quite sure 168842|1 should be at 168882 (i hear a 1/4 gap to the next kick)

also would be nice to make 168842|1,169118|2,169355|3 doubles cuz singles have low emphasis here

Mochiru
Creator
over 2 years ago

Hmmm srry for caps i just have them tilded on the KB ;_; erm and about the doubles on these notes mostly becuase i really want to emphasize the big sounds there

Accepted
Suggestion
Lott
User
over 2 years ago

might cause playability issues i think


Mochiru
Creator
over 2 years ago

well i moved the note and make a jack on 2121 so i think it's fixed

Lott
User
over 2 years ago

where's the fix lmao

Lott
User
over 2 years ago

maybe i can suggest flipping the burst trill to avoid that

Mochiru
Creator
over 2 years ago

i did so yeah i forgot to respond this one

Accepted
Issue
Lott
User
over 2 years ago

yea.. this chunk is inaccurate to the song. the track plays 5 continuous 1/8 hardstyle-kicks but you applies 1/6 mini-jumptrill which ends at 146107 (i'm fine with rhythm simplification for playability but impactful, noticeable patterning like this should end accurately if it doesn't hurt). something like this can work: https://cdn.discordapp.com/attachments/884302362733346886/1005819108887105637/unknown.png


Lott
User
over 2 years ago

also 146212 being a triple won't hurt i suppose

Lott
User
over 2 years ago

short note, you can use the same thing at 149212, that's good too

Mochiru
Creator
over 2 years ago

okai made the changed on the brust but i'll not add that triple because i want to give more emphasize to 146539|2,146539|1,146539|4

Mochiru
Creator
over 2 years ago
Lott
User
over 2 years ago

wait where's the change

also screenshot doesn't work, don't delete discord screenshots cuz then the link leads to nothingness

Mochiru
Creator
over 2 years ago

i just saw the fix… didn't uploaded…. i'm so sorry

Accepted
Suggestion
Lott
User
over 2 years ago

no percussion, single fits better


Lott
User
over 2 years ago

138317 can be a triple for the cymbal

Mochiru
Creator
over 2 years ago

fixed

Accepted
Issue
Lott
User
over 2 years ago

i'm pretty sure 109739 and 112265 should be left blank since no snare or anything noticeable


Mochiru
Creator
over 2 years ago

i place these because i wanted to do a kind of build up for the drop but okay i'll delete them

Accepted
Suggestion
Lott
User
over 2 years ago

to match the kick better, the double needs to be at 108554


Mochiru
Creator
over 2 years ago

i do agree… thanks

Accepted
Suggestion
Lott
User
over 2 years ago

nitpick;
i suggest using a double here cuz the feeling a jumptrill provides is far different from this

(you have to rearrange 103422|2,103422|4,103501|1,103501|3,103580|2,103580|4 if this is accepted)


Mochiru
Creator
over 2 years ago

okay i think it's fixed (?)

Accepted
Suggestion
Lott
User
over 2 years ago

there seems to be a missing double here


Mochiru
Creator
over 2 years ago

upsi fixed

Accepted
Suggestion
Lott
User
over 2 years ago

from 55581 to 57949, the doubles seems to be placed with no consistent rhythm imo. i advise using doubles every 1/2 to accompany the snares on this section.


Mochiru
Creator
over 2 years ago

done

Accepted
Suggestion
Lott
User
over 2 years ago

53528 and 54002 being triples seems quite odd imo, you applied doubles at 51002 and 51475 so i think it'd be better to do the same here

50528 and 53054 should also use the same chord (you can use double for both or triple for both, but i advise not to use different chords) due to how similar they are as downbeats

idk if there's any build-up technique used here but i'm just gonna point this out to be sure


Mochiru
Creator
over 2 years ago

done! fixed thanks

Accepted
Suggestion
Lott
User
over 2 years ago

can't hear any percussion here, reduce to single ig


Lott
User
over 2 years ago

21160 needs a double

21002 and 21317 doesn't

in case there's a different logic applied there, specify below :p

Lott
User
over 2 years ago

95370 doesn't
96633 96791 does

Mochiru
Creator
over 2 years ago

fixed o7

Accepted
Issue
Lott
User
over 2 years ago

quite sure the rhythm here is 1/3. you can use 1/6 snap to do this.

