would be extremely cool if the sound design was more represented here. The music only plays on the left ear so I would like to put some more focus on it
Below is image how I would do it, completely optional to change, but it would make for a nice addition. Pattern keeps hand switches relatively easy for players but still puts the main focus on the left hand / ear
the map flows extremely weird here. The note placement of the jack is in the same hand as the previous note and mainly plays like a one handed pattern. You should move 6556|2,6556|3,6741|2 these notes all 1 column more to the right, and move 6926|3 this note to column 2 instead.
would be extremely cool if the sound design was more represented here. The music only plays on the left ear so I would like to put some more focus on it

Below is image how I would do it, completely optional to change, but it would make for a nice addition. Pattern keeps hand switches relatively easy for players but still puts the main focus on the left hand / ear
consider this on the other diffs as well if you choose to implement this :3
move this note to column 3 instead to avoid an anchor in column 4
rearrange these highlighted notes to eliminate some anchors

flip these notes so they dont make a long anchor in column 2

the map flows extremely weird here. The note placement of the jack is in the same hand as the previous note and mainly plays like a one handed pattern. You should move 6556|2,6556|3,6741|2 these notes all 1 column more to the right, and move 6926|3 this note to column 2 instead.

this issue repeats here
(im surprised to see this be completely right in the hard diff, maybe some slight oversee or this is intentional :o )
this should be a jump for the quite obvious snare, so add a note at column 1
98778|3 same thing for this, add a note at column 4
there's a clap here (overpowered by the vocalists but it's still there if you hear closely) so this should be a jump
84519|4 same thing for this
this should be a jump for the kick + vocal, so add a note at col 2
84334|1 same thing for this, add a note at col 3
make this buildup have jumps every 1/1 to stay consistent with 49519

this shouldn't be a jump as there's no vocal here
63963|1,63963|4 this too