Kaguya-Hime
Hatsuki Yura

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Created by: Fullest
Submitted: almost 4 years ago
Ranked: over 3 years ago
Source: Eclipse Parade
Tags:
輝夜姫, はつき ゆら, 葉月 ゆら, SEFU-007, SeifuuMeigetsu, Rock, J-Core, Minijacks, LN, Jumpstream
BPM: 154
Length: 4:20
Passes/Fails: 1285 / 2432

[4K] 25.81 - Insane

Denied
Issue
IceDynamix
Developer
over 3 years ago

Please resnap your map by using Edit > Resnap all notes > Resnap to 1/16 and 1/12


Fullest
Creator
over 3 years ago

Resnapping the map with that option snapped them incorrectly where everything was offset to be slightly late. I think the function is not working properly. What exactly was the issue you were seeing that you wanted fixed by doing this? I can fix it manually.

Fullest
Creator
over 3 years ago

I noticed this plugin referenced in another RS comment: https://github.com/IceDynamix/UnsnappedNotesFinder/tree/new-algorithm

I used this on my map with a leniency of 1ms and it found no unsnapped notes. I feel I've exercised due diligence here, so I will be denying this mod.

Accepted
Issue
IceDynamix
Developer
over 3 years ago

I don't see any reason for this to be overemphasized, as well as for 253968|2,253968|4,254066|2,254066|4. Or the reason is there, but not compelling enough to reason such a large spike in difficulty.


Fullest
Creator
over 3 years ago

Good suggestion, thank you. This section was actually based on a copypaste from part of the intro (22442|4,22442|3,22540|3,22540|4), and there is a pretty good reason for this emphasis there but not in this ending bit

Accepted
Issue
IceDynamix
Developer
over 3 years ago

Most likely an unintended jack?


IceDynamix
Developer
over 3 years ago

same here 213351|1,213449|1

Accepted
Suggestion
IceDynamix
Developer
over 3 years ago

Probably break up this anchor by moving some notes to other columns

Denied
Suggestion
IceDynamix
Developer
over 3 years ago

Mapping the percussion here would've been the better choice as they are more prominent than the brass(?)


Fullest
Creator
over 3 years ago

Sounds cool in theory but there isn't a good way for me to map accurately to the drums here without removing the LN or making this unnecessarily difficult, which I feel fits the flow of the overall structure here better. Additionally the drum kind of comes unexpectedly, which is fine for the music but could be a frustration point for players.

Fullest
Creator
over 3 years ago

I did try, though.

Accepted
Issue
IceDynamix
Developer
over 3 years ago

This section is quite spicy because of the one-handed jacks, which can be a noticable difficulty spike. My suggestion would be to move the jacks to alternating hands, so it's right left right left


IceDynamix
Developer
over 3 years ago

83806 same thing here

IceDynamix
Developer
over 3 years ago

and at many other places in the map

Fullest
Creator
over 3 years ago

I rather liked the same hand one-handed jacks, but I recognize it could cause undue stress on players' hands.