While its clear that this is a dump-style map, I dont know how to feel about the music representation for a lot of the break parts;
you start the map off with a lot of breaks in the stream, but later on map most of the break parts as continuous 1/4 streams with a minimal amount of short breaks, which I dont really agree with because its mapped very similarly to the chorus parts, and also has way too many notes playing compared to the actual music imo
I think you should fix this by reducing the amount of notes in the break parts of the song in a way that makes sense to the player
While its clear that this is a dump-style map, I dont know how to feel about the music representation for a lot of the break parts;
you start the map off with a lot of breaks in the stream, but later on map most of the break parts as continuous 1/4 streams with a minimal amount of short breaks, which I dont really agree with because its mapped very similarly to the chorus parts, and also has way too many notes playing compared to the actual music imo
I think you should fix this by reducing the amount of notes in the break parts of the song in a way that makes sense to the player
map as jump (?)
map this part to match 76421
Remove "(Hard)" from diff name (not necessary, but theres no need to call it that it theres only one diff anyways ^^)