if you can, shift the notes in the main sv effects down (down assuming downscroll) a bit so that there's more time to react (or just somehow give more time to read the notes). Currently I'm having a bit of trouble reading it given the time and I use scroll speed 30, which I think is generally slower than a lot of other players. (Gameplay preview gives more time to react than test playing, if that's relevant.)
Changes made, notes now use downscroll, because of this nerf in visual difficulty, I have compensated with heavier vibrato effects. (very slightly more)
I tend to avoid placing notes as filler when mapping sv. By mapping a slow 1/4 handstream instead of just chords snapped to 1/2, you have to limit the svs so that the pattern is "playable".
the ideas I had in mind for the svs will not work very well in conjunction with 1/2 beat-snap, also I don't want to because the other map of "Mope Mope" has similar gameplay to what you are describing, and I would like this map to be as original as possible
add "sv" to tags of all diffs
yes i know the first three diffs have "SV" in their diff names, top diff doesn't
One better: Made the diff name have the acronym SV in it now :P
if you can, shift the notes in the main sv effects down (down assuming downscroll) a bit so that there's more time to react (or just somehow give more time to read the notes). Currently I'm having a bit of trouble reading it given the time and I use scroll speed 30, which I think is generally slower than a lot of other players. (Gameplay preview gives more time to react than test playing, if that's relevant.)
Changes made, notes now use downscroll, because of this nerf in visual difficulty, I have compensated with heavier vibrato effects. (very slightly more)
I tend to avoid placing notes as filler when mapping sv. By mapping a slow 1/4 handstream instead of just chords snapped to 1/2, you have to limit the svs so that the pattern is "playable".
the ideas I had in mind for the svs will not work very well in conjunction with 1/2 beat-snap, also I don't want to because the other map of "Mope Mope" has similar gameplay to what you are describing, and I would like this map to be as original as possible
Warm regards and SV for all
-KGB Official
could use more chaos
things should be teleporting all over the place or something, instead of just a rapid back and forth movement
I'm bad at sv effects that are crazy, so I unfortunately cannot accept this advice