source should be "Livid Lycanthrope"
okay
bpm changes to 185 here, move later timing point here
done
currently normalized to 0.75x = (1.5 + 0) / 2
54202 is fine
110310, 111283 is fine
132040, 133013 is fine
145013
155715
for a similar looking effect normalized to 1.00x you'll probably want a linear sv from 2 -> 0
fix
sv effects in the context of this map would preferably be normalized to 1.00x, currently this is normalized to 0.875x ((0.5 + (0.5 + 2) / 2) / 2)
you want to make the following equation true: (a + (b + c) / 2) / 2 = 1
where:
a is the first sv in the effect b is the start of the linear sv c is the end of the linear sv
(b + c) / 2 is the average velocity of the linear sv portion (a + (b + c) / 2) / 2 is the average velocity of the whole sv effect
64905
101229
134634
155391
for a similar looking effect normalized to 1.00x you'll probably want:
a = 0.5 b = 0.5 c = 2.5
source should be "Livid Lycanthrope"
okay
bpm changes to 185 here, move later timing point here
done
currently normalized to 0.75x = (1.5 + 0) / 2
54202 is fine
110310, 111283 is fine
132040, 133013 is fine
145013
155715
for a similar looking effect normalized to 1.00x you'll probably want a linear sv from 2 -> 0
fix
sv effects in the context of this map would preferably be normalized to 1.00x, currently this is normalized to 0.875x ((0.5 + (0.5 + 2) / 2) / 2)
you want to make the following equation true: (a + (b + c) / 2) / 2 = 1
where:
a is the first sv in the effect
b is the start of the linear sv
c is the end of the linear sv
(b + c) / 2 is the average velocity of the linear sv portion
(a + (b + c) / 2) / 2 is the average velocity of the whole sv effect
64905
101229
134634
155391
for a similar looking effect normalized to 1.00x you'll probably want:
a = 0.5
b = 0.5
c = 2.5
fix