i removed the jumps in the 1/6 sections of the first part but i keeped the doubles in the second part. cause: the second part its a boost of the first part foundamentals
Very nit-picky but this section is very inconsistent when it comes to the jack size for the doubles. For example we have 72895|3,73028|3,73028|1,73161|1 then there is 73161|1,73161|4,73294|2,73294|3
Please try and make all of the jacks consistent through out, and for mods like https://quavergame.com/mapset/map/84672/mods#mod_8312 I think it is an appropriate timing point to break up the jacks and make it a mini stair which then transitions into a double-jack thing
A pretty common problem in this map is that there are sudden trills which just don't represent anything in the song. When making a trill it has to represent something.
Why at this section did you suddenly drop the light jump stream pattern and make these light jacks? I would continue making those a stream
39046|3,39046|1,39046|4 Also a little inconsistency in the said section but please refrain from making the kicks a triple since you seem to be consistently making them a double up to this point. I would make sounds like 39311|1,39311|3 a triple throughout since they make those little crash-like sounds
There are many instances in the first chorus you make sounds I feel like should be doubles/triples as the opposite
So go through the chorus with the mindset of keeping the parts consistent:
Kicks = Doubles
Cymbals/Crashing sounds, idk = Triples
Keep the stream going until it breaks up for example 40904
You can change it around, like making the kicks a triple but this is what I feel like would make the most sense
May come across as pretty nit-picky but this should not be a trill section, even if you want to keep it a trill then I recommend changing the other parts so it can stay consistent. Up until this point you made these sections stairs
on the one hand it would feel more impactful, better representing the intensity of the sounds, but then you end up with quads that make it harder to map pitch
in this section i was giving attention to the voice more than the beat because the beat its essencially the same as 55:772. for this reason i think that this section is correct. btw i made a few changes to improve it
not sure if intentional, feels like this should be in column 4 instead. if moved to column 4, rearrange 94267|2,94334|3,94400|2,94466|1 so that the last note doesn't merge into the trill
ideally the pattern would be rearranged so that 92409|2 is in column 1 instead, to mirror 92143|4
i also think the trill pattern should be rearranged so that this jump92940|3,92940|2 occurs entirely on one hand, so in the case of the current trill, instead of transitioning with …2424[23]1313…, it would be …2424[12]3131. transitioning like this would also allow the hands to continuously alternate
Missing note
There aren't any vocals to justify the stream being continued here
You should change the patterning here from jumptrill to jumpstream to stay consistent with the vocals being dumped
This happens more than once in the map so make sure to go through it again
the general right to left movement is uninteresting, try to avoid this kinda shape in the pattern unless you have some reason for wanting it
this probably happens in a lot of other places around the map
just do the pattern without the jump inside of it, looks weird with the jump in there and plays worse
47011|2,47011|1
i removed the jumps in the 1/6 sections of the first part but i keeped the doubles in the second part. cause: the second part its a boost of the first part foundamentals
the rolls starting not on a whole beat or something "nice" makes this feel more awkward to play than it needs to 100572|4,100838|4,101037|4,101214|4,101391|4
101435|3,101435|2 jump is unnecessary and makes it a bit more awkward to play (and less aesthetically pleasing)
i suggest making the pattern starting at 100905 be more like 1243 instead of 4321
These trilles should be in 1/6 starting at 89444 and then end trill at 89577 and then add notes for 89643
`89688
Stuff like these do not need to be a triple! I would just keep the same structure you had before because they had the same electronic beat as 87497|3
the sound is 10x higher tbh
Very nit-picky but this section is very inconsistent when it comes to the jack size for the doubles. For example we have 72895|3,73028|3,73028|1,73161|1 then there is 73161|1,73161|4,73294|2,73294|3
Please try and make all of the jacks consistent through out, and for mods like https://quavergame.com/mapset/map/84672/mods#mod_8312 I think it is an appropriate timing point to break up the jacks and make it a mini stair which then transitions into a double-jack thing
Another nit-picky mod, but since this section to me is just nothing but doubles everywhere why not find some ways to make it more creative?
Please make the current timestamp I sent a single and make the other sounds similar to it like 77674|2,77674|4 and other sections
Issue
this is more like a suggestion wtf am I thinkingdid not mean to find some hidden command I never knew about
i could be wrong but i dont hear any sound change. lemme go to buy new ears
wysi
Anyways, this should not be a triple in my opinion as there is not an intense enough sound for it to warrant one
72763 was the reason why I said wysi,
A pretty common problem in this map is that there are sudden trills which just don't represent anything in the song. When making a trill it has to represent something.
