compared to 204258|1,204258|4 in the song and waveform, i'd argue you should layer the second jump here as a hand but it's up to you just for the intensity of this kick
should probably layer this as a jump as it's solely for the strings and then layer the bass kick at 96258|2,96258|4 as a hand , just makes sense for the individual strength of both
Given the 160bpm longjack it creates, I would highly recommend for parts like 65895|1,65988|1,66082|1,66176|1,66270|1,66363|1 to not have the quadruple jack on the same column as the [12] jacks that follow.
Try having these longer jacks on different hands. Currently they both burden only the right hand while the left hand is sleeping, and it's a very striking imbalance and an unreasonable difficulty spike.
The part starting at 145020|2 is kind of a mess. Besides being WAY too difficult (as these jacks are awfully nasty while holding an LN) it doesn't seem to represent anything accurately. For instance, there's no drum at 145582|4 but there is a note there. Same goes for 146988|4, 147738|4, 148582|1… and plenty more. You get the gist. A handy tool in the editor is adjusting the playback speed in the lower right corner of the screen - it can help you hear where sounds are and when they are not.
Besides generally fixing this part, I would also recommend introducing jacks gradually as the song develops instead of jumping straight into continuous triple jacks after a calm part despite the song taking its time before it hits hard.
The part starting at 169020 is just so easy. It's the main chorus of the song, yet the difficulty of it pales in comparison to places like 241020, 73020, and even the calm part at 145020 (which is way too hard but that's a separate issue post). Don't be afraid of making it denser!
sure it is the peak of a buildup, but the chart is mostly speedjack not dense chordjack, and this pattern creates massive 160bpm two-handed anchors on columns 1 and 4 which could most likely kill plenty of people who comfortably 99 this map otherwise. Basically, it's a gigantic difficulty spike. Perhaps don't try hands at all, but instead onehanded 4-note anchors? something like [34][34][34][34][12][12][12][12], and the other hand could have single notes for the melody. Just a suggestion, however you address this issue is up to you. (and don't forget to fix the second buildup too)
refer back to https://quavergame.com/mapset/map/84873/mods#mod_9510 for the vocal sample usage here at the end
compared to 204258|1,204258|4 in the song and waveform, i'd argue you should layer the second jump here as a hand but it's up to you just for the intensity of this kick
flute sound should be moved up to the 1/1 or add another note thereas the current timing is where it starts, not where it becomes noticeable
same with 134039|2
should probably layer this as a jump as it's solely for the strings and then layer the bass kick at 96258|2,96258|4 as a hand , just makes sense for the individual strength of both
why are these hands but not 62145|1,62145|3 to represent the vocals?
same with 62707,64207
The map is mistimed - move the timing point and all notes 12ms earlier.
Given the 160bpm longjack it creates, I would highly recommend for parts like 65895|1,65988|1,66082|1,66176|1,66270|1,66363|1 to not have the quadruple jack on the same column as the [12] jacks that follow.
The part at 73020 and others like it definitely need better jack consistency. Here's what I mean: The pattern at 73207|3,73207|1,73301|3,73301|4,73395|2,73395|1,73488|3,73488|1,73582|4,73582|2,73582|3 has 3 minijacks at 73207|3,73301|3,73395|1,73488|1,73488|3,73582|3. However the pattern later for the SAME repeated part of the song at 76207|3,76207|4,76301|3,76301|2,76395|2,76395|1,76488|3,76488|1,76582|4,76582|2,76582|3 has 4 minijacks at 76207|3,76301|3,76301|2,76395|2,76395|1,76488|1,76488|3,76582|3. It would greatly help the structure and difficulty balance of the map if you were to pick one of those and stick to it instead of randomly having more or fewer jacks in a pattern for no particular reason.
Try having these longer jacks on different hands. Currently they both burden only the right hand while the left hand is sleeping, and it's a very striking imbalance and an unreasonable difficulty spike.
The part starting at 145020|2 is kind of a mess. Besides being WAY too difficult (as these jacks are awfully nasty while holding an LN) it doesn't seem to represent anything accurately. For instance, there's no drum at 145582|4 but there is a note there. Same goes for 146988|4, 147738|4, 148582|1… and plenty more. You get the gist. A handy tool in the editor is adjusting the playback speed in the lower right corner of the screen - it can help you hear where sounds are and when they are not.
Besides generally fixing this part, I would also recommend introducing jacks gradually as the song develops instead of jumping straight into continuous triple jacks after a calm part despite the song taking its time before it hits hard.
The part starting at 169020 is just so easy. It's the main chorus of the song, yet the difficulty of it pales in comparison to places like 241020, 73020, and even the calm part at 145020 (which is way too hard but that's a separate issue post). Don't be afraid of making it denser!
sure it is the peak of a buildup, but the chart is mostly speedjack not dense chordjack, and this pattern creates massive 160bpm two-handed anchors on columns 1 and 4 which could most likely kill plenty of people who comfortably 99 this map otherwise. Basically, it's a gigantic difficulty spike. Perhaps don't try hands at all, but instead onehanded 4-note anchors? something like [34][34][34][34][12][12][12][12], and the other hand could have single notes for the melody. Just a suggestion, however you address this issue is up to you. (and don't forget to fix the second buildup too)
since you wanna do stuff like this with 46957|2,46957|4,46957|1,47051|3,47051|1,47238|3,47238|1,47332|1,47332|2,47332|4 for the melody, definitely apply it at 46207 too, and not at 166957 since the melody isn't the same there.