7185|3 i can't hear any piano here, if that's the case, remove?


Lott
User
over 2 years ago

applies to 82659|2,82738|3,82817|2,82975|3 as well

Mochiru
Creator
over 2 years ago

It was on pourpose the snap what i placed there just a small simplification, and the note will be deleted

Lott
User
over 2 years ago

not being stubborn but this is an Insane so personally the players should be able to hear that this is 1/3 (also it's not super tricky to hit or sth)

Mochiru
Creator
about 2 years ago

i wanna leave how is it now tbh :C

Accepted
Issue
Fullest
User
over 2 years ago

These kicks don't start until 171159, so please reduce this jump to a single


Mochiru
Creator
over 2 years ago

donep thanks :3

Accepted
Issue
Fullest
User
over 2 years ago

Most of the other times you have a roll for this sound, you start it on the white line, but in this instance you have a jump before the rolls start, offsetting them by a 1/8 snap. See 166738 or 68212 for comparison.


Mochiru
Creator
over 2 years ago

fixed

Accepted
Issue
Fullest
User
over 2 years ago

You map a note here in the intro (13975|3) but not at the repeat section later


Fullest
User
over 2 years ago

More inconsistencies in this section:

There are probably others, please check over the two sections

Fullest
User
over 2 years ago

Also depending on how you handle this other mod (https://quavergame.com/mapset/map/84329/mods#mod_8217) you may need to adjust what you do for the latter section as well

Mochiru
Creator
over 2 years ago

well i added one note on each to keep the stream consistence

Accepted
Issue
Fullest
User
over 2 years ago

This is on the 1/12 snap for some reason in the middle of a 1/8 roll.


Mochiru
Creator
over 2 years ago

holy… fixed!

Accepted
Suggestion
Fullest
User
over 2 years ago

This isn't necessarily an issue, but you map the guitar riff here and not earlier at 23212. Similar thing with 26370|1 and 23843 respectively.

This could be interpreted as increasing the intensity with the music though. If that's the case, I think you could make it more obvious by mapping more of the guitar sounds the second time around. e.g. at 26685 and 27001


Mochiru
Creator
over 2 years ago

i though it was a little weird to place notes in these points since i just wanted to place x xxx but i can add that sound since i follow it at times

Accepted
Suggestion
Fullest
User
over 2 years ago

16422|1,18949|3,21159|4

Some minor inconsistency here. Not sure how you want to address it. It sounds like you're mapping a jump to that part of the guitar melody sometimes? Or maybe there's something I'm not hearing


Mochiru
Creator
over 2 years ago

oh shit fixed! deleted the note

Accepted
Issue
Fullest
User
over 2 years ago

There is a kick here, so this should probably be a jump


Mochiru
Creator
over 2 years ago

i explain above

Accepted
Issue
Fullest
User
over 2 years ago

there are 4 kicks here, so this should probably instead be a 1/8 roll like the others


Mochiru
Creator
over 2 years ago

i fixed that when i realized the part was quite inconsistent with snaps

Accepted
Suggestion
Fullest
User
over 2 years ago

I didn't really notice this one until I played it back at a slower rate, but there is a sound here. Maybe map it? It's not very noticeable though


Mochiru
Creator
over 2 years ago

okay

Accepted
Issue
Fullest
User
over 2 years ago

This is inaccurate. The last hit in this sound is on the barline at 171791. Also this should be on 1/8 snap. This might be better mapped as rolls.


Fullest
User
over 2 years ago

If you choose to go with rolls, the previous four notes might work as 1/4 jumptrill 171159|2,171238|3,171317|2,171396|1

Mochiru
Creator
over 2 years ago

i think it's better now

Accepted
Issue
Fullest
User
over 2 years ago

I think this is a ghost note


Mochiru
Creator
over 2 years ago

deleted!