This part to me is boring, very underwhelming. Especially for something so intense!
I'd make sounds like 55772 and 56834 a double to add some diversity to just a single note stream
Why at this section did you suddenly drop the light jump stream pattern and make these light jacks? I would continue making those a stream
39046|3,39046|1,39046|4 Also a little inconsistency in the said section but please refrain from making the kicks a triple since you seem to be consistently making them a double up to this point. I would make sounds like 39311|1,39311|3 a triple throughout since they make those little crash-like sounds
There are many instances in the first chorus you make sounds I feel like should be doubles/triples as the opposite
So go through the chorus with the mindset of keeping the parts consistent:
Kicks = Doubles
Cymbals/Crashing sounds, idk = Triples
Keep the stream going until it breaks up for example 40904
You can change it around, like making the kicks a triple but this is what I feel like would make the most sense
May come across as pretty nit-picky but this should not be a trill section, even if you want to keep it a trill then I recommend changing the other parts so it can stay consistent. Up until this point you made these sections stairs
I feel like this part should have a 1/1 ln to stay consistent with 17542|4
consider using higher note count chords
on the one hand it would feel more impactful, better representing the intensity of the sounds, but then you end up with quads that make it harder to map pitch
replace with a single quad at 106480
this way the sound at 106746 has more impact by introducing the higher density streams
change to [34] [23] and [14]
[34] because the previous [12][34][12] imply a [34] for balance
swapping [23] and [14] so that the ending of the chordjack can feel more…resolved??? idk it looks and feels better to me
extend LNs so that they end at the next notes
consider mapping the percussion burst here
i didnt found no way to add notes if not by using generalized patterns for such low sound
feels weird playing this, it's not immediately obvious that the jumps correspond to the percussion
generally i think it'd be best if there was a constant 1/4 rhythm being mapped
idk something like this?
what i said here https://quavergame.com/mapset/map/84672/mods#mod_8179
improved a little bit that section, btw i decided to not use the trills
use the sus 22 ms offset from top diff
generally the stream sections could use more explicit representation of vocal syllables
shouldn't this just continue the hands
i continued with the hands except at 1:52:984 to introduce and to make evident the new song rappresentation at 1:53:117
lots of stress put on column 1
I can see the pattern in the jumps, but I think they should be rearranged so that there's more "movement" instead of having 104621|1,104754|1,104887|1,105019|1,105152|1,105285|1,105418|1,105550|1,105683|1,105816|1,105949|1 and 105683|4,105816|4,105949|4,106081|4,106214|4,106347|4
notes feel extraneous
i don't like 231423
extend lns to have lengths of one beat instead of 3/4 beats
trill idea is implied to continue past where it should end with these notes
in this section i was giving attention to the voice more than the beat because the beat its essencially the same as 55:772. for this reason i think that this section is correct. btw i made a few changes to improve it
nvm ive got what u meant, accepted
still not convinced of that part tbh
use two beat long trills to be semi-consistent with similar instances of the song like 94533
pattern implies beat occurs on 95263
not sure if intentional, feels like this should be in column 4 instead. if moved to column 4, rearrange 94267|2,94334|3,94400|2,94466|1 so that the last note doesn't merge into the trill
consider replacing this with 3 jumps instead [34][23][12]
also here 98250
ideally the pattern would be rearranged so that 92409|2 is in column 1 instead, to mirror 92143|4
i also think the trill pattern should be rearranged so that this jump92940|3,92940|2 occurs entirely on one hand, so in the case of the current trill, instead of transitioning with …2424[23]1313…, it would be …2424[12]3131. transitioning like this would also allow the hands to continuously alternate
change to [12]43241231 so that trill visually starts at 90285 and not 90352
i just used the jumps
Continue the trill idea instead of using this new jumpstream idea
i honestly like how the notes rapresent the voice but ill see what to do
feels kinda jank to play the rolls like this, how bout a trill with the increasing note density idea
keep it 1/4
I don't think the slight change in texture is enough to justify increasing the density 50%
missing note
patterns should be made to have more interesting variety, the next three patterns are relatively uninteresting variations of each other
pattern implies beat starts at 57830 instead of at 57896
similar problem with 59024|1,59090|3,59157|1,59223|3
63404|2,63471|4,63537|2,63603|4
66325|4,66391|3,66457|2,66524|4
67519|1,67586|3,67652|1,67718|3 you probably get the idea