sv effects in the context of this map would preferably be normalized to 1.00x, currently this is normalized to 0.875x ((0.5 + (0.5 + 2) / 2) / 2)
you want to make the following equation true: (a + (b + c) / 2) / 2 = 1
where:
a is the first sv in the effect b is the start of the linear sv c is the end of the linear sv
(b + c) / 2 is the average velocity of the linear sv portion (a + (b + c) / 2) / 2 is the average velocity of the whole sv effect
64905
101229
134634
155391
for a similar looking effect normalized to 1.00x you'll probably want:
a = 0.5 b = 0.5 c = 2.5
fix
currently normalized to 0.75x = (1.5 + 0) / 2
54202 is fine
110310, 111283 is fine
132040, 133013 is fine
145013
155715
for a similar looking effect normalized to 1.00x you'll probably want a linear sv from 2 -> 0
bpm changes to 185 here, move later timing point here
done
source should be "Livid Lycanthrope"
okay
sv effects in the context of this map would preferably be normalized to 1.00x, currently this is normalized to 0.875x ((0.5 + (0.5 + 2) / 2) / 2)
you want to make the following equation true: (a + (b + c) / 2) / 2 = 1
where:
a is the first sv in the effect
b is the start of the linear sv
c is the end of the linear sv
(b + c) / 2 is the average velocity of the linear sv portion
(a + (b + c) / 2) / 2 is the average velocity of the whole sv effect
64905
101229
134634
155391
for a similar looking effect normalized to 1.00x you'll probably want:
a = 0.5
b = 0.5
c = 2.5
fix
currently normalized to 0.75x = (1.5 + 0) / 2
54202 is fine
110310, 111283 is fine
132040, 133013 is fine
145013
155715
for a similar looking effect normalized to 1.00x you'll probably want a linear sv from 2 -> 0
fix
bpm changes to 185 here, move later timing point here
done
source should be "Livid Lycanthrope"
okay