the note at 615839 is used to repsent the slide effect there, not the represent the guitar in general. i thought the effect there was special enough to map
The sounds these Ln's are representing are a little different from the normal bass and have almost cuts in them. For the effect I'd suggest making each Ln 1/2 instead of full length to more accurately represent the difference
you use 2 Ln's 528017|2 and 530926|3 to represent the guitar. although this is only done here and not at 525109 , 533836 , 536745 etc.
It seems a little weird for these Ln's to be used here. unless there is a reason I am unable to see
you aren't listening for a certain chord represented by the guitar that i used for the ln. i did forget to place a ln at 539654., but the main melody is being played by the bass while the guitar in some of those is being played.
Should be a single note since you chose to make 314614|2 a single note aswell. since the drum picks up at 314614|2 . same applies here where the drum picks up at 332615
326754|1,326754|3,326754|4 applies here to, More reasoning is that in this section this sound lacks importance as it is not a unique sound to this exact section and gets repeated throughout. it is a slight bit louder but it should not stand out as much that it should be represented as a hand
I see this quad unfit of the situation. making this a quad gives more emphasis to the quad then the actual drop at 296615 , while making it a hand would balance it out a bit more. there is also not a good reason for this to be a quad since similar sounds in the section right before have all be represented as hands
looking at the lyrics,"when all dreams lose hope", i put the quad there to indicate the dreams "losing hope", destroying them. i feel with the rise up and intensity of that one note makes for a better transition not musically accurately but for a feeling sense. because the quad makes the lyrics more accurate in my opinion
The usage of these 2 Ln's are a bit weird since there is no clear progression from 266384|1 to 267718|4. These ln's are currently used to support that progression but since there are no clear guitar overlap sounds increasing the Ln density by adding these 2 Ln's creates a weirder effect that is less musically accurate.
Options to change this would be:
Remove the Ln's, Or remove the overlap in the ln's
For how quiet these are I feel like they do not deserve jump emphasis. definitely in compare to the drum jump trill right after. Rather just anchor single notes in the same lane
i believe the pattern i gave them represents the sound perfectly. an anchor i feel wouldn't give it enough because its on every 1/1 beat and not 1/2 beat. besides the jt is a lot harder to hit, much faster than the pattern before, and gives it the representation it requires
184471|1,184471|2,184611|1,184611|2 if these get to be jumps, those get to be jumps too. plus this same sound is present in here 30425|2,30425|3,30564|2,30564|3 and you didn't point it out. i dont agree with them being hands, they dont have the same emphasize as the hands before and after it
dont agree with it, i do hear the emphasize on the bow stroke but i dont agree it being enough to justify a new ln. plus most of the lns in this section are longer ones, having an ln going on for only 2 beats might disrupt the flow of gameplay during this part.
why should it be split into a new ln? its the same note being played is it not? its just vibrato instance which might make it seem like its a new note but its not
Fair point. You could use the vibrato as a basis to start a new Ln for a nicer effect that more accurately represents the use of the vibrato in the violin
119449 till 121123 The map features a mostly unexplained change of density. This does spice the patterning up however it is inconsistent with the set up layering of this part 119727|4,120146|2,120285|1
nevermind, fixed the timestamp issue. its not a missing note, violin just isn't played at this part. listened to this multiple times at 25% speed when charting and violin is not played here. i agree it makes gameplay a little weird to play but otherwise it would've been a ghost note
I would personally move this one 1 up to the 1/1 snap to more emphasise 74239 and also to create a more emphasised anchor jack between same lane hand 74239 and 74379
Unlike 654221|1,654221|2,654221|3,654397|1,654397|2,654397|3 No crash plays here. Which gives it less significance. So why not nerf this to a jump. This will also give the effect that 654927|1,654927|2,654927|3,654927|4 Is even more important and makes it stand out more
Should this not be at least a jump to represent snare
Missing note to represent guitar since 615839 is also mapped?
the note at 615839 is used to repsent the slide effect there, not the represent the guitar in general. i thought the effect there was special enough to map
apologies, the note at 615839 was to represent a palm muted note, the same played at 615751
mod is still wrong regardless
This should be a jump according to layering around
The sounds these Ln's are representing are a little different from the normal bass and have almost cuts in them. For the effect I'd suggest making each Ln 1/2 instead of full length to more accurately represent the difference
snapped 1/4th
This is fine as is but would be even more accurate on the 1/8th snap
snapped 1/3th or 1/6th above
issue
Is a ghost note sine drums clearly start at 539109
drums start at 538927, they are just fading in
you use 2 Ln's 528017|2 and 530926|3 to represent the guitar. although this is only done here and not at 525109 , 533836 , 536745 etc.
It seems a little weird for these Ln's to be used here. unless there is a reason I am unable to see
you aren't listening for a certain chord represented by the guitar that i used for the ln. i did forget to place a ln at 539654., but the main melody is being played by the bass while the guitar in some of those is being played.
