I feel like the mapset would be rankable if you focus on the consistency. Some notes are missing a triple or double and from a mappers point of view it wouldn't be very high quality. From a players point of view, I can see this being a nice map for FNF players who are trying other games which are similar.
I want to make sure the mapset is good enough for ranked so you can look back on it and be proud of it, without looking at it feeling like it wasn't good enough (Because thats how I feel with my old maps. I hate them)
I would love to see you improve as a mapper, as I can see a lot of potential. Just please try improving on consistency,
You basically understand. Please remember to add a double for a lot of the kicks since for example at 6315|1,6315|3 you made it a double. Why not try and consistently make it a double throughout?
I noticed the emphasis for the triples are kinda weird. I understand some triples were avoided for the sake of density. But it feels weird ignoring it on a lot of sections. For example 13111|1,13111|4
If you listen closely, I have made almost all of these kicks and snares that play simultaneously triples. The ones that aren't are due to reduce density and difficulty spikes where certain patterns are played. As with the main melody section for example, 13111|1,13111|4 , where I did not want triples conflicting with the LN's as I was capitalizing the LN's for both vocals.
Rhythmically doubles and triples follow:
1 - 2 - 3 & 4
Notes played on beats 1 and 4 are triples and doubles are played on beats 2 and the up beat before 4.
Now it does not 100% follow this pattern during the main melody for reasons stated above as well as a section 27293|3,27293|1,27293|4 like so to avoid more density than there needs to be for these sections.
Ok, I understand it's a double when they both sing at the same time. But I personally don't like it that much. Change the "issue" to a "suggestion" lol
While I wanted to originally, I decided to opt only because I did not want to up the already what could be considered a difficult rhythmic pattern of 1/6's right into the main part.
i suggest avoiding more than 3-note anchors in these parts since the anchors here cause huge diff spikes in the map and might be too hard to hit for players at this skill level, same applies to 57839
Missing note
Review:
I feel like the mapset would be rankable if you focus on the consistency. Some notes are missing a triple or double and from a mappers point of view it wouldn't be very high quality. From a players point of view, I can see this being a nice map for FNF players who are trying other games which are similar.
I want to make sure the mapset is good enough for ranked so you can look back on it and be proud of it, without looking at it feeling like it wasn't good enough (Because thats how I feel with my old maps. I hate them)
I would love to see you improve as a mapper, as I can see a lot of potential. Just please try improving on consistency,
Ghost note
52293|4
54474|3
Why is this a jack? They're not the same pitch at all?
53884|4,54020|4
Double pls
7951|4
9588|1
10111|1
12293|1
12838|3
You basically understand. Please remember to add a double for a lot of the kicks since for example at 6315|1,6315|3 you made it a double. Why not try and consistently make it a double throughout?
See below response
I noticed the emphasis for the triples are kinda weird. I understand some triples were avoided for the sake of density. But it feels weird ignoring it on a lot of sections. For example 13111|1,13111|4
See below response
Why is this a triple? You consistently made that beat a double, but for some reason there it's a triple
Why is it a triple?
Please tell me
I gotta know
If you listen closely, I have made almost all of these kicks and snares that play simultaneously triples. The ones that aren't are due to reduce density and difficulty spikes where certain patterns are played. As with the main melody section for example, 13111|1,13111|4 , where I did not want triples conflicting with the LN's as I was capitalizing the LN's for both vocals.
Rhythmically doubles and triples follow:
1 - 2 - 3 & 4
Notes played on beats 1 and 4 are triples and doubles are played on beats 2 and the up beat before 4.
Now it does not 100% follow this pattern during the main melody for reasons stated above as well as a section 27293|3,27293|1,27293|4 like so to avoid more density than there needs to be for these sections.
I meant to say it "emphasizes the loud and strong beats of the rhythm" in the first sentence and didn't proof read
Why is this a double?
25520|2,25520|4
23474|3,23474|1
24293|2,24293|1
Ok, I understand it's a double when they both sing at the same time. But I personally don't like it that much. Change the "issue" to a "suggestion" lol
25656|4,25656|1
Actually, It happens throughout and I didn't see much of a problem. Just something I personally wouldn't do. Ignore this maybe
I suggest putting a note there since a kick is playing
While I wanted to originally, I decided to opt only because I did not want to up the already what could be considered a difficult rhythmic pattern of 1/6's right into the main part.
Why is this note a jack but 21156|4,21293|4 is?
That was a miss on my part.
Ghost note in my opinion. Doesn't follow any sounds.
11065|3
Sure, I like to rhythmically place some ad libs, "ghost notes" in all my maps. I'll make an exception here.
i suggest avoiding more than 3-note anchors in these parts since the anchors here cause huge diff spikes in the map and might be too hard to hit for players at this skill level, same applies to 57839
Adjusted patterns for part to better fit the difficulty I was mapping for.
That note should be on a 1/6 line
7542|4
9725|2
11884|1
This all applies to the other difficulty
Fixed snap for these notes!