Accepted
Issue
Fullest
User
over 2 years ago

This roll starts late, probably a result of fixing your timing point.


Mochiru
Creator
over 2 years ago

jsjs fixed

Accepted
Issue
Fullest
User
over 2 years ago

This roll is not like the others, should be 4 notes


Fullest
User
over 2 years ago

might help that 165475|1,165475|3 should also probably just be a single, as there is no kick there

Mochiru
Creator
over 2 years ago

i do agree

Accepted
Issue
Fullest
User
over 2 years ago

You've used rolls to illustrate this sound in this section but you did not do so here. If you don't want to do a full left-right or right-left roll a [3421] or [3412] roll should probably work here


Mochiru
Creator
over 2 years ago

YEP done

Accepted
Issue
Fullest
User
over 2 years ago

I think this is a ghost note I've mentioned in previous mods haha


Fullest
User
over 2 years ago

Please double check this section against previous times you mapped this to ensure consistency. Use copypaste if you must

Mochiru
Creator
over 2 years ago

erm ithink itr's fine now without that ghost note and place other in other point lmao

Accepted
Issue
Fullest
User
over 2 years ago

This roll ends prematurely and should continue up to the white line


Mochiru
Creator
over 2 years ago

i nerfed it but okay done

Accepted
Issue
Fullest
User
over 2 years ago

This is inconsistent with what you mapped earlier at 143685|3,143685|2,143685|1,143764|1,143764|2,143843|4,143843|3


Mochiru
Creator
over 2 years ago

ups XD fixed

Mochiru
Creator
over 2 years ago

ups XD fixed

Accepted
Issue
Fullest
User
over 2 years ago

This is incorrect, there should be 5 jumps in this space not 4.


Mochiru
Creator
over 2 years ago

okay then i nerfed the next pattern or well move one of the notes to 146291|3

Accepted
Issue
Fullest
User
over 2 years ago

I'm not sure what this jump is for. You use a jump to emphasize a spot in the melody at 137528|3,137528|4 and 132475|2,132475|1 but this one is different and I don't hear a similar sound there nor a kick.


Mochiru
Creator
over 2 years ago

fixed

Accepted
Suggestion
Fullest
User
over 2 years ago

I think this should be a jump


Mochiru
Creator
over 2 years ago

yes fixed

Accepted
Suggestion
Fullest
User
over 2 years ago

Is there a reason this is so different from 49264|1?


Mochiru
Creator
over 2 years ago

i can fix that i wanted to place a rest there because of the last paterring what i put

Ignored
Suggestion
Fullest
User
over 2 years ago

I would consider swapping this jumptrill with the patterns you have in the next measure, since jumptrill is probably considered more of an intense patterning.


Mochiru
Creator
over 2 years ago

i don't understand this :o

Fullest
User
over 2 years ago

Basically I was saying to consider swapping what you have in measures 91 and 92.

However, I think the patterning you have now also kind of represents the melody so perhaps this suggestion was an overreach. my bad

Mochiru
Creator
over 2 years ago

well then let's leave how is it now

Accepted
Suggestion
Fullest
User
over 2 years ago

There is a crash here, so this should probably be a jump


Mochiru
Creator
over 2 years ago

nice catch

Accepted
Issue
Fullest
User
over 2 years ago

There are some inconsistencies in this section, which I mentioned in another mod https://quavergame.com/mapset/map/84329/mods#mod_8143

However to be more specific about it, while it is okay to intentionally not map to a sound, it makes it somewhat confusing for the player when the sound that is not mapped is inconsistent.

For example, you do not map this sound at 98922 but you do map it at 99396|3. I think one way you could achieve the effect you're looking for is to leave gaps in the single stream at the following timestamps:
99001
99475
99791
100264
101685
102001

Some of these are already gaps, so I think this is what you were going for and just missed some spots.


