This part is another example of a difficulty spike. In this part, I suggest only following the drums rather than the piano, as following both make for dense gameplay that is unfit for the difficulty.
This part has lots of underlying issues with chord sizes. Most of the drums don't use the correct chord sizes, and the hands are representing the piano, which shouldn't be given such a large chord.
This part has major inconsistencies with its drums. For example, 68680|1,68680|2,68680|3 this should not be a hand, but rather a jump. The note right after, however, should be a hand. Look throughout this part and fix drum issues.
This part is a skill spike and is not fit in this difficulty at all. It is harder and denser than other established parts. Reduce the dencity in this part by a lot, otherwise this part is awkward and unfitting for current map.
A lot of this part lacks in drum representation. 31979|3 Should be a jump. 32588|1 Should be a jump. 33197|1 Should be a jump. 33807|3 Could be a jump, but with current patterning could be too hard. Deny reason states that the stream patterns can be constructed a lot better. With better patterning, that jump can be a lot easier and more comfortable to play. Look throughout this part for drum inconsistenties like the ones mentioned
This "build-up" part has a lot of missing drum noises. eg. 22386, 24822, 27259 and plenty of other places that you can find just by listening to the song slower.
17969|2,17969|3,17969|4 Shouldn't be a hand, sound is made as jumps throughout the map.
18045|1 Note isn't present in song, ghost note.
18121|2,18197|4 These two notes should be jumps to represent the drum.
These shouldn't be broken up into the 3 note streams they are now. There is notes on the 4th beat that isn't present in the current map that need to be there. Listen at 50% speed and you'll be able to hear the 4th note.
Should be a jump to represent the louder sound present here. It could also be a small 1/6th burst, as the instrument that plays here would fit the snap usage.
I'm not understanding why this is a jump. If it's for vocal representation, the entire part lacks of it and lots of single notes could be jumps instead. This general issue is present throughout this entire part. Either represent the vocals better with more jumps, or remove it all together, either is fine
Unsure as to why you decide to not chart the drums and piano here.
This part is another example of a difficulty spike. In this part, I suggest only following the drums rather than the piano, as following both make for dense gameplay that is unfit for the difficulty.
These patterns were repsented differently (and better) here: 77056. The same issue persists where the 4 note isn't present yet the music calls for it.
Shouldn't be lns. Sound is represented using normal notes, so why make this long notes.
This part has lots of underlying issues with chord sizes. Most of the drums don't use the correct chord sizes, and the hands are representing the piano, which shouldn't be given such a large chord.
This part has major inconsistencies with its drums. For example, 68680|1,68680|2,68680|3 this should not be a hand, but rather a jump. The note right after, however, should be a hand. Look throughout this part and fix drum issues.
Should not be a quad. The piano represented here should be a jump.
Same issue as 16142 and 21015
This part is a skill spike and is not fit in this difficulty at all. It is harder and denser than other established parts. Reduce the dencity in this part by a lot, otherwise this part is awkward and unfitting for current map.
Should not be a hand, this sound is established as a jump in this part.
A lot of this part lacks in drum representation. 31979|3 Should be a jump. 32588|1 Should be a jump. 33197|1 Should be a jump. 33807|3 Could be a jump, but with current patterning could be too hard. Deny reason states that the stream patterns can be constructed a lot better. With better patterning, that jump can be a lot easier and more comfortable to play. Look throughout this part for drum inconsistenties like the ones mentioned
Ghost note, should not be present here. There is no sound that plays.
Should be a jump to represent drum.
26802|1 and here
This "build-up" part has a lot of missing drum noises. eg. 22386, 24822, 27259 and plenty of other places that you can find just by listening to the song slower.
Same issue applies with the one at 16142
Missing drum noises here? The kicks aren't charted here at all.
17969|2,17969|3,17969|4 Shouldn't be a hand, sound is made as jumps throughout the map.
18045|1 Note isn't present in song, ghost note.
18121|2,18197|4 These two notes should be jumps to represent the drum.
Should not be a hand, as you make this sound a jump throughout the entire rest of the map.
These shouldn't be broken up into the 3 note streams they are now. There is notes on the 4th beat that isn't present in the current map that need to be there. Listen at 50% speed and you'll be able to hear the 4th note.
Forgot to mark as issue.
Should be a jump to represent the louder sound present here. It could also be a small 1/6th burst, as the instrument that plays here would fit the snap usage.
I'm not understanding why this is a jump. If it's for vocal representation, the entire part lacks of it and lots of single notes could be jumps instead. This general issue is present throughout this entire part. Either represent the vocals better with more jumps, or remove it all together, either is fine