why is this a jump? if it's for the special vocal note/harmony, why not use jumps for the entire duration of it? meaning 15318|3,15443|1 would also be jumps
when looking further into the chart it seems like you do this in several places, but what is the logic behind it?
why is 16193|3 not a jump for example? or 20693|4?
i have made some other issues that refer back to this one
i can tell that you're doing it for this sound in particular, but it still leaves questions as to why the same isn't done in similar situations where it would be just as fitting
there's a couple parts with seemingly unintended hand-bias such as 124068|1,124068|4,124068|2,124193|3,124318|4,124443|4,124568|1,124568|3,124568|4,124568|2,124693|1,124693|2,124693|3,124818|1,124818|4,124818|3,124943|1,124943|3,124943|4,125068|1,125068|2,125068|4,125193|2,125193|3,125318|4,125443|1,125443|2,125443|3,125568|1,125568|3,125568|4,125568|2,125693|4
i would suggest you play through the map in a regular session on the highest rate you can play it with consistency (as in more than just an hp pass) to help identify these parts
should be a jump for vocal
why is this a jump? no vocal here
should be hand (kick+snare)
why is this a jump? if it's for the special vocal note/harmony, why not use jumps for the entire duration of it? meaning 15318|3,15443|1 would also be jumps
when looking further into the chart it seems like you do this in several places, but what is the logic behind it?
why is 16193|3 not a jump for example? or 20693|4?
i have made some other issues that refer back to this one
this jump for vocal blends together with the previous hands due to both notes ([34]) of it being in the hand preceding it ([134])
also creates unrelated 3-note anchors on 3rd and 4th columns
i would suggest rearranging the patterning for this part to make each note stand out
refer to https://quavergame.com/mapset/map/75609/mods#mod_8096
i can tell that you're doing it for this sound in particular, but it still leaves questions as to why the same isn't done in similar situations where it would be just as fitting
why are these jumps if the following notes with the same vocal harmonies are not?
at the very least i think 25818|2 should be a jump
similar issue to https://quavergame.com/mapset/map/75609/mods#mod_8096
this jump in particular feels out of place when the next two jumps have directly corresponding syllables
can also refer back to https://quavergame.com/mapset/map/75609/mods#mod_8096
missed syllable? should be jump
seems like these could be jumps considering some of your previous choices
should be hand (kick)
can refer back to both https://quavergame.com/mapset/map/75609/mods#mod_8100 and https://quavergame.com/mapset/map/75609/mods#mod_8096
should be hand (kick+snare)
should be hand (kick)
feel like this deserves more than just a single ln for a relatively big synth hit
should be jumps for vocals?
quad for snare?
01:21.069 - 01:37.069 (second verse)
why did you stop putting hands for every kick here? you did that in the first verse. they only seem to be on the snare here
it looks like you're overlooking some kicks and snares throughout the map, or the representation is inconsistent
there's a couple parts with seemingly unintended hand-bias such as 124068|1,124068|4,124068|2,124193|3,124318|4,124443|4,124568|1,124568|3,124568|4,124568|2,124693|1,124693|2,124693|3,124818|1,124818|4,124818|3,124943|1,124943|3,124943|4,125068|1,125068|2,125068|4,125193|2,125193|3,125318|4,125443|1,125443|2,125443|3,125568|1,125568|3,125568|4,125568|2,125693|4
i would suggest you play through the map in a regular session on the highest rate you can play it with consistency (as in more than just an hp pass) to help identify these parts
i didn't look through the entire thing thoroughly but ping me in #mapping or dm me if you have any questions
some of the things i pointed out repeat in parts that have copy-pasted layering and/or patterning, i didn't point out every repetition