It seems like this timing point has the wrong offset
I would suggest turning this into a hand for emphasis on the crash and since you also emphasised crash at 454927|1,454927|2,454927|4
Could add a note here to fill up this empty space and represent the guitar squeal
Should be an Ln since 364429 also is an Ln
Should be a single note since you chose to make 314614|2 a single note aswell. since the drum picks up at 314614|2 . same applies here where the drum picks up at 332615
My bad. the 2nd timestamp should have been 314755
Missing note to represent drum
Should be a jump to stay consistent with 310289|1,310289|4 and following
326754|1,326754|3,326754|4 applies here to, More reasoning is that in this section this sound lacks importance as it is not a unique sound to this exact section and gets repeated throughout. it is a slight bit louder but it should not stand out as much that it should be represented as a hand
I see this quad unfit of the situation. making this a quad gives more emphasis to the quad then the actual drop at 296615 , while making it a hand would balance it out a bit more. there is also not a good reason for this to be a quad since similar sounds in the section right before have all be represented as hands
looking at the lyrics,"when all dreams lose hope", i put the quad there to indicate the dreams "losing hope", destroying them. i feel with the rise up and intensity of that one note makes for a better transition not musically accurately but for a feeling sense. because the quad makes the lyrics more accurate in my opinion
Would turn this into a jump to further support the increased chord size usage for sounds at for example 288885 and 289385
The usage of these 2 Ln's are a bit weird since there is no clear progression from 266384|1 to 267718|4. These ln's are currently used to support that progression but since there are no clear guitar overlap sounds increasing the Ln density by adding these 2 Ln's creates a weirder effect that is less musically accurate.
Options to change this would be:
Remove the Ln's, Or remove the overlap in the ln's
before putting any more mods make sure to update mapset. offset has changed by 10ms
254395 Missing Ln. 258394|3 Missing Ln. 259561|1 Missing Ln (matches with 255561|1). 255728|3 Missing Ln (matches with 259728|3).
i believe getting rid of the lns in this section would be the better bet. i feel the lns aren't representing the sound i wanted to well
For how quiet these are I feel like they do not deserve jump emphasis. definitely in compare to the drum jump trill right after. Rather just anchor single notes in the same lane
i believe the pattern i gave them represents the sound perfectly. an anchor i feel wouldn't give it enough because its on every 1/1 beat and not 1/2 beat. besides the jt is a lot harder to hit, much faster than the pattern before, and gives it the representation it requires
Personally would turn this into a jump to help the feeling of "calm"
My suggestion here would be to anchor the jumps with each other to put emphasis on the "repeating" music
This repeats
Ignore this
Should be a hand cause of the snare kick
Should be a hand
184471|1,184471|2,184611|1,184611|2 if these get to be jumps, those get to be jumps too. plus this same sound is present in here 30425|2,30425|3,30564|2,30564|3 and you didn't point it out. i dont agree with them being hands, they dont have the same emphasize as the hands before and after it
These jumps should be an anchor with each other to match with 182797|3,182797|4,182937|3,182937|4
This either should be turned into an Ln to match up with 144983|3. Or 144983|3 should be turned into a normal note
Ln should be cut and a new one should start at 133960 To correctly follow the violin
It is very minor but this violin has a minor flow to it which you could use to justify to split the ln at 132844 into a new ln
dont agree with it, i do hear the emphasize on the bow stroke but i dont agree it being enough to justify a new ln. plus most of the lns in this section are longer ones, having an ln going on for only 2 beats might disrupt the flow of gameplay during this part.
The Ln should be cut to follow the change in violin at 131728
I meant to say split the ln into a new ln
why should it be split into a new ln? its the same note being played is it not? its just vibrato instance which might make it seem like its a new note but its not
Fair point. You could use the vibrato as a basis to start a new Ln for a nicer effect that more accurately represents the use of the vibrato in the violin
Should be an Ln refer to https://quavergame.com/mapset/map/87742/mods#mod_9251
119449 till 121123 The map features a mostly unexplained change of density. This does spice the patterning up however it is inconsistent with the set up layering of this part 119727|4,120146|2,120285|1
Missing Ln. Should be an Ln mapped like 112472 and 114705
In the pattern 107355|4,107448|3 I feel like you are missing a note at the given timestamp. This note is missing cause you mapped the previous same repeating patterns all with 3 notes. for example : 101169|2,101239|3,101309|4 , 103960|3,104030|1,104099|4 , 105588|2,105681|3,105774|1 , 106704|3,106797|1,106890|4
timestamps aren't working for me, explain in dms
nevermind, fixed the timestamp issue. its not a missing note, violin just isn't played at this part. listened to this multiple times at 25% speed when charting and violin is not played here. i agree it makes gameplay a little weird to play but otherwise it would've been a ghost note
I would personally move this one 1 up to the 1/1 snap to more emphasise 74239 and also to create a more emphasised anchor jack between same lane hand 74239 and 74379
very confused explain in dms
nevermind im just very slow
844|4 , 2518|1 , 4192|3 all 3 of these are ghost notes
mod done by 2nil
The structural change here differs greatly from that of 94751. So maybe apply that density to 94751
Missing jump maybe, idk
A bit late but the first timing point is 10ms late just a heads up
More hands for consistency
There isn't anything justifying this being any larger than a jump, so you should change it to that
This should also be a hand for consistency
Should be a hand for consistency
Another note that goes to nothing
Another note that goes to nothing
These notes are mistimed
This note doesn't go to anything