This up-down-teleport has similar feel as the other point I mentioned, where it's the only visual trap in the map, giving close to zero reaction time on first playthrough. I'd recommend tuning this effect a bit as well.
This map is very reading-focused, and this upcoming section has very little reaction time, making it stand out from the rest of the map a lot!!!
Even if the first pattern is semi easy to get the hang of, the harder JS part stands out a lot, as its basically 5 seconds of memo in a 2 minute reading map.
I'd recommend tuning the effect a bit to give players appropriate reaction time, given the context of the rest of the map. Especially if you're changing the LN lengths like at 50704|4,51041|3 which you do not have time to initially react to
This up-down-teleport has similar feel as the other point I mentioned, where it's the only visual trap in the map, giving close to zero reaction time on first playthrough. I'd recommend tuning this effect a bit as well.
I'm not sure if making it a teleports helps fix the reaction issue but its not a visual trap anymore
This map is very reading-focused, and this upcoming section has very little reaction time, making it stand out from the rest of the map a lot!!!
Even if the first pattern is semi easy to get the hang of, the harder JS part stands out a lot, as its basically 5 seconds of memo in a 2 minute reading map.
I'd recommend tuning the effect a bit to give players appropriate reaction time, given the context of the rest of the map. Especially if you're changing the LN lengths like at 50704|4,51041|3 which you do not have time to initially react to