Peerless
Masayoshi Soken

Created by: Linlime
Submitted: 24 days ago
Last updated: 13 days ago
Source: Final Fantasy XIV: Dawntrail
Tags:
Ani Eirael, Howling Blade, Retsarra, ファイナルファンタジーXIV: 黄金のレガシー, FFXIV, Final Fantasy 14, Instrumental, Rock, Video Game, Savage, The Arcadion (Savage) Raid, M8N, M8S, AAC Cruiserweight M8 Unleashed, Dawntrail, SQUARE ENIX, SE, OST, Soundtrack, Original Sound Track, When I Climb in the Ring, Long Notes, LN, Hybrid, HB, Insane
BPM: 165
Length: 2:11
Passes/Fails: 0 / 1

[4K] 10.26 - Ani's Hard

Denied
Suggestion
Jindax
Ranking Supervisor
14 days ago

i'd move this up by 1/4 to focus on the drums


Linlime
Creator
13 days ago

This would create an akward flow and gap that does not make sense concidering basically the entire section has only had gaps of up to 1/2 large and nicely scaled and flowing. moving this up would do little for focuss shift and just create something odd and inconistent with the section at large

Denied
Suggestion
Jindax
Ranking Supervisor
14 days ago

staying within your ideas, i suggest making these jacks like you did at the first half of the diff by moving 123341|4 over to col 3


Linlime
Creator
13 days ago

The focuss here is not these sounds which dont need to be emphasised. jacks come back just right after this when the focuss does switch to something fitting it

Denied
Issue
Jindax
Ranking Supervisor
14 days ago

missed drum here? no reason i can see to ignore it


Linlime
Creator
13 days ago

Ignored to create a gap on the less potent drum to add more intensity to the next half where it is map. so ignored for buildup

Accepted
Suggestion
Jindax
Ranking Supervisor
14 days ago

suggest to make this a jump for the more prominent drum


Jindax
Ranking Supervisor
14 days ago

122068|3 same thing

Linlime
Creator
13 days ago

124251 is much more potent i do agree and also part of the 2nd half of this buildup so adding an extra jump does fit. Ill not apply the first suggested one as it doesnt fully fit in with my vision

Accepted
Suggestion
Jindax
Ranking Supervisor
14 days ago

this is the only hand heavy section in the entire map, consider nerfing the hands a little bit and play with ln on the vocals


Linlime
Creator
13 days ago

I didnt apply Ln vocals but i can agree that the difficulty gap from normal to this was quite large while the gap from this to top diff was much less intense so i nerfed the hands to jumps

Denied
Issue
Jindax
Ranking Supervisor
14 days ago

same thing as normal, one of these notes should be an ln for the guitar repeat and shorten the ln on the previous 1/2 to 1/2 length


Jindax
Ranking Supervisor
14 days ago

88250|1,88250|3 same thing, make an ln and shorten the previous one

Jindax
Ranking Supervisor
14 days ago
Linlime
Creator
13 days ago

It so mega throws off the flow in my oppinion causing more a confusing Ln release or double hit where there is barely anything audible for it. while the actually melody you can hear and feel like youre plaing is mapped already

Accepted
Issue
Jindax
Ranking Supervisor
14 days ago

this should be a jump for the vocal


Linlime
Creator
13 days ago

I think you ment to timestamp 64251 , which there was a reason that thats a single note but it can just as well be a jump and i cant be bnothered explasining it

Denied
Suggestion
Jindax
Ranking Supervisor
14 days ago

suggest to add a note here even if the drum is a little quiet


Jindax
Ranking Supervisor
14 days ago

57797 same thing

Linlime
Creator
13 days ago

first one is not very audible at all, for the 2nd one ill skip as right after there is a longer 1/4 burst already which would just make it more awkward

Denied
Issue
Jindax
Ranking Supervisor
14 days ago

make this a jump, inconsistent with 12795|3,12795|4 and 15704|4,15704|3 where there's a jump with an ln,


Jindax
Ranking Supervisor
14 days ago

16795|1 same thing add a note at col 4 and move the jacks to col 2

Jindax
Ranking Supervisor
14 days ago
Jindax
Ranking Supervisor
14 days ago
Linlime
Creator
13 days ago

maybe if it repeats so often a different thing with structuring is goin on :3