Fullest
User
over 2 years ago

similar kind of consistency may need to be applied at 123791 since you're intentionally dropping sounds there too

Mochiru
Creator
over 2 years ago

okay and i think the other part it's fixed i count the notes before and it's okay

Accepted
Suggestion
Fullest
User
over 2 years ago

There isn't a kick here either. However, there is a kick at 108554, so maybe you can turn that into a jump


Mochiru
Creator
over 2 years ago

yeS!

Accepted
Suggestion
Fullest
User
over 2 years ago

There isn't a kick here. I'm guessing you copypasted from earlier, but this is a difference between the two sections.


Mochiru
Creator
over 2 years ago

yep i did fixed!

Accepted
Suggestion
Fullest
User
over 2 years ago

So now you've moved all the jumps in this section to map the actual kick sound, but there is a sound right here as soon as the roll ends. I think it might work to help the player understand the offbeat nature of this section if you were to map a [12] at the timestamp, and a [34] at 46185.

Based on your chord structure in this section some other things may need reworking for you to do this.


Mochiru
Creator
over 2 years ago

okay i think i did

Accepted
Issue
Fullest
User
over 2 years ago

Section here's a bit off too. It doesn't help that it doesn't seem like the kicks are timed quite correctly in the music either. I think the following would work as a good enough approximation without seeming too off:

Remove 48001|3,48001|1
Move 48106|4,48106|1 to 48080

If you listen back to this section at 25% it is very apparent how off it is, but I think as long as you have the right number of hits and they're evenly spaced throughout the section that's fine for gameplay purposes


Fullest
User
over 2 years ago

The timing might actually be because of bad offset. I think you need +12ms?

Fullest
User
over 2 years ago

Guessing the timing point has a bad offset because of the waveform at 129329

Mochiru
Creator
over 2 years ago

done
And about the offset i wanna leave how is it because in that part i can place LNs or even delete the notes to place a "rest" instead of it i decided to dump it but making it like it was rhytmical

Mochiru
Creator
over 2 years ago

if the problem persist i'll change it for sure

Accepted
Suggestion
Fullest
User
over 2 years ago

Since you map other snares in this section as hands, it might make sense to map this as a hand as well. The context is slightly different though so up to you really


Mochiru
Creator
over 2 years ago

welp okay changed

Accepted
Suggestion
Fullest
User
over 2 years ago

You build this section up into jumptrill, so I think it would be a cool idea to also make this a short jumptrill to hint at the upcoming pattern.


Mochiru
Creator
over 2 years ago

holy shit it's a nice part now!! FIXED

Accepted
Issue
Fullest
User
over 2 years ago

This section starts with this minijack to represent this sound, but you never use it again to represent this sound. I would suggest either removing this minijack or adding them where the appropriate sound is played.

To be clear, if you choose to add this elsewhere, it's fine to make exceptions especially for the purposes of maintaining flow of gameplay, but this sets a precedent that is then never followed up on.


Fullest
User
over 2 years ago

I'll also note that a lot of the places where this same minijack might be appropriate there's just a missing note instead, which makes this issue more glaring. Please have a look at everything from the above timestamp through 108633|1,108633|2 to check for this. I'd recommend using a slower playback so it's easier for you to hear the sound timings.

Mochiru
Creator
over 2 years ago

i'll delete that jacks, i forgot to delete it when i finish the map lmao, and about other parts i think i wanna leave it how is it mostly because i want to keep the simplicity for this section for example 118738|3,118817|4

Accepted
Suggestion
Fullest
User
over 2 years ago

Compare to 88422|2,88422|4,88422|3,88422|1

As far as I can tell, these sections sound identical, so they should probably use the same pattern


Fullest
User
over 2 years ago

Personally I like quads so I'd suggest going with the quads, but up to you hehe

Mochiru
Creator
over 2 years ago

i use it like the beging of the part i can delete it but i like how it is now basically because like i said it's a kind of Opening or build up

Accepted
Issue
Fullest
User
over 2 years ago

The kicks you map here starting from this jump are inaccurate. Try using the 1/6 snap. For example for the kick mentioned above, that kick actually happens at 59791


Mochiru
Creator
over 2 years ago

oooh nice

Accepted
Suggestion
Fullest
User
over 2 years ago

Ghost notes? I don't hear anything here but perhaps you just wanted these for gameplay


Mochiru
Creator
over 2 years ago

i wanted these for gameplay porpuse but i'll delete them for the sake of the music

Accepted
Suggestion
Fullest
User
over 2 years ago

I think you could start this roll on the white line. That way you don't have a jump in the middle of the roll which makes it easier for the player.


