Following section you map synths as hands. so how about making places like 64858 , 68058 , 71258` etc. into jumps to represent the synth emphasis better
Your setup for that sv should start here or somewhere between this note and the start, so all of them have that freeze stutter motion, the first one, playing like normal in the set feels off
I would change the structure for the whole thing, as it stands right now it's slightly awkward and doesn't seem to fit, also vocal chord sizes again, PM me in-game so I can show you how I would have made it to give you an idea or I may just link it if I get time to.
2550|2 Double for the first laugh
2650|3, 2850|2 You could put 4ths here for the laugh but your choice to, if you are going to follow you vocals as well
Give more reading time for this set of SV, whether it be changing the style of the sv (maybe a floating upwards style keepstill), or slowing down the speed of the bounce. Being the only instance of the pattern it feels jarring
Following section features some chordjack inconsistency go over it and fix it as example 65758|3,65958|3,65958|2,66158|1,66158|4,66358|3,66558|3,66558|2,66758|1,66758|2,66758|4,66958|3,66958|2,66958|1 with 68958|1,68958|3,68958|4,69158|2,69358|2,69358|3,69358|4,69558|1,69758|1,69758|2,69758|4,69958|3,69958|2,69958|1,70158|2,70158|3,70158|4
Following section you map synths as hands. so how about making places like 64858 , 68058 , 71258` etc. into jumps to represent the synth emphasis better
Better fitting on the 1/3rd snap adjust sv if needed
Surprisingly, there was no adjustments needed for the sv, that was a shocker because normally the vibro effects ruin all changes to the gameplay
Your setup for that sv should start here or somewhere between this note and the start, so all of them have that freeze stutter motion, the first one, playing like normal in the set feels off
Same with the other sets after it
These are missing as well, may have to slightly adjust some sv to accomodate
Make this a double to represent you pop noises that come after
Doubles in the section: 57750|3, 57950|2, 58550|3, 59350|3, 59750|3, 59950|4, 60150|3,
Single: 58350|1, 58750|2, 59550|2, 60350|1
Triple: 58950|3
60750|1
Missing note
Missing representation, you can either use a note, or an sv for it
Missing note, also a triple, adjust svs accordingly
From here to the end of that section I'd make the half notes triple, just to match with the increasing intensity.
I would change the structure for the whole thing, as it stands right now it's slightly awkward and doesn't seem to fit, also vocal chord sizes again, PM me in-game so I can show you how I would have made it to give you an idea or I may just link it if I get time to.
64150|2
Same here nearing the end
Missing note
Change the sv transition in cordination with that note, and also make the transition there a bit smoother as well
2550|2 Double for the first laugh
2650|3, 2850|2 You could put 4ths here for the laugh but your choice to, if you are going to follow you vocals as well
5750|2, 6150|1 Doubles for the vocal
6550|1 Triple for the vocal
7350|2 Double
8950|1, 9350|1 Double
12350|2, 12750|2 Doubles
Give more reading time for this set of SV, whether it be changing the style of the sv (maybe a floating upwards style keepstill), or slowing down the speed of the bounce. Being the only instance of the pattern it feels jarring
Doing modding today on your map!
I think I dealt with all off the problems now, Thank you for your invaluable advice, and amiable conversations.
-KGB Official AKA: SV Nightmare