Tags:
Ani Eirael, Howling Blade, Retsarra, ファイナルファンタジーXIV: 黄金のレガシー, FFXIV, Final Fantasy 14, Instrumental, Rock, Video Game, Savage, The Arcadion (Savage) Raid, M8N, M8S, AAC Cruiserweight M8 Unleashed, Dawntrail, SQUARE ENIX, SE, OST, Soundtrack, Original Sound Track, When I Climb in the Ring, Long Notes, LN, Hybrid, HB, Insane
suggest to add a note at 126251, 126979, 127706 and so on, makes the section less empty and match the energy/intensity, plus looks visually pleasing with that snake-y pattern
applied something like it but more to my vision with propper gaps and not 1/2 spam
make this similar to 86433, i frankly don't know why these two are mapped differently
think i fixed this in https://quavergame.com/mapset/map/177360/mods#mod_15278
add a note here at col 4 for the drum
92433
does not really align with my vision or structuring of the drop here. the structure to not cause confusion for players at this level and flow comfortably and consistently follows a 1-123-1 1-123-1 spacing patterning, which did made me realise i was missing a note on 89888
can you clear up what this note is supposed to represent? otherwise, delete it
Guitar during break in strings
move this up by 1/2 to emphasize the guitar
43523|2
Would like to keep it like this as this strikes a better balance between 1/1 flow with gaps while still giving propper representation to the peak of the guitar as the snare adds a lil extra spice/kick at the start and then goes into a heavy tom with brass intsrtuments in the back making it so that the 3 note works as propper and enough emphasis
suggest to add a note here and at 23706 in column 3 to make a slight trill, first note is for the snare drum and second note is for that reverse cymbal type of noise that you like to represent at places like 12068|3
It is not the cymbal noise that is represented on moments like that. instead its a combination of both drumfill and intensity. which this timestamp does not have
can make this section more interesting that 1/1 by representing the snare drums that happen every so often on 1/2 12797 13888 15706 16797 and so on
17160 can ignore this one if it makes it too strenuous
if you decide to deny this at least apply it to 23888 because it suffers greatly from emptiness when there's so much else going on in the song
The simplicity is intentional, although the bpm is somewhat lower each difficulty that represents this part is more focussed on bringing out the guitar. which is what the 1/2 is reserved for here
i can however apply the 2nd suggestion
actually no 2nd one doesnt feel quite correct to apply due to 1. diff spread and 2. the section right after is even more intense and it would not match up