I mapped this map a long time ago and cant really remember for why I did this dynamics notes but
I think its just to keep player from relaxing and in Insane diff this notes are removed
So its just overlapped and hitsounded to make gameplay more dynamics like song
I mean and double/double/double
Why not?
All drums and pre-drums mapped correctly
Dynamics notes make dynamic gameplay and I diversified their patterns
This is all okay. At least for me.
This section plays fun and retains the dynamic tone
In addition, I deliberately diversified the section of patterns like sible/double/double
The synthesizer continues here but there's not a note representing that, i suggest erase 31391|3,31559|4 and follow the synth as a stream with jumps following the drums too
In all this section I didn’t make a pattern from LN and single note right after LN (forgot name of this pattern lmao). And I tested the option with doubled notes and I think that is confusing cuz pattern not found earlier
92747|3, 100247|4
You can add a note here, same as the first part
Same as first part
I dont wanna make single note right after LN
I can't hear the piano here but i can on 95857, move
No piano sound here, delete?
Sorry, i mean 95267|2
I can clearly hear the piano here.
I can't hear a sound that can justify that note, delete?
I mapped this map a long time ago and cant really remember for why I did this dynamics notes but
I think its just to keep player from relaxing and in Insane diff this notes are removed
So its just overlapped and hitsounded to make gameplay more dynamics like song
overmapped*
sorry
If you think that I should delete - Ill delete
its piano, so its fine imo
I can't see any justification of why did you put this notes here, delete?
it feels like this should be on 67205 for consistency at the gameplay
Same as https://quavergame.com/mapset/map/22857/mods#mod_1956
Same. Just Variation of double/single/double singe/double/double double/single/double and double/single/triple
I mean and double/double/double
Why not?
All drums and pre-drums mapped correctly
Dynamics notes make dynamic gameplay and I diversified their patterns
This pattern is not supposed to be a pattern like double/single/double like above? since you are following the single/double/double every three single patterns like 44200|1,44200|4,44284|3,44368|1,44368|2,44368|4,44537|3,44537|1,44621|2,44705|4,44705|3,44874|4,44874|1,44959|2,45042|4,45042|3,45042|1 and the second one is a double at the last measure
This is all okay. At least for me.
This section plays fun and retains the dynamic tone
In addition, I deliberately diversified the section of patterns like sible/double/double
No sound here, erase and add one note on 32233 for emphasize the drum
The synthesizer continues here but there's not a note representing that, i suggest erase 31391|3,31559|4 and follow the synth as a stream with jumps following the drums too
You can add a note here as a drum since this section is supposed to be surrounded of double notes as drums
In all this section I didn’t make a pattern from LN and single note right after LN (forgot name of this pattern lmao). And I tested the option with doubled notes and I think that is confusing cuz pattern not found earlier
Forgotten note at the left as pre-drum?
another point where theres no seperate vocal, i just dk what its trying to represent here.
missed vocal
idk what this is mapped to, theres no seperate vocal for it to be worth emphasizing
unmapped vocal