Some random parts when you stop doing the ln vocal like 105941, if that beat collides with a vocal you should do like this 113784 so it doesn't break the ln flow
consider changing this LN to just a normal note. Timing a release on a gradual fade out is kinda annoying and the ending is still satisfying with a quad at the end
spread pattern out to lanes 124 to take more visual space(???). idk I think it looks slightly better like that. it also avoids a repeated pressing of [23] starting from 169861|3,169861|2
i guess i might as well point out a subtle sound here 170842, although I'm not sure if it would even make sense to map this sound here since it's so small and could mess with the flow of the pattern
realign so that the first notes are aligned with 1/2 snap. make snap of each pattern a consistent 1/16. change motion of patterns to either right left right left or right right left left. consider changing the last hand to a quad, technically inconsistent with previous instances of the sound, but I think better contrasts with the upcoming emptiness.
In the context of this map, hands have quite often been used for percussion-like sounds. Consider staggering these in a 124 124 movement separated by 1/32 snap. Not 1/16 because I think that causes the pattern to last too long relative to the sound.
You should do this part like you did before on 64373, using jumps on the 1/2 beat
Here should be a ln for the vocal
Some random parts when you stop doing the ln vocal like 105941, if that beat collides with a vocal you should do like this 113784 so it doesn't break the ln flow
No vocal here so this should be a single, like 98490
Missing jump for the beats on 1/2?
ignore this
Jumptrill sound starts here so 73883 should also be a jump
Same as 40451 jumps so left this also as a jump
This sound is clearly more significant than the other's that are also mapped as a jump so you should probably make this a hand
This is the sound same as 2412, therefore that shouldn't be a jump
banner image is vertically squished, the proper dimensions of a banner image are 421 x 82. maybe consider cropping the background around the eyes?
consider changing this LN to just a normal note. Timing a release on a gradual fade out is kinda annoying and the ending is still satisfying with a quad at the end
remove single note, change non-jump chords to jumps and rearrange
spread pattern out to lanes 124 to take more visual space(???). idk I think it looks slightly better like that. it also avoids a repeated pressing of [23] starting from 169861|3,169861|2
i guess i might as well point out a subtle sound here 170842, although I'm not sure if it would even make sense to map this sound here since it's so small and could mess with the flow of the pattern
use the higher 1/16 snap for these quick sounds
correct rhythm looks like this
129665|3,129665|2,129763|1,129861|4,129861|3,129910|2,129959|1,130008|4,130057|3,130156|1,130156|2,130254|4,130254|3 make this consistent as well
realign so that the first notes are aligned with 1/2 snap. make snap of each pattern a consistent 1/16. change motion of patterns to either right left right left or right right left left. consider changing the last hand to a quad, technically inconsistent with previous instances of the sound, but I think better contrasts with the upcoming emptiness.
similar here 192182|4,192214|3,192247|2,192280|1,192378|1,192410|2,192443|3,192476|4,192582|4,192607|3,192631|2,192656|1,192778|1,192803|2,192827|3,192852|4,192999|2,192999|3,192999|1
hand has same intensity sound as previous 3 single notes. After the LN, rearrange pattern to 1432[134]2
similar problem at 172999|3,173391|4,173587|2,173587|3,173587|1,173783|2,173979|1,173979|4, also extend the ln to the first note
similar problem here as well 185940|4,186136|3,186332|2,186528|3,186528|1
In the context of this map, hands have quite often been used for percussion-like sounds. Consider staggering these in a 124 124 movement separated by 1/32 snap. Not 1/16 because I think that causes the pattern to last too long relative to the sound.
similar here 182803|2,182803|3,182803|4,182803|1,183195|1,183195|2,183195|3,183195|4, looks like previous ln's length and chord size is also inconsistent between the two instances
shift up so first note aligns with 1/4 snap
hard to notice these sounds during gameplay
i would opt to strictly map the bass(?) percussion(?) like so:
I would change the ending hand into a jump, sacrificing a bit of correctness to not have an awkward jack at the end
164764 here too
sound is hard to notice during gameplay
68930|3,68979|2,69028|1
84616|2,84665|3,84714|4 you get the idea, i'm going to stop pointing these out
don't know why this is a jump when it sounds identical to 39861|2
I would opt for making this pattern, and the other similar instances of this idea purely symmetrical like this:
pattern like this to emphasize the bass(?) and the other thing that I don't know what to call.
End with [14] and the start of the next section should be easy to rearrange.
consider something like this
intensity of these sounds is inconsistent with the intensity of the sounds of the previous hands
sounds are barely noticable during gameplay
Apply +33 ms offset to map. Other mods will assume this offset has been applied.