should be 1/5 like top diff, also since double jack pattern here is harder than jumptrill in top diff probably you should nerf it since this diff represents as light insane
"I had a feeling SV was ass, both to play and from the technical point of view. Someone unfortunately convinced me that it should stay, I went ahead and removed the SV, also implemented some changes regarding note placement, my concept mapping ideas weren't really good at the time of map's creation. I agree with kusa that top diff is very good, and it would be a shame for it to go unnoticed, thus I want to commit to fix any issues regarding the collab diff (least difficulty). This shouldn't take me too long, I gained a lot of experience since Q.E. started becoming a thing, this is actually the first collab map I made ever with someone.
not 1/6, it's clearly 1/4
oops haha
should be single as there's no kick or snare
should be 1/5 like top diff, also since double jack pattern here is harder than jumptrill in top diff probably you should nerf it since this diff represents as light insane
actually nevermind you can keep the double jack
i kept the double jack
This message is from the map's author:
"I had a feeling SV was ass, both to play and from the technical point of view. Someone unfortunately convinced me that it should stay, I went ahead and removed the SV, also implemented some changes regarding note placement, my concept mapping ideas weren't really good at the time of map's creation. I agree with kusa that top diff is very good, and it would be a shame for it to go unnoticed, thus I want to commit to fix any issues regarding the collab diff (least difficulty). This shouldn't take me too long, I gained a lot of experience since Q.E. started becoming a thing, this is actually the first collab map I made ever with someone.
And yeah, I can't access my steam guard."
L bozo