Try to associate each distinct bass sound(?) with a general direction (such as at 33917 and 36741). Change that general direction when the sound changes (such as at 35506 and 52447).
I'd repeat the patterns used similar to my suggestion regarding the beginning of the map.
extend LN to next jump
remove note before LN, while there is indeed some bass there, I think removing the note leads to a result that's more satisfying to hit
same applies here 159917
single note
repeat this pattern until 81917
same idea here 183564
map jump
These sounds are more impactful than the previous ones, probably change to hands
1 ms teleport + -x -> x linear sv + 1x sv at end, where x is some positive number, would look cleaner
idk what the idea was for this but replace it with notes, something like this:
remove the SVs here, or normalize the effect to 1x SV
same applies here 159917
map jump
single note
not consistent but just map a jump here since music ends anyways
map as jump
why is there a LN here it doesnt play to anything just delete
i like the idea but the map ltierally only has like 3 SVs so I dont see the point in keeping them at all in this case
something like this https://streamable.com/2yuess for more consistency (tbh this might be too repretitive, but something like this)
Try to associate each distinct bass sound(?) with a general direction (such as at 33917 and 36741). Change that general direction when the sound changes (such as at 35506 and 52447).
I'd repeat the patterns used similar to my suggestion regarding the beginning of the map.
Try to repeat note patterns for repetitions in the melody
Something like this as an example:
same idea here 186388