Mochiru
Creator
over 2 years ago

good catch ! DONE!

Accepted
Issue
Fullest
User
over 2 years ago

This entire section is off by a 1/4 snap. The first kick should start here 46185 and it continues on blue snaps


Fullest
User
over 2 years ago

All of this section is off as well 46264

Fullest
User
over 2 years ago

Oh that's what I originally selected whoops

Mochiru
Creator
over 2 years ago

done

Accepted
Issue
Fullest
User
over 2 years ago

I'm not sure what these are mapped to. It is neither the snare (which you've ignored in this section) nor the kick.


Mochiru
Creator
over 2 years ago

i think fixed :3

Accepted
Issue
Fullest
User
over 2 years ago

This is also mistimed by a 1/4 snap and should be on 42396|3,42396|4


Mochiru
Creator
over 2 years ago

fixed

Accepted
Issue
Fullest
User
over 2 years ago

These are mistimed and should be here instead 42159|2,42159|3

I'm guessing this might be a result of resnapping notes after fixing the timing point


Mochiru
Creator
over 2 years ago

a fixed

Accepted
Issue
Fullest
User
over 2 years ago

Metadata:


Mochiru
Creator
over 2 years ago

FIXED

Accepted
Suggestion
Fullest
User
over 2 years ago

This is fun! but it also conflicts with your style for the same sounds at 41145|4,41250|1,41356|2,41461|3,41566|4

I can understand that it might seem like a difficulty spike to launch straight into this sort of chordjack style, but you have a half measure of mostly empty space right before that you could do something with to help give the player that sense of intensity.


Mochiru
Creator
over 2 years ago

could you gimme one example on what can i do to see if i can change it, because in they way waht i did it's like a kind of "rest" and the notes on 41685|1,41685|2 i want them to be that simple to be a kind of preparation for the jack section

Fullest
User
over 2 years ago

at 45461 you represent the same buzzing noise with rolls, so that's an option. If you want to go with something lighter, I think even an LN should help.

Mochiru
Creator
over 2 years ago

okay then the 1st buzzing noise i'll place a LN then in the 2nd and last one i'll represent that as a roll why i wanna do this mostly because there i'm following the voice so can be a perfect pattering usage

Ignored
Suggestion
Fullest
User
over 2 years ago

Generally speaking, you want to have a positive correlation between note density and musical intensity. While this is rhythmically correct, the sound here is much weaker compared to what you do just a few seconds later at 43092|2,43092|3,43171|4,43329|4,43408|2,43408|3

I would suggest having the earlier patterns be single-double and the later patterns mapped to heavier kicks be double-double


Mochiru
Creator
over 2 years ago

the reason why i did this it's in the 1st ( in the section what you point) i was following the voice, what i did here it's a diff spike but sure i'm not gonna close this until another person suggest the same then i'll change it but for now i wanna leave how is it now

Fullest
User
over 2 years ago

sure no problem, it is just a suggestion after all

Mochiru
Creator
over 2 years ago

anyway let's wait if anyone want to mod this and then i can close this without a problem

Ignored
Suggestion
Fullest
User
over 2 years ago

There isn't a kick here, though I can understand if you wanted to keep a jump on the beat to keep the pattern consistent


Mochiru
Creator
over 2 years ago

yes i wanted to keep the consistence here, i was suggested by a friend to do this so yeah i wanna keep it

Accepted
Issue
Fullest
User
over 2 years ago

This is mapped to a sound that does not exist.

