Lycanthrope
Ardolf

Created by: Ucitysm
Submitted: about 3 years ago
Ranked: almost 3 years ago
Source: Livid Lycanthrope
Tags:
2021 werewolf wolf lycurgus indoroid tigerinity johno john0 notiijohn0 terces tercessss himitsuhiketsu hikari101 hikari zero hardcore electronic drum and n & bass friday night funkin' mod
BPM: 185
Length: 2:38
Passes/Fails: 14391 / 18300

[4K] 23.31 - Hikari's Livid

Accepted
Issue
kusa
User
almost 3 years ago

source should be "Livid Lycanthrope"


Ucitysm
Creator
almost 3 years ago

okay

Accepted
Issue
kusa
User
almost 3 years ago

bpm changes to 185 here, move later timing point here


Ucitysm
Creator
almost 3 years ago

done

Accepted
Issue
kusa
User
almost 3 years ago

currently normalized to 0.75x = (1.5 + 0) / 2


kusa
User
almost 3 years ago

54202 is fine

kusa
User
almost 3 years ago

110310, 111283 is fine

kusa
User
almost 3 years ago

132040, 133013 is fine

kusa
User
almost 3 years ago
kusa
User
almost 3 years ago
kusa
User
almost 3 years ago

for a similar looking effect normalized to 1.00x you'll probably want a linear sv from 2 -> 0

Hikari Zero
User
almost 3 years ago

fix

Accepted
Issue
kusa
User
almost 3 years ago

sv effects in the context of this map would preferably be normalized to 1.00x, currently this is normalized to 0.875x ((0.5 + (0.5 + 2) / 2) / 2)

you want to make the following equation true: (a + (b + c) / 2) / 2 = 1

where:

a is the first sv in the effect
b is the start of the linear sv
c is the end of the linear sv

(b + c) / 2 is the average velocity of the linear sv portion
(a + (b + c) / 2) / 2 is the average velocity of the whole sv effect


kusa
User
almost 3 years ago
kusa
User
almost 3 years ago
kusa
User
almost 3 years ago
kusa
User
almost 3 years ago
kusa
User
almost 3 years ago

for a similar looking effect normalized to 1.00x you'll probably want:

a = 0.5
b = 0.5
c = 2.5

Hikari Zero
User
almost 3 years ago

fix