stop-motion
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Created by: Spartan
Submitted: 6 months ago
Ranked: 21 days ago
Source: vivid/stasis
Tags:
sv, breakcore, speedcore, chiptune, stop, motion, stopmotion, vivid, stasis, vividstasis, v/s
BPM: 288
Length: 3:09
Passes/Fails: 14 / 1275

[4K] 22.04 - empty-space

Accepted
Issue
Emik
Ranking Supervisor
21 days ago

add a 1000msx teleport here so that the AFFINE effect doesn't leak into the last 8 notes

Accepted
Suggestion
Emik
Ranking Supervisor
21 days ago

due to heavy AFFINE usage, the absolute distance of this point forward is 106572339.2msx which is so large that floating point inaccuracies are noticeable. i cannot tell if you want to keep this, if you do not then add a -90000000msx teleport at 161458|4,161458|3, but also be careful! your sections might overlap with future ones, or you may need to add another 90000000msx teleport right before the final AFFINE to not mess with the rest of the chart

Accepted
Issue
Emik
Ranking Supervisor
21 days ago

colors appear for a brief moment and are inconsistent due to the AFFINE usage, whereas 150000 is consistently red.

you could resolve this just by making it all red, but i suggest using AFFINE's color override tool and playing around with different color schemes for both parts! don't do rainbow, that's boring and overdone at this point


Spartan
Creator
21 days ago

both sections relevant to this comment now follow the ascending and descending tones of the sounds using the music using the colours!

Accepted
Issue
Emik
Ranking Supervisor
21 days ago

reversed LNs, use plumoguSV > Edit > Fix LN Ends
https://github.com/ESV-Sweetplum/plumoguSV/releases

Ignored
Suggestion
Emik
Ranking Supervisor
21 days ago

why not make it purple as a reference to the M bumpers


Spartan
Creator
21 days ago

they're tap notes, because that's not how you hit a middle bumper!