Also missing a note at 36066 and 38908


Mochiru
Creator
over 2 years ago

ups! fixed

Fullest
User
over 2 years ago

This one's still missing 36080

Mochiru
Creator
over 2 years ago

i think i deleted that one when i was dealing with the mod :3 fixed! and thanks

Accepted
Issue
Fullest
User
over 2 years ago

Generally speaking it isn't clear what your self-defined rules are for when you continue to stream and when you do not, making for this section to feel rather inconsistent. Here are some examples:

  • You need to make up your mind about mapping the guitar or not. You map them here, but ignore the sound later at places like 16408|1 and 16882|3
  • Also missing a note at 13961
  • Not sure why the stream is continued here 19961|1 but not here 20119

Mochiru
Creator
over 2 years ago

i think i fixed the issue too i'm not gonna close this one until you re-check

Mochiru
Creator
over 2 years ago

well i think it fixed haha so yeah closing it

Denied
Suggestion
Fullest
User
over 2 years ago

Similar to the previous mod, this also doesn't make much sense for similar reasons. I think once you get the timing point figured out and listen to this back at a slower speed, it'll be easy for you to determine the correct rhythms to map here.


Mochiru
Creator
over 2 years ago

same has above

Denied
Suggestion
Fullest
User
over 2 years ago

Given your preference to putting notes only where sounds are throughout the rest of the map, this lick in the intro doesn't really make sense. This sort of thing might be okay if you were using this to preface that later in the map you'd be using this sort of dump style, but you don't, so it isn't. I'd recommend making this accurate to the sounds.


Mochiru
Creator
over 2 years ago

nah i wanna leave how is it now, what i can do it's invert the pattern instead of 123412313232 can be 4321432323232

Mochiru
Creator
over 2 years ago

srry it didn't take me to the right place, but i'll stick with my pattering still

Accepted
Suggestion
Fullest
User
over 2 years ago

For other similar sounds in this intro, you only use a jump, but you use a hand here. It's both inconsistent, and also takes away from the impact of the hand at the beginning of the next section at 12619 because you remove the density difference by doing this.

Sidenote: It's okay to leave 2514|1,2514|4,2514|2 as a hand even if it isn't necessarily consistent with the rest of the section because it's the very start of the song.


Mochiru
Creator
over 2 years ago

okay i'll delete this one " 10106|4,10106|3 " but 12619 i'll keep it mostly because that's a strong sound leaving these away 17606|4,17606|3,17685|2,17685|1 because i didn't want to place a jack there

Fullest
User
over 2 years ago

You used this pattern again at 85896|1,85896|4,85896|3 so please make the adjustment there too

Mochiru
Creator
over 2 years ago

okay done

Accepted
Issue
Fullest
User
over 2 years ago

Timing point issues:

  • Your bpm is some weird fraction, and in the .qua file it shows as 190.00001525878906. To fix this, open the qua and manually set it to 190. This will cause syncing issues and you'll have to fix a lot of the rest of the map as a result.
  • The actual timing point is a bit early. A pretty good spot to check for offset is at 55581 since there's a bit of the music with no sound then sound on the beat.

Fullest
User
over 2 years ago

I should have also mentioned, this bad timing point likely caused some bad patterning decisions later in the map, so fix this first before doing anything else

Mochiru
Creator
over 2 years ago

okay i think i fixed the issue

Fullest
User
over 2 years ago

Some notes didn't get resnapped properly. Pulled this list using a plugin: https://github.com/IceDynamix/UnsnappedNotesFinder

35528|2, 42527|2, 42527|3, 73778|3, 83528|2, 86528|1, 88028|2, 89528|2, 92528|1, 145028|4, 146528|2, 146528|1, 146528|4, 149528|1, 149528|4, 151028|3, 152528|4, 154028|3, 155528|3, 157028|1, 158528|1, 158528|2, 158528|3, 161528|1, 162278|3, 163028|4, 163778|4, 164528|1, 165528|4, 166778|2, 167528|2, 169186|2, 170528|1, 171528|1, 171528|2

Fullest
User
over 2 years ago

Modding didn't like that either. Sorry. Just use the plugin and you'll be able to go through the list.

Mochiru
Creator
over 2 years ago

thanks also fixed!