Dead Silence (Sped Up Ver.)
NEURO

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Created by: TheEvoker
Submitted: almost 2 years ago
Last updated: over 1 year ago
Source: n/a
Tags:
riddim, electronic, instrumental, dubstep, drum and bass, drum n bass, drum & bass, dnb, d&b, N3ÜRØ, N3URO, chord, ln, experimental, tech
BPM: 217.5
Length: 3:40
Passes/Fails: 20 / 133

[4K] 17.72 - Supa hot Fire

Accepted
Suggestion
Lott
Ranking Supervisor
over 1 year ago

213186|3,213186|4,213462|1,213462|2,213738|3,213738|4 , 215393|1,215393|4,215669|2,215669|3,215945|1,215945|4 ,… should be reduced to 3/4 also for synth fading-out reasons

Accepted
Suggestion
Lott
Ranking Supervisor
over 1 year ago

202979|2, 205186|3, 207393|2, 209600|3 - can make these 4/1 long to represent the synth fading out at around there

Denied
Suggestion
Lott
Ranking Supervisor
over 1 year ago

cut 189186|1,189221|2 to 189325, make 189324|3,189324|4 1/4 LNs since a bonus synth sound can be heard here


Agmon Blynkos
Creator
over 1 year ago

the bonus synth you mentioned is represented by the jump, if I change it to ln I'll have to change every part thats like that to ln and its useless

Accepted
Lott
Ranking Supervisor
over 1 year ago

https://quavergame.com/mapset/map/85499/mods#mod_9630 , https://quavergame.com/mapset/map/85499/mods#mod_9631 , https://quavergame.com/mapset/map/85499/mods#mod_9633

just a heads up if you don't notice, by "and many more other iterations thruout the map" i really mean it, they repeat lots of times not only in the first chorus (or first half, whatever you wanna refer this as) but also the 2nd chorus

Accepted
Suggestion
Lott
Ranking Supervisor
over 1 year ago

84359|1 - inconsistent length with 79945|4, 82152|1, 86566|4, i suggest using a 5/2 length LN cuz synth gets quite faded-out around there


Lott
Ranking Supervisor
over 1 year ago

LN length change suggestion also applies for 97600|2, 99807|2, 102014|3

Lott
Ranking Supervisor
over 1 year ago

also 168221 onwards

Agmon Blynkos
Creator
over 1 year ago

I'll fix the inconsistency but the length remains like that, 5/2 its just way too long

Accepted
Issue
Lott
Ranking Supervisor
over 1 year ago

quite sure it's meant to be at 87394

Accepted
Suggestion
Lott
Ranking Supervisor
over 1 year ago

80773, 81049, 81325, 82980, 83256, 83532,… - better to make these LNs 3/4 since the synths are cut out at around 3/4 beat

Ignored
Suggestion
Lott
Ranking Supervisor
over 1 year ago

80773, 81049, 81325, 82980, 83256, 83532,… - better to make these LNs 3/4 since the synths are cut out at around 3/4 beat


Agmon Blynkos
Creator
over 1 year ago

thanks for the double mod on the same place lol

Denied
Suggestion
Lott
Ranking Supervisor
over 1 year ago

72497, 74704, 76911,… similar to https://quavergame.com/mapset/map/85499/mods#mod_9630 , you can apply a triple with 2 LNs to express reduced intensity/volume of the synths


Agmon Blynkos
Creator
over 1 year ago

I like how the drop plays out the way it is now, I understand what you mean but it just wont feel the same

Denied
Suggestion
Lott
Ranking Supervisor
over 1 year ago

52911 to 57325, 141187 to 145601 - would be better if you can make the difficulty/density of the patterning gradually increases along with the song's volume (instead of mapping a whole fading-in section with the same density)


Agmon Blynkos
Creator
over 1 year ago

I can understand why you'd want that but I like how it is now, it still represents the song well no matter if it scales with volume or not

Accepted
Suggestion
Lott
Ranking Supervisor
over 1 year ago

44083, 46290, 48497, 50704,… - synths' lengths are 1 beat long (unlike other synths where it fades out around 3/4 beat) so consider using one beat LNs for them


Agmon Blynkos
Creator
over 1 year ago

so what I should do is put all of them on 3/4 got it

Agmon Blynkos
Creator
over 1 year ago

ok, I actually dont understand, what is the problem?

Agmon Blynkos
Creator
over 1 year ago

now I understand bruh this part really brain fucked me

Accepted
Suggestion
Lott
Ranking Supervisor
over 1 year ago

46014, 48221, 50428… (and many more other iterations thruout the map) - intensity of these synths are lower than others so reducing to one LN can express this better imo


Agmon Blynkos
Creator
over 1 year ago

so what you are saying is to make a single ln in these parts. That will do but ill keep the double and triple lns that represent the louder sounds

Accepted
Suggestion
Lott
Ranking Supervisor
over 1 year ago

would use only two LNs here since the synth doesn't have a wub-ish start unlike 37187


Lott
Ranking Supervisor
over 1 year ago

apply grace structure for 127670, remove grace notes at 125463, 129876 for the same reason

Agmon Blynkos
Creator
over 1 year ago

what do you mean not have a wub-ish start they both sound exactly the same

Agmon Blynkos
Creator
over 1 year ago

oh ok now I hear it

Accepted
Suggestion
Lott
Ranking Supervisor
over 1 year ago

seems like there's no reason for this LN to release in such a weird timing; extend it to 17601