God Sees All
Ethyria

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Created by: Enlus
Submitted: almost 2 years ago
Ranked: 12 months ago
Source: n/a
Tags:
Nijisanji EN, Nijisanji, ChibiNyan, J-pop, Electropop, VTuber, Vocalist
BPM: 153
Length: 3:13
Passes/Fails: 1306 / 2734

[4K] 19.54 - Ethereal

Accepted
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

You should do this part like you did before on 64373, using jumps on the 1/2 beat

Accepted
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

Here should be a ln for the vocal

Accepted
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

Some random parts when you stop doing the ln vocal like 105941, if that beat collides with a vocal you should do like this 113784 so it doesn't break the ln flow

Accepted
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

No vocal here so this should be a single, like 98490

Ignored
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

Missing jump for the beats on 1/2?


mikeneko asmr
Ranking Supervisor
about 1 year ago

ignore this

Accepted
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

Jumptrill sound starts here so 73883 should also be a jump

Accepted
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

Same as 40451 jumps so left this also as a jump

Accepted
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

This sound is clearly more significant than the other's that are also mapped as a jump so you should probably make this a hand

Accepted
Issue
mikeneko asmr
Ranking Supervisor
about 1 year ago

This is the sound same as 2412, therefore that shouldn't be a jump

Accepted
Issue
kusa
Developer
about 1 year ago

banner image is vertically squished, the proper dimensions of a banner image are 421 x 82. maybe consider cropping the background around the eyes?

Accepted
Suggestion
kusa
Developer
about 1 year ago

consider changing this LN to just a normal note. Timing a release on a gradual fade out is kinda annoying and the ending is still satisfying with a quad at the end

Accepted
Issue
kusa
Developer
about 1 year ago

remove single note, change non-jump chords to jumps and rearrange

Accepted
Suggestion
kusa
Developer
about 1 year ago

spread pattern out to lanes 124 to take more visual space(???). idk I think it looks slightly better like that. it also avoids a repeated pressing of [23] starting from 169861|3,169861|2


kusa
Developer
about 1 year ago

i guess i might as well point out a subtle sound here 170842, although I'm not sure if it would even make sense to map this sound here since it's so small and could mess with the flow of the pattern

Accepted
Issue
kusa
Developer
about 1 year ago

use the higher 1/16 snap for these quick sounds

Accepted
Issue
kusa
Developer
about 1 year ago

realign so that the first notes are aligned with 1/2 snap. make snap of each pattern a consistent 1/16. change motion of patterns to either right left right left or right right left left. consider changing the last hand to a quad, technically inconsistent with previous instances of the sound, but I think better contrasts with the upcoming emptiness.


Accepted
Issue
kusa
Developer
about 1 year ago

hand has same intensity sound as previous 3 single notes. After the LN, rearrange pattern to 1432[134]2


kusa
Developer
about 1 year ago

similar problem at 172999|3,173391|4,173587|2,173587|3,173587|1,173783|2,173979|1,173979|4, also extend the ln to the first note

kusa
Developer
about 1 year ago

similar problem here as well 185940|4,186136|3,186332|2,186528|3,186528|1

Accepted
Suggestion
kusa
Developer
about 1 year ago

In the context of this map, hands have quite often been used for percussion-like sounds. Consider staggering these in a 124 124 movement separated by 1/32 snap. Not 1/16 because I think that causes the pattern to last too long relative to the sound.


kusa
Developer
about 1 year ago

similar here 182803|2,182803|3,182803|4,182803|1,183195|1,183195|2,183195|3,183195|4, looks like previous ln's length and chord size is also inconsistent between the two instances

Accepted
Issue
kusa
Developer
about 1 year ago

hard to notice these sounds during gameplay

i would opt to strictly map the bass(?) percussion(?) like so:

I would change the ending hand into a jump, sacrificing a bit of correctness to not have an awkward jack at the end


kusa
Developer
about 1 year ago

164764 here too

Accepted
Issue
kusa
Developer
about 1 year ago

sound is hard to notice during gameplay


kusa
Developer
about 1 year ago
kusa
Developer
about 1 year ago

84616|2,84665|3,84714|4 you get the idea, i'm going to stop pointing these out

Accepted
Issue
kusa
Developer
about 1 year ago

don't know why this is a jump when it sounds identical to 39861|2

I would opt for making this pattern, and the other similar instances of this idea purely symmetrical like this:

Accepted
Issue
kusa
Developer
about 1 year ago

pattern like this to emphasize the bass(?) and the other thing that I don't know what to call.

End with [14] and the start of the next section should be easy to rearrange.

Accepted
Suggestion
kusa
Developer
about 1 year ago

consider something like this

Accepted
Issue
kusa
Developer
about 1 year ago

intensity of these sounds is inconsistent with the intensity of the sounds of the previous hands

Accepted
Issue
kusa
Developer
about 1 year ago

sounds are barely noticable during gameplay

Accepted
Issue
kusa
Developer
about 1 year ago

Apply +33 ms offset to map. Other mods will assume this offset has been applied.