Remnants of Turing
Frums

Created by: Deafen
Submitted: over 2 years ago
Ranked: about 2 years ago
Source: maimai DX UNiVERSE PLUS
Tags:
Jazz, チューリングの跡, maimai でらっくす, maimai Deluxe, arcade, linlime
BPM: 360
Length: 2:13
Passes/Fails: 903 / 957

[4K] 29.82 - In search of an abstract machine

Accepted
Issue
Ainer
User
about 2 years ago

move them to 1/4 according to waveform

Accepted
Ainer
User
about 2 years ago

i believe this note should be on blue line (1/4) and 22983|1 on red line (1/2) when you see the waveform and hear the beat placement unless i heard the wrong sound

Pending
Deleted User
User
about 2 years ago

Generally the map is so fucking awesome I had tears in my eyes after the ending climax section. GG

Denied
Deleted User
User
about 2 years ago

i believe a hand would make a wonderful addition on that hihat despite being not noticeably more pronounced as per sound
(applies to every instance of that)


Guise
Creator
about 2 years ago

map will end up with too many hands i personally don't want that

Deleted User
User
about 2 years ago

L Bozo

Accepted
Deleted User
User
about 2 years ago

^ example of a pattern im talking about

i generally like these types of patterns as you know me, but I believe this section in particular breaks the smooth flow the map had so far, its not a massive concern to it's rankability I believe, but this is something I think i should point out for you to decide whether to leave it or to do something more flow-friendly with it


Guise
Creator
about 2 years ago

did something about it

Denied
Issue
Deleted User
User
about 2 years ago

the piano here is actually on 1/4 snap, not 1/6

honestly I would utilize that 1/4 snap and that sick piano this way: 43593|3,43593|4,43677|3,43677|1,43760|1,43760|4,43843|2,43843|3,43927|3,43927|4,44010|2,44010|1,44010|4

BUT this is generally a hard pattern and way harder than the next section jacks, I believe a little spike never hurt anybody but I leave this part to your decision, 1/6 doesn't feel "right" to me idk how to describe it, you know me


Guise
Creator
about 2 years ago

followed the bongos not piano

Guise
Creator
about 2 years ago

also not keen on suddenly representing piano with jumps when they aren't any different from the whole section

Denied
Deleted User
User
about 2 years ago

i want that note here >:-)


Guise
Creator
about 2 years ago

why in the hell-

Deleted User
User
about 2 years ago

feel better

Denied
Suggestion
Deleted User
User
about 2 years ago

i would honestly do something like this 43260|1,43302|3,43343|4,43385|2,43427|1


Guise
Creator
about 2 years ago

repeated piano noise sounds trilly enough

Denied
Suggestion
Deleted User
User
about 2 years ago

this section, in my opinion, looks better mapped in 1/5. there is not any significant sound representation needing 1/4 snap exactly and I believe hitsound-wise it sounds better, so obviously it is better as well

eg. : 20177|4,20210|1,20243|3,20277|2,20310|3,20343|4,20343|1


Guise
Creator
about 2 years ago

there are audible 32nd rolls

Denied
Suggestion
Deleted User
User
about 2 years ago

a hand there would make a nice spicy touch and also sound blah blah blah i will not state every instance of that sound happening again because you get the point

Denied
Suggestion
Deleted User
User
about 2 years ago

i believe a hand would not break the flow


Guise
Creator
about 2 years ago

same case

Denied
Suggestion
Deleted User
User
about 2 years ago

wouldn't we want a hand there for aesthetic purpose? additional note on 3rd collumn wouldnt affect playability in any major way and would nicely ephasize the louder drum sound


Guise
Creator
about 2 years ago

not a snare and it ruins consistency for not much of a reason (other kicks are equally as loud)

Accepted
Suggestion
Deleted User
User
about 2 years ago

i believe you should start placing jumps from this particular note, which is single at the moment. you can hear noticeable increase in sound pronounciation closer to the next sound rather than previous one

Accepted
Issue
Deleted User
User
about 2 years ago

add timing point at 00:00:051