Dark Tides
Creo

Back To Mapset Page
Created by: AkiriMusic
Submitted: about 3 years ago
Ranked: almost 3 years ago
Source: n/a
Tags:
Midtempo, electronic, Pepega
BPM: 170
Length: 3:30
Passes/Fails: 13406 / 8095

[4K] 17.33 - Akiri And Pepega's Drifting

Accepted
Issue
Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

map jump

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

map jump

Denied
Issue
PLAYHONKAI
User
almost 3 years ago

i like the idea but the map ltierally only has like 3 SVs so I dont see the point in keeping them at all in this case

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

why is there a LN here it doesnt play to anything just delete

Accepted
Issue
Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

not consistent but just map a jump here since music ends anyways

Accepted
Issue
PLAYHONKAI
User
almost 3 years ago

single note

Accepted
Suggestion
kusa
Developer
about 3 years ago

extend LN to next jump

remove note before LN, while there is indeed some bass there, I think removing the note leads to a result that's more satisfying to hit


kusa
Developer
about 3 years ago

same applies here 159917

Accepted
Issue
kusa
Developer
about 3 years ago

remove the SVs here, or normalize the effect to 1x SV


kusa
Developer
about 3 years ago

same applies here 159917

Accepted
Issue
kusa
Developer
about 3 years ago

idk what the idea was for this but replace it with notes, something like this:

Accepted
Issue
kusa
Developer
about 3 years ago

1 ms teleport + -x -> x linear sv + 1x sv at end, where x is some positive number, would look cleaner

Accepted
Issue
kusa
Developer
about 3 years ago

These sounds are more impactful than the previous ones, probably change to hands

Denied
Suggestion
kusa
Developer
about 3 years ago

something like this https://streamable.com/2yuess for more consistency (tbh this might be too repretitive, but something like this)

Accepted
Suggestion
kusa
Developer
about 3 years ago

repeat this pattern until 81917


kusa
Developer
about 3 years ago

same idea here 183564

Ignored
Suggestion
kusa
Developer
about 3 years ago

Try to associate each distinct bass sound(?) with a general direction (such as at 33917 and 36741). Change that general direction when the sound changes (such as at 35506 and 52447).

I'd repeat the patterns used similar to my suggestion regarding the beginning of the map.

Ignored
Suggestion
kusa
Developer
about 3 years ago

Try to repeat note patterns for repetitions in the melody

Something like this as an example:


kusa
Developer
about 3 years ago

same idea here 186388