due to heavy AFFINE usage, the absolute distance of this point forward is 106572339.2msx which is so large that floating point inaccuracies are noticeable. i cannot tell if you want to keep this, if you do not then add a -90000000msx teleport at 161458|4,161458|3, but also be careful! your sections might overlap with future ones, or you may need to add another 90000000msx teleport right before the final AFFINE to not mess with the rest of the chart
colors appear for a brief moment and are inconsistent due to the AFFINE usage, whereas 150000 is consistently red.
you could resolve this just by making it all red, but i suggest using AFFINE's color override tool and playing around with different color schemes for both parts! don't do rainbow, that's boring and overdone at this point
add a
1000msx
teleport here so that the AFFINE effect doesn't leak into the last 8 notesdue to heavy AFFINE usage, the absolute distance of this point forward is
106572339.2msx
which is so large that floating point inaccuracies are noticeable. i cannot tell if you want to keep this, if you do not then add a-90000000msx
teleport at 161458|4,161458|3, but also be careful! your sections might overlap with future ones, or you may need to add another90000000msx
teleport right before the final AFFINE to not mess with the rest of the chartcolors appear for a brief moment and are inconsistent due to the AFFINE usage, whereas 150000 is consistently red.
you could resolve this just by making it all red, but i suggest using AFFINE's color override tool and playing around with different color schemes for both parts! don't do rainbow, that's boring and overdone at this point
both sections relevant to this comment now follow the ascending and descending tones of the sounds using the music using the colours!
reversed LNs, use plumoguSV > Edit > Fix LN Ends
https://github.com/ESV-Sweetplum/plumoguSV/releases
why not make it purple as a reference to the M bumpers
they're tap notes, because that's not how you hit a middle bumper!