The synthesizer continues here but there's not a note representing that, i suggest erase 31391|3,31559|4 and follow the synth as a stream with jumps following the drums too
In all this section I didn’t make a pattern from LN and single note right after LN (forgot name of this pattern lmao). And I tested the option with doubled notes and I think that is confusing cuz pattern not found earlier
This is all okay. At least for me.
This section plays fun and retains the dynamic tone
In addition, I deliberately diversified the section of patterns like sible/double/double
I mean and double/double/double
Why not?
All drums and pre-drums mapped correctly
Dynamics notes make dynamic gameplay and I diversified their patterns
I mapped this map a long time ago and cant really remember for why I did this dynamics notes but
I think its just to keep player from relaxing and in Insane diff this notes are removed
So its just overlapped and hitsounded to make gameplay more dynamics like song
unmapped vocal
92747|3, 100247|4
missed vocal
I can't hear the piano here but i can on 95857, move
Forgotten note at the left as pre-drum?
I can't see any justification of why did you put this notes here, delete?
The synthesizer continues here but there's not a note representing that, i suggest erase 31391|3,31559|4 and follow the synth as a stream with jumps following the drums too
No sound here, erase and add one note on 32233 for emphasize the drum
idk what this is mapped to, theres no seperate vocal for it to be worth emphasizing
it feels like this should be on 67205 for consistency at the gameplay
You can add a note here as a drum since this section is supposed to be surrounded of double notes as drums
In all this section I didn’t make a pattern from LN and single note right after LN (forgot name of this pattern lmao). And I tested the option with doubled notes and I think that is confusing cuz pattern not found earlier
No piano sound here, delete?
Sorry, i mean 95267|2
I can clearly hear the piano here.
another point where theres no seperate vocal, i just dk what its trying to represent here.
You can add a note here, same as the first part
Same as first part
I dont wanna make single note right after LN
This pattern is not supposed to be a pattern like double/single/double like above? since you are following the single/double/double every three single patterns like 44200|1,44200|4,44284|3,44368|1,44368|2,44368|4,44537|3,44537|1,44621|2,44705|4,44705|3,44874|4,44874|1,44959|2,45042|4,45042|3,45042|1 and the second one is a double at the last measure
This is all okay. At least for me.
This section plays fun and retains the dynamic tone
In addition, I deliberately diversified the section of patterns like sible/double/double
Same as https://quavergame.com/mapset/map/22857/mods#mod_1956
Same. Just Variation of double/single/double singe/double/double double/single/double and double/single/triple
I mean and double/double/double
Why not?
All drums and pre-drums mapped correctly
Dynamics notes make dynamic gameplay and I diversified their patterns
I can't hear a sound that can justify that note, delete?
I mapped this map a long time ago and cant really remember for why I did this dynamics notes but
I think its just to keep player from relaxing and in Insane diff this notes are removed
So its just overlapped and hitsounded to make gameplay more dynamics like song
overmapped*
sorry
If you think that I should delete - Ill delete
its piano, so its fine imo